80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
 | |
|  *                 Nathan Letwory
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file blender/collada/MaterialExporter.cpp
 | |
|  *  \ingroup collada
 | |
|  */
 | |
| 
 | |
| 
 | |
| 
 | |
| #include "MaterialExporter.h"
 | |
| #include "COLLADABUUtils.h"
 | |
| #include "collada_internal.h"
 | |
| 
 | |
| MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MaterialsExporter::exportMaterials(Scene *sce)
 | |
| {
 | |
| 	if (hasMaterials(sce)) {
 | |
| 		openLibrary();
 | |
| 
 | |
| 		MaterialFunctor mf;
 | |
| 		mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);
 | |
| 
 | |
| 		closeLibrary();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool MaterialsExporter::hasMaterials(Scene *sce)
 | |
| {
 | |
| 	LinkNode *node;
 | |
| 	for (node=this->export_settings->export_set; node; node = node->next) {
 | |
| 		Object *ob = (Object *)node->link;
 | |
| 		int a;
 | |
| 		for (a = 0; a < ob->totcol; a++) {
 | |
| 			Material *ma = give_current_material(ob, a + 1);
 | |
| 
 | |
| 			// no material, but check all of the slots
 | |
| 			if (!ma) continue;
 | |
| 
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void MaterialsExporter::operator()(Material *ma, Object *ob)
 | |
| {
 | |
| 	std::string name(id_name(ma));
 | |
| 
 | |
| 	openMaterial(get_material_id(ma), get_material_id(ma));
 | |
| 
 | |
| 	std::string efid = translate_id(name) + "-effect";
 | |
| 	addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
 | |
| 
 | |
| 	closeMaterial();
 | |
| }
 |