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blender-archive/source/blender/compositor/operations/COM_InpaintOperation.cpp
Campbell Barton 61eacb534e inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
also dont assign 1.0 alpha for parts of the image not inpaint'ed, this way you can maintain some alpha in the image.
2012-08-12 17:31:42 +00:00

291 lines
6.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor: Peter Schlaile
* Jeroen Bakker
* Monique Dewanchand
*/
#include "MEM_guardedalloc.h"
#include "COM_InpaintOperation.h"
#include "COM_OpenCLDevice.h"
#include "BLI_math.h"
#define ASSERT_XY_RANGE(x, y) \
BLI_assert(x >= 0 && x < this->getWidth() && \
y >= 0 && y < this->getHeight())
// Inpaint (simple convolve using average of known pixels)
InpaintSimpleOperation::InpaintSimpleOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addOutputSocket(COM_DT_COLOR);
this->setComplex(true);
this->m_inputImageProgram = NULL;
this->m_pixelorder = NULL;
this->m_manhatten_distance = NULL;
this->m_cached_buffer = NULL;
this->m_cached_buffer_ready = false;
}
void InpaintSimpleOperation::initExecution()
{
this->m_inputImageProgram = this->getInputSocketReader(0);
this->m_cached_buffer = NULL;
this->m_pixelorder = NULL;
this->m_manhatten_distance = NULL;
this->m_cached_buffer = NULL;
this->m_cached_buffer_ready = false;
this->initMutex();
}
void InpaintSimpleOperation::clamp_xy(int &x, int &y)
{
int width = this->getWidth();
int height = this->getHeight();
if (x < 0) {
x = 0;
}
else if (x >= width) {
x = width - 1;
}
if (y < 0) {
y = 0;
}
else if (y >= height) {
y = height - 1;
}
}
float *InpaintSimpleOperation::get_pixel(int x, int y)
{
int width = this->getWidth();
ASSERT_XY_RANGE(x, y);
return &this->m_cached_buffer[
y * width * COM_NUMBER_OF_CHANNELS
+ x * COM_NUMBER_OF_CHANNELS];
}
int InpaintSimpleOperation::mdist(int x, int y)
{
int width = this->getWidth();
ASSERT_XY_RANGE(x, y);
return this->m_manhatten_distance[y * width + x];
}
bool InpaintSimpleOperation::next_pixel(int &x, int &y, int & curr, int iters)
{
int width = this->getWidth();
if (curr >= this->m_area_size) {
return false;
}
int r = this->m_pixelorder[curr++];
x = r % width;
y = r / width;
if (this->mdist(x, y) > iters) {
return false;
}
return true;
}
void InpaintSimpleOperation::calc_manhatten_distance()
{
int width = this->getWidth();
int height = this->getHeight();
short *m = this->m_manhatten_distance = new short[width * height];
int *offsets;
offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1), "InpaintSimpleOperation offsets");
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
int r = 0;
/* no need to clamp here */
if (this->get_pixel(i, j)[3] < 1.0f) {
r = width + height;
if (i > 0)
r = mini(r, m[j * width + i - 1] + 1);
if (j > 0)
r = mini(r, m[(j - 1) * width + i] + 1);
}
m[j * width + i] = r;
}
}
for (int j = height - 1; j >= 0; j--) {
for (int i = width; i >= 0; i--) {
int r = m[j * width + i];
if (i + 1 < width)
r = mini(r, m[j * width + i + 1] + 1);
if (j + 1 < height)
r = mini(r, m[(j + 1) * width + i] + 1);
m[j * width + i] = r;
offsets[r]++;
}
}
offsets[0] = 0;
for (int i = 1; i < width + height + 1; i++) {
offsets[i] += offsets[i - 1];
}
this->m_area_size = offsets[width + height];
this->m_pixelorder = new int[this->m_area_size];
for (int i = 0; i < width * height; i++) {
if (m[i] > 0) {
this->m_pixelorder[offsets[m[i] - 1]++] = i;
}
}
MEM_freeN(offsets);
}
void InpaintSimpleOperation::pix_step(int x, int y)
{
const int d = this->mdist(x, y);
float pix[3] = {0.0f, 0.0f, 0.0f};
float pix_divider = 0.0f;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dx != 0 && dy != 0) {
int x_ofs = x + dx;
int y_ofs = y + dy;
this->clamp_xy(x_ofs, y_ofs);
if (this->mdist(x_ofs, y_ofs) < d) {
float weight;
if (dx == 0 || dy == 0) {
weight = 1.0f;
}
else {
weight = M_SQRT1_2; /* 1.0f / sqrt(2) */
}
madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
pix_divider += weight;
}
}
}
}
float *output = this->get_pixel(x, y);
if (pix_divider != 0.0f) {
mul_v3_fl(pix, 1.0f / pix_divider);
/* use existing pixels alpha to blend into */
interp_v3_v3v3(output, pix, output, output[3]);
output[3] = 1.0f;
}
}
void *InpaintSimpleOperation::initializeTileData(rcti *rect)
{
if (this->m_cached_buffer_ready) {
return this->m_cached_buffer;
}
lockMutex();
if (!this->m_cached_buffer_ready) {
MemoryBuffer *buf = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
this->m_cached_buffer = new float[this->getWidth() * this->getHeight() * COM_NUMBER_OF_CHANNELS];
memcpy(this->m_cached_buffer, buf->getBuffer(), this->getWidth() * this->getHeight() * COM_NUMBER_OF_CHANNELS * sizeof(float));
this->calc_manhatten_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, this->m_iterations)) {
this->pix_step(x, y);
}
this->m_cached_buffer_ready = true;
}
unlockMutex();
return this->m_cached_buffer;
}
void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void *data)
{
this->clamp_xy(x, y);
copy_v4_v4(output, this->get_pixel(x, y));
}
void InpaintSimpleOperation::deinitExecution()
{
this->m_inputImageProgram = NULL;
this->deinitMutex();
if (this->m_cached_buffer) {
delete [] this->m_cached_buffer;
this->m_cached_buffer = NULL;
}
if (this->m_pixelorder) {
delete [] this->m_pixelorder;
this->m_pixelorder = NULL;
}
if (this->m_manhatten_distance) {
delete [] this->m_manhatten_distance;
this->m_manhatten_distance = NULL;
}
this->m_cached_buffer_ready = false;
}
bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
if (this->m_cached_buffer_ready) {
return false;
}
else {
rcti newInput;
newInput.xmax = getWidth();
newInput.xmin = 0;
newInput.ymax = getHeight();
newInput.ymin = 0;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}