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blender-archive/source/blender/editors/interface/view2d_edge_pan.c
Philipp Oeser 4d605ef2f4 Fix T92427: Adding new nodes does no edge-panning
Unlike translating existing nodes [which disables cursor wrapping and
enables edge-panning instead since rBSa1cc7042a74], adding new nodes
would still show the old behavior of cursor wrapping.

This has been disabled for the case when the node whould be added
outside (due to menus overlapping other editors).

Now enable edge-panning for adding new nodes as well and make sure
this only starts once the mouse has returned into the inside rect once.

Maniphest Tasks: T92427

Differential Revision: https://developer.blender.org/D13005
2021-10-27 10:22:06 +02:00

399 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup spnode
*/
#include "BKE_context.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "ED_screen.h"
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
/* -------------------------------------------------------------------- */
/** \name Edge Pan Operator Utilities
* \{ */
bool UI_view2d_edge_pan_poll(bContext *C)
{
ARegion *region = CTX_wm_region(C);
/* Check if there's a region in context to work with. */
if (region == NULL) {
return false;
}
View2D *v2d = &region->v2d;
/* Check that 2d-view can pan. */
if ((v2d->keepofs & V2D_LOCKOFS_X) && (v2d->keepofs & V2D_LOCKOFS_Y)) {
return false;
}
/* View can pan. */
return true;
}
void UI_view2d_edge_pan_init(bContext *C,
View2DEdgePanData *vpd,
float inside_pad,
float outside_pad,
float speed_ramp,
float max_speed,
float delay,
float zoom_influence)
{
if (!UI_view2d_edge_pan_poll(C)) {
return;
}
/* Set pointers to owners. */
vpd->screen = CTX_wm_screen(C);
vpd->area = CTX_wm_area(C);
vpd->region = CTX_wm_region(C);
vpd->v2d = &vpd->region->v2d;
BLI_assert(speed_ramp > 0.0f);
vpd->inside_pad = inside_pad;
vpd->outside_pad = outside_pad;
vpd->speed_ramp = speed_ramp;
vpd->max_speed = max_speed;
vpd->delay = delay;
vpd->zoom_influence = zoom_influence;
vpd->enabled = false;
/* Calculate translation factor, based on size of view. */
const float winx = (float)(BLI_rcti_size_x(&vpd->region->winrct) + 1);
const float winy = (float)(BLI_rcti_size_y(&vpd->region->winrct) + 1);
vpd->facx = (BLI_rctf_size_x(&vpd->v2d->cur)) / winx;
vpd->facy = (BLI_rctf_size_y(&vpd->v2d->cur)) / winy;
UI_view2d_edge_pan_reset(vpd);
}
void UI_view2d_edge_pan_reset(View2DEdgePanData *vpd)
{
vpd->edge_pan_start_time_x = 0.0;
vpd->edge_pan_start_time_y = 0.0;
vpd->edge_pan_last_time = PIL_check_seconds_timer();
vpd->initial_rect = vpd->region->v2d.cur;
}
/**
* Reset the edge pan timers if the mouse isn't in the scroll zone and
* start the timers when the mouse enters a scroll zone.
*/
static void edge_pan_manage_delay_timers(View2DEdgePanData *vpd,
int pan_dir_x,
int pan_dir_y,
const double current_time)
{
if (pan_dir_x == 0) {
vpd->edge_pan_start_time_x = 0.0;
}
else if (vpd->edge_pan_start_time_x == 0.0) {
vpd->edge_pan_start_time_x = current_time;
}
if (pan_dir_y == 0) {
vpd->edge_pan_start_time_y = 0.0;
}
else if (vpd->edge_pan_start_time_y == 0.0) {
vpd->edge_pan_start_time_y = current_time;
}
}
/**
* Used to calculate a "fade in" factor for edge panning to make the interaction feel smooth
* and more purposeful.
*
* \note Assumes a domain_min of 0.0f.
*/
static float smootherstep(const float domain_max, float x)
{
x = clamp_f(x / domain_max, 0.0, 1.0);
return x * x * x * (x * (x * 6.0 - 15.0) + 10.0);
}
static float edge_pan_speed(View2DEdgePanData *vpd,
int event_loc,
bool x_dir,
const double current_time)
{
ARegion *region = vpd->region;
/* Find the distance from the start of the drag zone. */
const int pad = vpd->inside_pad * U.widget_unit;
const int min = (x_dir ? region->winrct.xmin : region->winrct.ymin) + pad;
const int max = (x_dir ? region->winrct.xmax : region->winrct.ymax) - pad;
int distance = 0.0;
if (event_loc > max) {
distance = event_loc - max;
}
else if (event_loc < min) {
distance = min - event_loc;
}
else {
BLI_assert_msg(0, "Calculating speed outside of pan zones");
return 0.0f;
}
float distance_factor = distance / (vpd->speed_ramp * U.widget_unit);
CLAMP(distance_factor, 0.0f, 1.0f);
/* Apply a fade in to the speed based on a start time delay. */
const double start_time = x_dir ? vpd->edge_pan_start_time_x : vpd->edge_pan_start_time_y;
const float delay_factor = vpd->delay > 0.01f ?
smootherstep(vpd->delay, (float)(current_time - start_time)) :
1.0f;
/* Zoom factor increases speed when zooming in and decreases speed when zooming out. */
const float zoomx = (float)(BLI_rcti_size_x(&region->winrct) + 1) /
BLI_rctf_size_x(&region->v2d.cur);
const float zoom_factor = 1.0f + CLAMPIS(vpd->zoom_influence, 0.0f, 1.0f) * (zoomx - 1.0f);
return distance_factor * delay_factor * zoom_factor * vpd->max_speed * U.widget_unit *
(float)U.dpi_fac;
}
static void edge_pan_apply_delta(bContext *C, View2DEdgePanData *vpd, float dx, float dy)
{
View2D *v2d = vpd->v2d;
if (!v2d) {
return;
}
/* Calculate amount to move view by. */
dx *= vpd->facx;
dy *= vpd->facy;
/* Only move view on an axis if change is allowed. */
if ((v2d->keepofs & V2D_LOCKOFS_X) == 0) {
v2d->cur.xmin += dx;
v2d->cur.xmax += dx;
}
if ((v2d->keepofs & V2D_LOCKOFS_Y) == 0) {
v2d->cur.ymin += dy;
v2d->cur.ymax += dy;
}
/* Inform v2d about changes after this operation. */
UI_view2d_curRect_changed(C, v2d);
/* Don't rebuild full tree in outliner, since we're just changing our view. */
ED_region_tag_redraw_no_rebuild(vpd->region);
/* Request updates to be done. */
WM_event_add_mousemove(CTX_wm_window(C));
UI_view2d_sync(vpd->screen, vpd->area, v2d, V2D_LOCK_COPY);
}
void UI_view2d_edge_pan_apply(bContext *C, View2DEdgePanData *vpd, const int xy[2])
{
ARegion *region = vpd->region;
rcti inside_rect, outside_rect;
inside_rect = region->winrct;
outside_rect = region->winrct;
BLI_rcti_pad(&inside_rect, -vpd->inside_pad * U.widget_unit, -vpd->inside_pad * U.widget_unit);
BLI_rcti_pad(&outside_rect, vpd->outside_pad * U.widget_unit, vpd->outside_pad * U.widget_unit);
/* Check if we can actually start the edge pan (e.g. adding nodes outside the view will start
* disabled). */
if (BLI_rcti_isect_pt_v(&inside_rect, xy)) {
/* We are inside once, can start. */
vpd->enabled = true;
}
int pan_dir_x = 0;
int pan_dir_y = 0;
if (vpd->enabled && ((vpd->outside_pad == 0) || BLI_rcti_isect_pt_v(&outside_rect, xy))) {
/* Find whether the mouse is beyond X and Y edges. */
if (xy[0] > inside_rect.xmax) {
pan_dir_x = 1;
}
else if (xy[0] < inside_rect.xmin) {
pan_dir_x = -1;
}
if (xy[1] > inside_rect.ymax) {
pan_dir_y = 1;
}
else if (xy[1] < inside_rect.ymin) {
pan_dir_y = -1;
}
}
const double current_time = PIL_check_seconds_timer();
edge_pan_manage_delay_timers(vpd, pan_dir_x, pan_dir_y, current_time);
/* Calculate the delta since the last time the operator was called. */
const float dtime = (float)(current_time - vpd->edge_pan_last_time);
float dx = 0.0f, dy = 0.0f;
if (pan_dir_x != 0) {
const float speed = edge_pan_speed(vpd, xy[0], true, current_time);
dx = dtime * speed * (float)pan_dir_x;
}
if (pan_dir_y != 0) {
const float speed = edge_pan_speed(vpd, xy[1], false, current_time);
dy = dtime * speed * (float)pan_dir_y;
}
vpd->edge_pan_last_time = current_time;
/* Pan, clamping inside the regions total bounds. */
edge_pan_apply_delta(C, vpd, dx, dy);
}
void UI_view2d_edge_pan_apply_event(bContext *C, View2DEdgePanData *vpd, const wmEvent *event)
{
/* Only mouse-move events matter here, ignore others. */
if (event->type != MOUSEMOVE) {
return;
}
UI_view2d_edge_pan_apply(C, vpd, event->xy);
}
void UI_view2d_edge_pan_cancel(bContext *C, View2DEdgePanData *vpd)
{
View2D *v2d = vpd->v2d;
if (!v2d) {
return;
}
v2d->cur = vpd->initial_rect;
/* Inform v2d about changes after this operation. */
UI_view2d_curRect_changed(C, v2d);
/* Don't rebuild full tree in outliner, since we're just changing our view. */
ED_region_tag_redraw_no_rebuild(vpd->region);
/* Request updates to be done. */
WM_event_add_mousemove(CTX_wm_window(C));
UI_view2d_sync(vpd->screen, vpd->area, v2d, V2D_LOCK_COPY);
}
void UI_view2d_edge_pan_operator_properties(wmOperatorType *ot)
{
/* Default values for edge panning operators. */
UI_view2d_edge_pan_operator_properties_ex(ot,
/*inside_pad*/ 1.0f,
/*outside_pad*/ 0.0f,
/*speed_ramp*/ 1.0f,
/*max_speed*/ 500.0f,
/*delay*/ 1.0f,
/*zoom_influence*/ 0.0f);
}
void UI_view2d_edge_pan_operator_properties_ex(struct wmOperatorType *ot,
float inside_pad,
float outside_pad,
float speed_ramp,
float max_speed,
float delay,
float zoom_influence)
{
RNA_def_float(
ot->srna,
"inside_padding",
inside_pad,
0.0f,
100.0f,
"Inside Padding",
"Inside distance in UI units from the edge of the region within which to start panning",
0.0f,
100.0f);
RNA_def_float(
ot->srna,
"outside_padding",
outside_pad,
0.0f,
100.0f,
"Outside Padding",
"Outside distance in UI units from the edge of the region at which to stop panning",
0.0f,
100.0f);
RNA_def_float(ot->srna,
"speed_ramp",
speed_ramp,
0.0f,
100.0f,
"Speed Ramp",
"Width of the zone in UI units where speed increases with distance from the edge",
0.0f,
100.0f);
RNA_def_float(ot->srna,
"max_speed",
max_speed,
0.0f,
10000.0f,
"Max Speed",
"Maximum speed in UI units per second",
0.0f,
10000.0f);
RNA_def_float(ot->srna,
"delay",
delay,
0.0f,
10.0f,
"Delay",
"Delay in seconds before maximum speed is reached",
0.0f,
10.0f);
RNA_def_float(ot->srna,
"zoom_influence",
zoom_influence,
0.0f,
1.0f,
"Zoom Influence",
"Influence of the zoom factor on scroll speed",
0.0f,
1.0f);
}
void UI_view2d_edge_pan_operator_init(bContext *C, View2DEdgePanData *vpd, wmOperator *op)
{
UI_view2d_edge_pan_init(C,
vpd,
RNA_float_get(op->ptr, "inside_padding"),
RNA_float_get(op->ptr, "outside_padding"),
RNA_float_get(op->ptr, "speed_ramp"),
RNA_float_get(op->ptr, "max_speed"),
RNA_float_get(op->ptr, "delay"),
RNA_float_get(op->ptr, "zoom_influence"));
}
/** \} */