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blender-archive/source/blender/render/intern/include/envmap.h
Campbell Barton 2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00

53 lines
1.4 KiB
C++

/*
* envmap_ext.h
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/envmap.h
* \ingroup render
*/
#ifndef __ENVMAP_H__
#define __ENVMAP_H__
/**
* Make environment maps for all objects in the scene that have an
* environment map as texture.
* (initrender.c)
*/
struct Render;
struct TexResult;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
#endif /* __ENVMAP_H__ */