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blender-archive/source/blender/windowmanager/xr/intern/wm_xr_session.c
Julian Eisel f1cb3dfbaa Fix broken behavior on active VR Landmark change
There would always be an unintended offset applied. Per design there
should not be any offset when changing VR Landmarks, the view should
just jump exactly to the Landmark.

Due to the recent changes, we don't have to add, but substract the eye
offset we apply to get the wanted behavior.

Mistake in 607d745a79.
2020-08-10 13:51:43 +02:00

468 lines
15 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup wm
*/
#include "BKE_context.h"
#include "BLI_math.h"
#include "DEG_depsgraph.h"
#include "DNA_camera_types.h"
#include "DRW_engine.h"
#include "GHOST_C-api.h"
#include "GPU_viewport.h"
#include "MEM_guardedalloc.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_surface.h"
#include "wm_window.h"
#include "wm_xr_intern.h"
static wmSurface *g_xr_surface = NULL;
static CLG_LogRef LOG = {"wm.xr"};
/* -------------------------------------------------------------------- */
static void wm_xr_session_exit_cb(void *customdata)
{
wmXrData *xr_data = customdata;
xr_data->runtime->session_state.is_started = false;
if (xr_data->runtime->exit_fn) {
xr_data->runtime->exit_fn(xr_data);
}
/* Free the entire runtime data (including session state and context), to play safe. */
wm_xr_runtime_data_free(&xr_data->runtime);
}
static void wm_xr_session_begin_info_create(wmXrData *xr_data,
GHOST_XrSessionBeginInfo *r_begin_info)
{
/* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
* to allow external code to execute its own session-exit logic. */
r_begin_info->exit_fn = wm_xr_session_exit_cb;
r_begin_info->exit_customdata = xr_data;
}
void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn)
{
wmXrData *xr_data = &wm->xr;
if (WM_xr_session_exists(xr_data)) {
GHOST_XrSessionEnd(xr_data->runtime->context);
}
else {
GHOST_XrSessionBeginInfo begin_info;
xr_data->runtime->session_state.is_started = true;
xr_data->runtime->exit_fn = session_exit_fn;
wm_xr_session_begin_info_create(xr_data, &begin_info);
GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
}
}
/**
* Check if the XR-Session was triggered.
* If an error happened while trying to start a session, this returns false too.
*/
bool WM_xr_session_exists(const wmXrData *xr)
{
return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
}
void WM_xr_session_base_pose_reset(wmXrData *xr)
{
xr->runtime->session_state.force_reset_to_base_pose = true;
}
/**
* Check if the session is running, according to the OpenXR definition.
*/
bool WM_xr_session_is_ready(const wmXrData *xr)
{
return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
}
static void wm_xr_session_base_pose_calc(const Scene *scene,
const XrSessionSettings *settings,
GHOST_XrPose *r_base_pose)
{
const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
settings->base_pose_object) ?
settings->base_pose_object :
scene->camera;
if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
float tmp_quatx[4], tmp_quatz[4];
copy_v3_v3(r_base_pose->position, settings->base_pose_location);
axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
}
else if (base_pose_object) {
float tmp_quat[4];
float tmp_eul[3];
mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
/* Only use rotation around Z-axis to align view with floor. */
quat_to_eul(tmp_eul, tmp_quat);
tmp_eul[0] = M_PI_2;
tmp_eul[1] = 0;
eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
}
else {
copy_v3_fl(r_base_pose->position, 0.0f);
axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
}
}
static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
Scene *scene,
Depsgraph *depsgraph,
wmXrDrawData *r_draw_data)
{
const XrSessionSettings *settings = &xr_data->session_settings;
memset(r_draw_data, 0, sizeof(*r_draw_data));
r_draw_data->scene = scene;
r_draw_data->depsgraph = depsgraph;
r_draw_data->xr_data = xr_data;
r_draw_data->surface_data = g_xr_surface->customdata;
wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
}
typedef enum wmXrSessionStateEvent {
SESSION_STATE_EVENT_NONE = 0,
SESSION_STATE_EVENT_START,
SESSION_STATE_EVENT_RESET_TO_BASE_POSE,
SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE,
} wmXrSessionStateEvent;
static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
const XrSessionSettings *settings)
{
if (state->force_reset_to_base_pose) {
return true;
}
return ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) &&
((state->prev_base_pose_type != settings->base_pose_type) ||
(state->prev_base_pose_object != settings->base_pose_object));
}
static wmXrSessionStateEvent wm_xr_session_state_to_event(const wmXrSessionState *state,
const XrSessionSettings *settings)
{
if (!state->is_view_data_set) {
return SESSION_STATE_EVENT_START;
}
else if (wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
return SESSION_STATE_EVENT_RESET_TO_BASE_POSE;
}
else {
const bool position_tracking_toggled = ((state->prev_settings_flag &
XR_SESSION_USE_POSITION_TRACKING) !=
(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
if (position_tracking_toggled) {
return SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE;
}
}
return SESSION_STATE_EVENT_NONE;
}
void wm_xr_session_draw_data_update(const wmXrSessionState *state,
const XrSessionSettings *settings,
const GHOST_XrDrawViewInfo *draw_view,
wmXrDrawData *draw_data)
{
const wmXrSessionStateEvent event = wm_xr_session_state_to_event(state, settings);
const bool use_position_tracking = (settings->flag & XR_SESSION_USE_POSITION_TRACKING);
switch (event) {
case SESSION_STATE_EVENT_START:
/* Always use the exact base pose with no offset when starting the session. */
copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
break;
/* This should be triggered by the VR add-on if a landmark changes. */
case SESSION_STATE_EVENT_RESET_TO_BASE_POSE:
if (use_position_tracking) {
/* Switch exactly to base pose, so use eye offset to cancel out current position delta. */
copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
}
else {
copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
}
break;
case SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE:
if (use_position_tracking) {
/* Keep the current position, and let the user move from there. */
copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
}
else {
/* Back to the exact base-pose position. */
copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
}
break;
case SESSION_STATE_EVENT_NONE:
/* Keep previous offset when positional tracking is disabled. */
copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
break;
}
}
/**
* Update information that is only stored for external state queries. E.g. for Python API to
* request the current (as in, last known) viewer pose.
*/
void wm_xr_session_state_update(const XrSessionSettings *settings,
const wmXrDrawData *draw_data,
const GHOST_XrDrawViewInfo *draw_view,
wmXrSessionState *state)
{
GHOST_XrPose viewer_pose;
const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
mul_qt_qtqt(viewer_pose.orientation_quat,
draw_data->base_pose.orientation_quat,
draw_view->local_pose.orientation_quat);
copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
/* The local pose and the eye pose (which is copied from an earlier local pose) both are view
* space, so Y-up. In this case we need them in regular Z-up. */
viewer_pose.position[0] -= draw_data->eye_position_ofs[0];
viewer_pose.position[1] += draw_data->eye_position_ofs[2];
viewer_pose.position[2] -= draw_data->eye_position_ofs[1];
if (use_position_tracking) {
viewer_pose.position[0] += draw_view->local_pose.position[0];
viewer_pose.position[1] -= draw_view->local_pose.position[2];
viewer_pose.position[2] += draw_view->local_pose.position[1];
}
copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
/* No idea why, but multiplying by two seems to make it match the VR view more. */
state->focal_len = 2.0f *
fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
DEFAULT_SENSOR_WIDTH);
copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
state->prev_settings_flag = settings->flag;
state->prev_base_pose_type = settings->base_pose_type;
state->prev_base_pose_object = settings->base_pose_object;
state->is_view_data_set = true;
/* Assume this was already done through wm_xr_session_draw_data_update(). */
state->force_reset_to_base_pose = false;
}
wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
{
return xr->runtime ? &xr->runtime->session_state : NULL;
}
bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
{
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
zero_v3(r_location);
return false;
}
copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
return true;
}
bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
{
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
unit_qt(r_rotation);
return false;
}
copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
return true;
}
bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
float r_viewmat[4][4],
float *r_focal_len)
{
if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
unit_m4(r_viewmat);
*r_focal_len = 0.0f;
return false;
}
copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
*r_focal_len = xr->runtime->session_state.focal_len;
return true;
}
/* -------------------------------------------------------------------- */
/** \name XR-Session Surface
*
* A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
* session.
*
* \{ */
/**
* \brief Call Ghost-XR to draw a frame
*
* Draw callback for the XR-session surface. It's expected to be called on each main loop
* iteration and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing
* each view, #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
*/
static void wm_xr_session_surface_draw(bContext *C)
{
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
wmWindowManager *wm = CTX_wm_manager(C);
wmXrDrawData draw_data;
if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
return;
}
wm_xr_session_draw_data_populate(
&wm->xr, CTX_data_scene(C), CTX_data_ensure_evaluated_depsgraph(C), &draw_data);
GHOST_XrSessionDrawViews(wm->xr.runtime->context, &draw_data);
GPU_offscreen_unbind(surface_data->offscreen, false);
}
bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
const GHOST_XrDrawViewInfo *draw_view)
{
const bool size_changed = surface_data->offscreen &&
(GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
(GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
char err_out[256] = "unknown";
bool failure = false;
if (surface_data->offscreen) {
BLI_assert(surface_data->viewport);
if (!size_changed) {
return true;
}
GPU_viewport_free(surface_data->viewport);
GPU_offscreen_free(surface_data->offscreen);
}
if (!(surface_data->offscreen = GPU_offscreen_create(
draw_view->width, draw_view->height, true, false, err_out))) {
failure = true;
}
if (failure) {
/* Pass. */
}
else if (!(surface_data->viewport = GPU_viewport_create())) {
GPU_offscreen_free(surface_data->offscreen);
failure = true;
}
if (failure) {
CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
return false;
}
return true;
}
static void wm_xr_session_surface_free_data(wmSurface *surface)
{
wmXrSurfaceData *data = surface->customdata;
if (data->viewport) {
GPU_viewport_free(data->viewport);
}
if (data->offscreen) {
GPU_offscreen_free(data->offscreen);
}
MEM_freeN(surface->customdata);
g_xr_surface = NULL;
}
static wmSurface *wm_xr_session_surface_create(void)
{
if (g_xr_surface) {
BLI_assert(false);
return g_xr_surface;
}
wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
surface->draw = wm_xr_session_surface_draw;
surface->free_data = wm_xr_session_surface_free_data;
surface->activate = DRW_xr_drawing_begin;
surface->deactivate = DRW_xr_drawing_end;
surface->ghost_ctx = DRW_xr_opengl_context_get();
surface->gpu_ctx = DRW_xr_gpu_context_get();
surface->customdata = data;
g_xr_surface = surface;
return surface;
}
void *wm_xr_session_gpu_binding_context_create(void)
{
wmSurface *surface = wm_xr_session_surface_create();
wm_surface_add(surface);
/* Some regions may need to redraw with updated session state after the session is entirely up
* and running. */
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
return surface->ghost_ctx;
}
void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
{
if (g_xr_surface) { /* Might have been freed already */
wm_surface_remove(g_xr_surface);
}
wm_window_reset_drawable();
/* Some regions may need to redraw with updated session state after the session is entirely
* stopped. */
WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
}
/** \} */ /* XR-Session Surface */