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blender-archive/source/blender/bmesh/intern/bmesh_operator_api_inline.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar, Geoffrey Bantle, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/intern/bmesh_operator_api_inline.h
* \ingroup bmesh
*
* BMesh inline operator functions.
*/
#ifndef __BMESH_OPERATOR_API_INLINE_H__
#define __BMESH_OPERATOR_API_INLINE_H__
/* tool flag API. never, ever ever should tool code put junk in
* header flags (element->head.flag), nor should they use
* element->head.eflag1/eflag2. instead, use this api to set
* flags.
*
* if you need to store a value per element, use a
* ghash or a mapping slot to do it. */
/* flags 15 and 16 (1 << 14 and 1 << 15) are reserved for bmesh api use */
BLI_INLINE short _bmo_elem_flag_test(BMesh *bm, BMFlagLayer *oflags, const short oflag)
{
return oflags[bm->stackdepth - 1].f & oflag;
}
BLI_INLINE short _bmo_elem_flag_test_bool(BMesh *bm, BMFlagLayer *oflags, const short oflag)
{
return (oflags[bm->stackdepth - 1].f & oflag) != 0;
}
BLI_INLINE void _bmo_elem_flag_enable(BMesh *bm, BMFlagLayer *oflags, const short oflag)
{
oflags[bm->stackdepth - 1].f |= oflag;
}
BLI_INLINE void _bmo_elem_flag_disable(BMesh *bm, BMFlagLayer *oflags, const short oflag)
{
oflags[bm->stackdepth - 1].f &= ~oflag;
}
BLI_INLINE void _bmo_elem_flag_set(BMesh *bm, BMFlagLayer *oflags, const short oflag, int val)
{
if (val) oflags[bm->stackdepth - 1].f |= oflag;
else oflags[bm->stackdepth - 1].f &= ~oflag;
}
BLI_INLINE void _bmo_elem_flag_toggle(BMesh *bm, BMFlagLayer *oflags, const short oflag)
{
oflags[bm->stackdepth - 1].f ^= oflag;
}
BLI_INLINE void BMO_slot_map_int_insert(BMesh *bm, BMOperator *op, const char *slot_name,
void *element, int val)
{
BMO_slot_map_insert(bm, op, slot_name, element, &val, sizeof(int));
}
BLI_INLINE void BMO_slot_map_float_insert(BMesh *bm, BMOperator *op, const char *slot_name,
void *element, float val)
{
BMO_slot_map_insert(bm, op, slot_name, element, &val, sizeof(float));
}
/* pointer versions of BMO_slot_map_float_get and BMO_slot_map_float_insert.
*
* do NOT use these for non-operator-api-allocated memory! instead
* use BMO_slot_map_data_get and BMO_slot_map_insert, which copies the data. */
BLI_INLINE void BMO_slot_map_ptr_insert(BMesh *bm, BMOperator *op, const char *slot_name,
void *element, void *val)
{
BMO_slot_map_insert(bm, op, slot_name, element, &val, sizeof(void *));
}
BLI_INLINE int BMO_slot_map_contains(BMesh *UNUSED(bm), BMOperator *op, const char *slot_name, void *element)
{
BMOpSlot *slot = BMO_slot_get(op, slot_name);
BLI_assert(slot->slot_type == BMO_OP_SLOT_MAPPING);
/* sanity check */
if (!slot->data.ghash) return 0;
return BLI_ghash_haskey(slot->data.ghash, element);
}
BLI_INLINE void *BMO_slot_map_data_get(BMesh *UNUSED(bm), BMOperator *op, const char *slot_name,
void *element)
{
BMOElemMapping *mapping;
BMOpSlot *slot = BMO_slot_get(op, slot_name);
BLI_assert(slot->slot_type == BMO_OP_SLOT_MAPPING);
/* sanity check */
if (!slot->data.ghash) return NULL;
mapping = (BMOElemMapping *)BLI_ghash_lookup(slot->data.ghash, element);
if (!mapping) return NULL;
return mapping + 1;
}
BLI_INLINE float BMO_slot_map_float_get(BMesh *bm, BMOperator *op, const char *slot_name,
void *element)
{
float *val = (float *) BMO_slot_map_data_get(bm, op, slot_name, element);
if (val) return *val;
return 0.0f;
}
BLI_INLINE int BMO_slot_map_int_get(BMesh *bm, BMOperator *op, const char *slot_name,
void *element)
{
int *val = (int *) BMO_slot_map_data_get(bm, op, slot_name, element);
if (val) return *val;
return 0;
}
BLI_INLINE void *BMO_slot_map_ptr_get(BMesh *bm, BMOperator *op, const char *slot_name,
void *element)
{
void **val = (void **) BMO_slot_map_data_get(bm, op, slot_name, element);
if (val) return *val;
return NULL;
}
#endif /* __BMESH_OPERATOR_API_INLINE_H__ */