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blender-archive/source/blender/bmesh/operators/bmo_mesh_conv.c
Campbell Barton b330abc290 remove Object member from BMesh struct - was only used for undo and BMEditMesh already stores an object pointer.
also fix for own mistake with mesh conversion refactor, shape key index was off by 1 when switching editmode.
2012-03-11 19:58:56 +00:00

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2.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmesh_mesh_conv.c
* \ingroup bmesh
*
* This file contains functions
* for converting a Mesh
* into a Bmesh, and back again.
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "DNA_modifier_types.h"
#include "BKE_mesh.h"
#include "BLI_listbase.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_customdata.h"
#include "BLI_math.h"
#include "BLI_array.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
#include "intern/bmesh_operators_private.h" /* own include */
void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op, "object");
Mesh *me = BMO_slot_ptr_get(op, "mesh");
int set_key = BMO_slot_bool_get(op, "set_shapekey");
BM_mesh_bm_from_me(bm, me, set_key, ob->shapenr);
if (me->key && ob->shapenr > me->key->totkey) {
ob->shapenr = me->key->totkey - 1;
}
}
void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op, "object");
/* Scene *scene = BMO_slot_ptr_get(op, "scene"); */
Mesh *me = ob->data;
BMO_op_callf(bm, "bmesh_to_mesh mesh=%p object=%p notessellation=%b", me, ob, TRUE);
}
void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
{
Mesh *me = BMO_slot_ptr_get(op, "mesh");
/* Object *ob = BMO_slot_ptr_get(op, "object"); */
int dotess = !BMO_slot_bool_get(op, "notessellation");
BM_mesh_bm_to_me(bm, me, dotess);
}