- remove functions such as operator_int(), operator_enum(), operator_string this mixed with keyword arguments in a way that made them hard to read. Instead, have operator() always return properties rather then needing an argument. - rename prop_pointer() --> prop_object(), pointer is more a C thing. - missed item_enumR(), rename to prop_enum()
		
			
				
	
	
		
			1005 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1005 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| 
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| from properties_physics_common import point_cache_ui
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| from properties_physics_common import effector_weights_ui
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| from properties_physics_common import basic_force_field_settings_ui
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| from properties_physics_common import basic_force_field_falloff_ui
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| 
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| 
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| def particle_panel_enabled(context, psys):
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|     return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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| 
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| 
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| def particle_panel_poll(context):
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|     psys = context.particle_system
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|     if psys is None:
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|         return False
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|     if psys.settings is None:
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|         return False
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|     return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR')
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| 
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| 
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| class ParticleButtonsPanel(bpy.types.Panel):
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "particle"
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| 
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|     def poll(self, context):
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|         return particle_panel_poll(context)
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| 
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| 
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| class PARTICLE_PT_particles(ParticleButtonsPanel):
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|     bl_label = ""
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|     bl_show_header = False
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| 
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|     def poll(self, context):
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|         return (context.particle_system or context.object)
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         psys = context.particle_system
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| 
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|         if ob:
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|             row = layout.row()
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| 
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|             row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
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| 
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|             col = row.column(align=True)
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|             col.operator("object.particle_system_add", icon='ICON_ZOOMIN', text="")
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|             col.operator("object.particle_system_remove", icon='ICON_ZOOMOUT', text="")
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| 
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|         if psys and not psys.settings:
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|             split = layout.split(percentage=0.32)
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| 
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|             col = split.column()
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|             col.label(text="Name:")
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|             col.label(text="Settings:")
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| 
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|             col = split.column()
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|             col.prop(psys, "name", text="")
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|             col.template_ID(psys, "settings", new="particle.new")
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|         elif psys:
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|             part = psys.settings
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| 
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|             split = layout.split(percentage=0.32)
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|             col = split.column()
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|             col.label(text="Name:")
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|             if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
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|                 col.label(text="Settings:")
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|                 col.label(text="Type:")
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| 
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|             col = split.column()
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|             col.prop(psys, "name", text="")
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|             if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
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|                 col.template_ID(psys, "settings", new="particle.new")
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| 
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|             #row = layout.row()
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|             #row.label(text="Viewport")
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|             #row.label(text="Render")
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| 
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|             if part:
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|                 if part.type not in ('EMITTER', 'REACTOR', 'HAIR'):
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|                     layout.label(text="No settings for fluid particles")
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|                     return
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| 
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|                 row = col.row()
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|                 row.enabled = particle_panel_enabled(context, psys)
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|                 row.prop(part, "type", text="")
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|                 row.prop(psys, "seed")
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| 
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|                 split = layout.split(percentage=0.65)
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|                 if part.type == 'HAIR':
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|                     if psys.edited:
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|                         split.operator("particle.edited_clear", text="Free Edit")
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|                     else:
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|                         split.label(text="")
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|                     row = split.row()
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|                     row.enabled = particle_panel_enabled(context, psys)
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|                     row.prop(part, "hair_step")
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|                     if psys.edited:
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|                         if psys.global_hair:
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|                             layout.operator("particle.connect_hair")
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|                             layout.label(text="Hair is disconnected.")
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|                         else:
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|                             layout.operator("particle.disconnect_hair")
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|                             layout.label(text="")
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|                 elif part.type == 'REACTOR':
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|                     split.enabled = particle_panel_enabled(context, psys)
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|                     split.prop(psys, "reactor_target_object")
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|                     split.prop(psys, "reactor_target_particle_system", text="Particle System")
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| 
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| 
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| class PARTICLE_PT_emission(ParticleButtonsPanel):
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|     bl_label = "Emission"
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| 
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|     def poll(self, context):
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|         if particle_panel_poll(context):
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|             return not context.particle_system.point_cache.external
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|         else:
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|             return False
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         psys = context.particle_system
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|         part = psys.settings
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| 
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|         layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
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| 
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|         row = layout.row()
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|         row.active = part.distribution != 'GRID'
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|         row.prop(part, "amount")
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| 
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|         if part.type != 'HAIR':
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|             split = layout.split()
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| 
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|             col = split.column(align=True)
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|             col.prop(part, "start")
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|             col.prop(part, "end")
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| 
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|             col = split.column(align=True)
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|             col.prop(part, "lifetime")
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|             col.prop(part, "random_lifetime", slider=True)
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| 
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|         layout.row().label(text="Emit From:")
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| 
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|         row = layout.row()
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|         row.prop(part, "emit_from", expand=True)
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|         row = layout.row()
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|         row.prop(part, "trand")
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|         if part.distribution != 'GRID':
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|             row.prop(part, "even_distribution")
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| 
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|         if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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|             row = layout.row()
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|             row.prop(part, "distribution", expand=True)
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| 
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|             row = layout.row()
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| 
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|             if part.distribution == 'JIT':
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|                 row.prop(part, "userjit", text="Particles/Face")
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|                 row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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|             elif part.distribution == 'GRID':
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|                 row.prop(part, "grid_resolution")
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| 
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| 
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| class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
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|     bl_label = "Hair dynamics"
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|     bl_default_closed = True
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| 
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|     def poll(self, context):
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|         psys = context.particle_system
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|         if psys is None:
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|             return False
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|         if psys.settings is None:
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|             return False
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|         return psys.settings.type == 'HAIR'
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| 
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|     def draw_header(self, context):
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|         #cloth = context.cloth.collision_settings
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| 
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|         #self.layout.active = cloth_panel_enabled(context.cloth)
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|         #self.layout.prop(cloth, "enable_collision", text="")
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|         psys = context.particle_system
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|         self.layout.prop(psys, "hair_dynamics", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         psys = context.particle_system
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|         #part = psys.settings
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|         cloth = psys.cloth.settings
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| 
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|         layout.enabled = psys.hair_dynamics
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Material:")
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|         sub = col.column(align=True)
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|         sub.prop(cloth, "pin_stiffness", text="Stiffness")
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|         sub.prop(cloth, "mass")
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|         sub.prop(cloth, "bending_stiffness", text="Bending")
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|         sub.prop(cloth, "internal_friction", slider=True)
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| 
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|         col = split.column()
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| 
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|         col.label(text="Damping:")
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|         sub = col.column(align=True)
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|         sub.prop(cloth, "spring_damping", text="Spring")
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|         sub.prop(cloth, "air_damping", text="Air")
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| 
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|         col.label(text="Quality:")
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|         col.prop(cloth, "quality", text="Steps", slider=True)
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| 
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| 
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| class PARTICLE_PT_cache(ParticleButtonsPanel):
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|     bl_label = "Cache"
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|     bl_default_closed = True
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| 
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|     def poll(self, context):
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|         psys = context.particle_system
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|         if psys is None:
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|             return False
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|         if psys.settings is None:
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|             return False
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|         phystype = psys.settings.physics_type
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|         if phystype == 'NO' or phystype == 'KEYED':
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|             return False
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|         return psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)
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| 
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|     def draw(self, context):
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| 
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|         psys = context.particle_system
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| 
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|         point_cache_ui(self, context, psys.point_cache, particle_panel_enabled(context, psys), not psys.hair_dynamics, 0)
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| 
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| 
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| class PARTICLE_PT_velocity(ParticleButtonsPanel):
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|     bl_label = "Velocity"
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| 
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|     def poll(self, context):
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|         if particle_panel_poll(context):
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|             psys = context.particle_system
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|             return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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|         else:
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|             return False
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         psys = context.particle_system
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|         part = psys.settings
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| 
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|         layout.enabled = particle_panel_enabled(context, psys)
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| 
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|         split = layout.split()
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| 
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|         sub = split.column()
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|         sub.label(text="Emitter Geometry:")
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|         sub.prop(part, "normal_factor")
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|         subsub = sub.column(align=True)
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|         subsub.prop(part, "tangent_factor")
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|         subsub.prop(part, "tangent_phase", slider=True)
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| 
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|         sub = split.column()
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|         sub.label(text="Emitter Object")
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|         sub.prop(part, "object_aligned_factor", text="")
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| 
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|         layout.row().label(text="Other:")
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|         split = layout.split()
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|         sub = split.column()
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|         if part.emit_from == 'PARTICLE':
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|             sub.prop(part, "particle_factor")
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|         else:
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|             sub.prop(part, "object_factor", slider=True)
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|         sub = split.column()
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|         sub.prop(part, "random_factor")
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| 
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|         #if part.type=='REACTOR':
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|         #	sub.prop(part, "reactor_factor")
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|         #	sub.prop(part, "reaction_shape", slider=True)
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| 
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| 
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| class PARTICLE_PT_rotation(ParticleButtonsPanel):
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|     bl_label = "Rotation"
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| 
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|     def poll(self, context):
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|         if particle_panel_poll(context):
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|             psys = context.particle_system
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|             return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
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|         else:
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|             return False
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         psys = context.particle_system
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|         part = psys.settings
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| 
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|         layout.enabled = particle_panel_enabled(context, psys)
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| 
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|         split = layout.split()
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|         split.label(text="Initial Rotation:")
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|         split.prop(part, "rotation_dynamic")
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|         split = layout.split()
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| 
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|         sub = split.column(align=True)
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|         sub.prop(part, "rotation_mode", text="")
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|         sub.prop(part, "random_rotation_factor", slider=True, text="Random")
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| 
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|         sub = split.column(align=True)
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|         sub.prop(part, "phase_factor", slider=True)
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|         sub.prop(part, "random_phase_factor", text="Random", slider=True)
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| 
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|         layout.row().label(text="Angular Velocity:")
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|         layout.row().prop(part, "angular_velocity_mode", expand=True)
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|         split = layout.split()
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| 
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|         sub = split.column()
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| 
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|         sub.prop(part, "angular_velocity_factor", text="")
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| 
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| 
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| class PARTICLE_PT_physics(ParticleButtonsPanel):
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|     bl_label = "Physics"
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| 
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|     def poll(self, context):
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|         if particle_panel_poll(context):
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|             return not context.particle_system.point_cache.external
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|         else:
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|             return False
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| 
 | |
|     def draw(self, context):
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|         layout = self.layout
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| 
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|         psys = context.particle_system
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|         part = psys.settings
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| 
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|         layout.enabled = particle_panel_enabled(context, psys)
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| 
 | |
|         row = layout.row()
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|         row.prop(part, "physics_type", expand=True)
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|         if part.physics_type != 'NO':
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|             row = layout.row()
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|             col = row.column(align=True)
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|             col.prop(part, "particle_size")
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|             col.prop(part, "random_size", slider=True)
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|             col = row.column(align=True)
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|             col.prop(part, "mass")
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|             col.prop(part, "sizemass", text="Multiply mass with size")
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| 
 | |
|         if part.physics_type == 'NEWTON':
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|             split = layout.split()
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|             sub = split.column()
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| 
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|             sub.label(text="Forces:")
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|             sub.prop(part, "brownian_factor")
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|             sub.prop(part, "drag_factor", slider=True)
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|             sub.prop(part, "damp_factor", slider=True)
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|             sub = split.column()
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|             sub.prop(part, "size_deflect")
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|             sub.prop(part, "die_on_collision")
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|             sub.prop(part, "integrator")
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|             sub.prop(part, "time_tweak")
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| 
 | |
|         elif part.physics_type == 'KEYED':
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|             split = layout.split()
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|             sub = split.column()
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| 
 | |
|             row = layout.row()
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|             col = row.column()
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|             col.active = not psys.keyed_timing
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|             col.prop(part, "keyed_loops", text="Loops")
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|             row.prop(psys, "keyed_timing", text="Use Timing")
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| 
 | |
|             layout.label(text="Keys:")
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|         elif part.physics_type == 'BOIDS':
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|             boids = part.boids
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| 
 | |
| 
 | |
|             row = layout.row()
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|             row.prop(boids, "allow_flight")
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|             row.prop(boids, "allow_land")
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|             row.prop(boids, "allow_climb")
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| 
 | |
|             split = layout.split()
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| 
 | |
|             sub = split.column()
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|             col = sub.column(align=True)
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|             col.active = boids.allow_flight
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|             col.prop(boids, "air_max_speed")
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|             col.prop(boids, "air_min_speed", slider=True)
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|             col.prop(boids, "air_max_acc", slider=True)
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|             col.prop(boids, "air_max_ave", slider=True)
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|             col.prop(boids, "air_personal_space")
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|             row = col.row()
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|             row.active = (boids.allow_land or boids.allow_climb) and boids.allow_flight
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|             row.prop(boids, "landing_smoothness")
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| 
 | |
|             sub = split.column()
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|             col = sub.column(align=True)
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|             col.active = boids.allow_land or boids.allow_climb
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|             col.prop(boids, "land_max_speed")
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|             col.prop(boids, "land_jump_speed")
 | |
|             col.prop(boids, "land_max_acc", slider=True)
 | |
|             col.prop(boids, "land_max_ave", slider=True)
 | |
|             col.prop(boids, "land_personal_space")
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|             col.prop(boids, "land_stick_force")
 | |
| 
 | |
|             row = layout.row()
 | |
| 
 | |
|             col = row.column(align=True)
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|             col.label(text="Battle:")
 | |
|             col.prop(boids, "health")
 | |
|             col.prop(boids, "strength")
 | |
|             col.prop(boids, "aggression")
 | |
|             col.prop(boids, "accuracy")
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|             col.prop(boids, "range")
 | |
| 
 | |
|             col = row.column()
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|             col.label(text="Misc:")
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|             col.prop(boids, "banking", slider=True)
 | |
|             col.prop(boids, "height", slider=True)
 | |
| 
 | |
|         if part.physics_type == 'KEYED' or part.physics_type == 'BOIDS':
 | |
|             if part.physics_type == 'BOIDS':
 | |
|                 layout.label(text="Relations:")
 | |
| 
 | |
|             row = layout.row()
 | |
|             row.template_list(psys, "targets", psys, "active_particle_target_index")
 | |
| 
 | |
|             col = row.column()
 | |
|             sub = col.row()
 | |
|             subsub = sub.column(align=True)
 | |
|             subsub.operator("particle.new_target", icon='ICON_ZOOMIN', text="")
 | |
|             subsub.operator("particle.remove_target", icon='ICON_ZOOMOUT', text="")
 | |
|             sub = col.row()
 | |
|             subsub = sub.column(align=True)
 | |
|             subsub.operator("particle.target_move_up", icon='VICON_MOVE_UP', text="")
 | |
|             subsub.operator("particle.target_move_down", icon='VICON_MOVE_DOWN', text="")
 | |
| 
 | |
|             key = psys.active_particle_target
 | |
|             if key:
 | |
|                 row = layout.row()
 | |
|                 if part.physics_type == 'KEYED':
 | |
|                     col = row.column()
 | |
|                     #doesn't work yet
 | |
|                     #col.red_alert = key.valid
 | |
|                     col.prop(key, "object", text="")
 | |
|                     col.prop(key, "system", text="System")
 | |
|                     col = row.column()
 | |
|                     col.active = psys.keyed_timing
 | |
|                     col.prop(key, "time")
 | |
|                     col.prop(key, "duration")
 | |
|                 else:
 | |
|                     sub = row.row()
 | |
|                     #doesn't work yet
 | |
|                     #sub.red_alert = key.valid
 | |
|                     sub.prop(key, "object", text="")
 | |
|                     sub.prop(key, "system", text="System")
 | |
| 
 | |
|                     layout.prop(key, "mode", expand=True)
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
 | |
|     bl_label = "Boid Brain"
 | |
| 
 | |
|     def poll(self, context):
 | |
|         psys = context.particle_system
 | |
|         if psys is None:
 | |
|             return False
 | |
|         if psys.settings is None:
 | |
|             return False
 | |
|         if psys.point_cache.external:
 | |
|             return False
 | |
|         return psys.settings.physics_type == 'BOIDS'
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         boids = context.particle_system.settings.boids
 | |
| 
 | |
|         layout.enabled = particle_panel_enabled(context, context.particle_system)
 | |
| 
 | |
|         # Currently boids can only use the first state so these are commented out for now.
 | |
|         #row = layout.row()
 | |
|         #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
 | |
|         #col = row.row()
 | |
|         #sub = col.row(align=True)
 | |
|         #sub.operator("boid.state_add", icon='ICON_ZOOMIN', text="")
 | |
|         #sub.operator("boid.state_del", icon='ICON_ZOOMOUT', text="")
 | |
|         #sub = row.row(align=True)
 | |
|         #sub.operator("boid.state_move_up", icon='VICON_MOVE_UP', text="")
 | |
|         #sub.operator("boid.state_move_down", icon='VICON_MOVE_DOWN', text="")
 | |
| 
 | |
|         state = boids.active_boid_state
 | |
| 
 | |
|         #layout.prop(state, "name", text="State name")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(state, "ruleset_type")
 | |
|         if state.ruleset_type == 'FUZZY':
 | |
|             row.prop(state, "rule_fuzziness", slider=True)
 | |
|         else:
 | |
|             row.label(text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.template_list(state, "rules", state, "active_boid_rule_index")
 | |
| 
 | |
|         col = row.column()
 | |
|         sub = col.row()
 | |
|         subsub = sub.column(align=True)
 | |
|         subsub.operator_menu_enum("boid.rule_add", "type", icon='ICON_ZOOMIN', text="")
 | |
|         subsub.operator("boid.rule_del", icon='ICON_ZOOMOUT', text="")
 | |
|         sub = col.row()
 | |
|         subsub = sub.column(align=True)
 | |
|         subsub.operator("boid.rule_move_up", icon='VICON_MOVE_UP', text="")
 | |
|         subsub.operator("boid.rule_move_down", icon='VICON_MOVE_DOWN', text="")
 | |
| 
 | |
|         rule = state.active_boid_rule
 | |
| 
 | |
|         if rule:
 | |
|             row = layout.row()
 | |
|             row.prop(rule, "name", text="")
 | |
|             #somebody make nice icons for boids here please! -jahka
 | |
|             row.prop(rule, "in_air", icon='VICON_MOVE_UP', text="")
 | |
|             row.prop(rule, "on_land", icon='VICON_MOVE_DOWN', text="")
 | |
| 
 | |
|             row = layout.row()
 | |
| 
 | |
|             if rule.type == 'GOAL':
 | |
|                 row.prop(rule, "object")
 | |
|                 row = layout.row()
 | |
|                 row.prop(rule, "predict")
 | |
|             elif rule.type == 'AVOID':
 | |
|                 row.prop(rule, "object")
 | |
|                 row = layout.row()
 | |
|                 row.prop(rule, "predict")
 | |
|                 row.prop(rule, "fear_factor")
 | |
|             elif rule.type == 'FOLLOW_PATH':
 | |
|                 row.label(text="Not yet functional.")
 | |
|             elif rule.type == 'AVOID_COLLISION':
 | |
|                 row.prop(rule, "boids")
 | |
|                 row.prop(rule, "deflectors")
 | |
|                 row.prop(rule, "look_ahead")
 | |
|             elif rule.type == 'FOLLOW_LEADER':
 | |
|                 row.prop(rule, "object", text="")
 | |
|                 row.prop(rule, "distance")
 | |
|                 row = layout.row()
 | |
|                 row.prop(rule, "line")
 | |
|                 sub = row.row()
 | |
|                 sub.active = rule.line
 | |
|                 sub.prop(rule, "queue_size")
 | |
|             elif rule.type == 'AVERAGE_SPEED':
 | |
|                 row.prop(rule, "speed", slider=True)
 | |
|                 row.prop(rule, "wander", slider=True)
 | |
|                 row.prop(rule, "level", slider=True)
 | |
|             elif rule.type == 'FIGHT':
 | |
|                 row.prop(rule, "distance")
 | |
|                 row.prop(rule, "flee_distance")
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_render(ParticleButtonsPanel):
 | |
|     bl_label = "Render"
 | |
| 
 | |
|     def poll(self, context):
 | |
|         psys = context.particle_system
 | |
|         if psys is None:
 | |
|             return False
 | |
|         if psys.settings is None:
 | |
|             return False
 | |
|         return True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         psys = context.particle_system
 | |
|         part = psys.settings
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(part, "material")
 | |
|         row.prop(psys, "parent")
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         sub = split.column()
 | |
|         sub.prop(part, "emitter")
 | |
|         sub.prop(part, "parent")
 | |
|         sub = split.column()
 | |
|         sub.prop(part, "unborn")
 | |
|         sub.prop(part, "died")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(part, "ren_as", expand=True)
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         sub = split.column()
 | |
| 
 | |
|         if part.ren_as == 'LINE':
 | |
|             sub.prop(part, "line_length_tail")
 | |
|             sub.prop(part, "line_length_head")
 | |
|             sub = split.column()
 | |
|             sub.prop(part, "velocity_length")
 | |
|         elif part.ren_as == 'PATH':
 | |
| 
 | |
|             if part.type != 'HAIR' and part.physics_type != 'KEYED' and (psys.point_cache.baked is False):
 | |
|                 box = layout.box()
 | |
|                 box.label(text="Baked or keyed particles needed for correct rendering.")
 | |
|                 return
 | |
| 
 | |
|             sub.prop(part, "render_strand")
 | |
|             subsub = sub.column()
 | |
|             subsub.active = (part.render_strand is False)
 | |
|             subsub.prop(part, "render_adaptive")
 | |
|             subsub = sub.column()
 | |
|             subsub.active = part.render_adaptive or part.render_strand == True
 | |
|             subsub.prop(part, "adaptive_angle")
 | |
|             subsub = sub.column()
 | |
|             subsub.active = (part.render_adaptive is True and part.render_strand is False)
 | |
|             subsub.prop(part, "adaptive_pix")
 | |
|             sub.prop(part, "hair_bspline")
 | |
|             sub.prop(part, "render_step", text="Steps")
 | |
| 
 | |
|             sub = split.column()
 | |
|             sub.label(text="Timing:")
 | |
|             sub.prop(part, "abs_path_time")
 | |
|             sub.prop(part, "path_start", text="Start", slider=not part.abs_path_time)
 | |
|             sub.prop(part, "path_end", text="End", slider=not part.abs_path_time)
 | |
|             sub.prop(part, "random_length", text="Random", slider=True)
 | |
| 
 | |
|             row = layout.row()
 | |
|             col = row.column()
 | |
| 
 | |
|             if part.type == 'HAIR' and part.render_strand == True and part.child_type == 'FACES':
 | |
|                 layout.prop(part, "enable_simplify")
 | |
|                 if part.enable_simplify == True:
 | |
|                     row = layout.row()
 | |
|                     row.prop(part, "simplify_refsize")
 | |
|                     row.prop(part, "simplify_rate")
 | |
|                     row.prop(part, "simplify_transition")
 | |
|                     row = layout.row()
 | |
|                     row.prop(part, "viewport")
 | |
|                     sub = row.row()
 | |
|                     sub.active = part.viewport == True
 | |
|                     sub.prop(part, "simplify_viewport")
 | |
| 
 | |
|         elif part.ren_as == 'OBJECT':
 | |
|             sub.prop(part, "dupli_object")
 | |
|             sub.prop(part, "use_global_dupli")
 | |
|         elif part.ren_as == 'GROUP':
 | |
|             sub.prop(part, "dupli_group")
 | |
|             split = layout.split()
 | |
|             sub = split.column()
 | |
|             sub.prop(part, "whole_group")
 | |
|             subsub = sub.column()
 | |
|             subsub.active = (part.whole_group is False)
 | |
|             subsub.prop(part, "use_group_count")
 | |
| 
 | |
|             sub = split.column()
 | |
|             subsub = sub.column()
 | |
|             subsub.active = (part.whole_group is False)
 | |
|             subsub.prop(part, "use_global_dupli")
 | |
|             subsub.prop(part, "rand_group")
 | |
| 
 | |
|             if part.use_group_count and not part.whole_group:
 | |
|                 row = layout.row()
 | |
|                 row.template_list(part, "dupliweights", part, "active_dupliweight_index")
 | |
| 
 | |
|                 col = row.column()
 | |
|                 sub = col.row()
 | |
|                 subsub = sub.column(align=True)
 | |
|                 subsub.operator("particle.dupliob_copy", icon='ICON_ZOOMIN', text="")
 | |
|                 subsub.operator("particle.dupliob_remove", icon='ICON_ZOOMOUT', text="")
 | |
|                 subsub.operator("particle.dupliob_move_up", icon='VICON_MOVE_UP', text="")
 | |
|                 subsub.operator("particle.dupliob_move_down", icon='VICON_MOVE_DOWN', text="")
 | |
| 
 | |
|                 weight = part.active_dupliweight
 | |
|                 if weight:
 | |
|                     row = layout.row()
 | |
|                     row.prop(weight, "count")
 | |
| 
 | |
|         elif part.ren_as == 'BILLBOARD':
 | |
|             sub.label(text="Align:")
 | |
| 
 | |
|             row = layout.row()
 | |
|             row.prop(part, "billboard_align", expand=True)
 | |
|             row.prop(part, "billboard_lock", text="Lock")
 | |
|             row = layout.row()
 | |
|             row.prop(part, "billboard_object")
 | |
| 
 | |
|             row = layout.row()
 | |
|             col = row.column(align=True)
 | |
|             col.label(text="Tilt:")
 | |
|             col.prop(part, "billboard_tilt", text="Angle", slider=True)
 | |
|             col.prop(part, "billboard_random_tilt", slider=True)
 | |
|             col = row.column()
 | |
|             col.prop(part, "billboard_offset")
 | |
| 
 | |
|             row = layout.row()
 | |
|             row.prop(psys, "billboard_normal_uv")
 | |
|             row = layout.row()
 | |
|             row.prop(psys, "billboard_time_index_uv")
 | |
| 
 | |
|             row = layout.row()
 | |
|             row.label(text="Split uv's:")
 | |
|             row.prop(part, "billboard_uv_split", text="Number of splits")
 | |
|             row = layout.row()
 | |
|             row.prop(psys, "billboard_split_uv")
 | |
|             row = layout.row()
 | |
|             row.label(text="Animate:")
 | |
|             row.prop(part, "billboard_animation", expand=True)
 | |
|             row.label(text="Offset:")
 | |
|             row.prop(part, "billboard_split_offset", expand=True)
 | |
| 
 | |
|         if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
 | |
|             row = layout.row()
 | |
|             col = row.column()
 | |
|             col.prop(part, "trail_count")
 | |
|             if part.trail_count > 1:
 | |
|                 col.prop(part, "abs_path_time", text="Length in frames")
 | |
|                 col = row.column()
 | |
|                 col.prop(part, "path_end", text="Length", slider=not part.abs_path_time)
 | |
|                 col.prop(part, "random_length", text="Random", slider=True)
 | |
|             else:
 | |
|                 col = row.column()
 | |
|                 col.label(text="")
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_draw(ParticleButtonsPanel):
 | |
|     bl_label = "Display"
 | |
|     bl_default_closed = True
 | |
| 
 | |
|     def poll(self, context):
 | |
|         psys = context.particle_system
 | |
|         if psys is None:
 | |
|             return False
 | |
|         if psys.settings is None:
 | |
|             return False
 | |
|         return True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         psys = context.particle_system
 | |
|         part = psys.settings
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(part, "draw_as", expand=True)
 | |
| 
 | |
|         if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
 | |
|             return
 | |
| 
 | |
|         path = (part.ren_as == 'PATH' and part.draw_as == 'RENDER') or part.draw_as == 'PATH'
 | |
| 
 | |
|         if path and part.type != 'HAIR' and part.physics_type != 'KEYED' and psys.point_cache.baked is False:
 | |
|             box = layout.box()
 | |
|             box.label(text="Baked or keyed particles needed for correct drawing.")
 | |
|             return
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop(part, "display", slider=True)
 | |
|         if part.draw_as != 'RENDER' or part.ren_as == 'HALO':
 | |
|             row.prop(part, "draw_size")
 | |
|         else:
 | |
|             row.label(text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         col = row.column()
 | |
|         col.prop(part, "show_size")
 | |
|         col.prop(part, "velocity")
 | |
|         col.prop(part, "num")
 | |
|         if part.physics_type == 'BOIDS':
 | |
|             col.prop(part, "draw_health")
 | |
| 
 | |
|         col = row.column()
 | |
|         col.prop(part, "material_color", text="Use material color")
 | |
| 
 | |
|         if (path):
 | |
|             col.prop(part, "draw_step")
 | |
|         else:
 | |
|             sub = col.column()
 | |
|             sub.active = (part.material_color is False)
 | |
|             #sub.label(text="color")
 | |
|             #sub.label(text="Override material color")
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_children(ParticleButtonsPanel):
 | |
|     bl_label = "Children"
 | |
|     bl_default_closed = True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         psys = context.particle_system
 | |
|         part = psys.settings
 | |
| 
 | |
|         layout.row().prop(part, "child_type", expand=True)
 | |
| 
 | |
|         if part.child_type == 'NONE':
 | |
|             return
 | |
| 
 | |
|         row = layout.row()
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "child_nbr", text="Display")
 | |
|         col.prop(part, "rendered_child_nbr", text="Render")
 | |
| 
 | |
|         col = row.column(align=True)
 | |
| 
 | |
|         if part.child_type == 'FACES':
 | |
|             col.prop(part, "virtual_parents", slider=True)
 | |
|         else:
 | |
|             col.prop(part, "child_radius", text="Radius")
 | |
|             col.prop(part, "child_roundness", text="Roundness", slider=True)
 | |
| 
 | |
|             col = row.column(align=True)
 | |
|             col.prop(part, "child_size", text="Size")
 | |
|             col.prop(part, "child_random_size", text="Random")
 | |
| 
 | |
|         layout.row().label(text="Effects:")
 | |
| 
 | |
|         row = layout.row()
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "clump_factor", slider=True)
 | |
|         col.prop(part, "clumppow", slider=True)
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "rough_endpoint")
 | |
|         col.prop(part, "rough_end_shape")
 | |
| 
 | |
|         row = layout.row()
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "rough1")
 | |
|         col.prop(part, "rough1_size")
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "rough2")
 | |
|         col.prop(part, "rough2_size")
 | |
|         col.prop(part, "rough2_thres", slider=True)
 | |
| 
 | |
|         row = layout.row()
 | |
|         col = row.column(align=True)
 | |
|         col.prop(part, "child_length", slider=True)
 | |
|         col.prop(part, "child_length_thres", slider=True)
 | |
| 
 | |
|         col = row.column(align=True)
 | |
|         col.label(text="Space reserved for")
 | |
|         col.label(text="hair parting controls")
 | |
| 
 | |
|         layout.row().label(text="Kink:")
 | |
|         layout.row().prop(part, "kink", expand=True)
 | |
| 
 | |
|         split = layout.split()
 | |
| 
 | |
|         col = split.column()
 | |
|         col.prop(part, "kink_amplitude")
 | |
|         col.prop(part, "kink_frequency")
 | |
|         col = split.column()
 | |
|         col.prop(part, "kink_shape", slider=True)
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_field_weights(ParticleButtonsPanel):
 | |
|     bl_label = "Field Weights"
 | |
|     bl_default_closed = True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         part = context.particle_system.settings
 | |
|         effector_weights_ui(self, context, part.effector_weights)
 | |
| 
 | |
|         if part.type == 'HAIR':
 | |
|             self.layout.prop(part.effector_weights, "do_growing_hair")
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_force_fields(ParticleButtonsPanel):
 | |
|     bl_label = "Force Field Settings"
 | |
|     bl_default_closed = True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         part = context.particle_system.settings
 | |
| 
 | |
|         layout.prop(part, "self_effect")
 | |
| 
 | |
|         split = layout.split(percentage=0.2)
 | |
|         split.label(text="Type 1:")
 | |
|         split.prop(part.force_field_1, "type", text="")
 | |
|         basic_force_field_settings_ui(self, context, part.force_field_1)
 | |
|         basic_force_field_falloff_ui(self, context, part.force_field_1)
 | |
| 
 | |
|         if part.force_field_1.type != 'NONE':
 | |
|             layout.label(text="")
 | |
| 
 | |
|         split = layout.split(percentage=0.2)
 | |
|         split.label(text="Type 2:")
 | |
|         split.prop(part.force_field_2, "type", text="")
 | |
|         basic_force_field_settings_ui(self, context, part.force_field_2)
 | |
|         basic_force_field_falloff_ui(self, context, part.force_field_2)
 | |
| 
 | |
| 
 | |
| class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
 | |
|     bl_label = "Vertexgroups"
 | |
|     bl_default_closed = True
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.object
 | |
|         psys = context.particle_system
 | |
|         # part = psys.settings
 | |
| 
 | |
|         # layout.label(text="Nothing here yet.")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.label(text="Vertex Group")
 | |
|         row.label(text="Negate")
 | |
| 
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
 | |
|         row.prop(psys, "vertex_group_density_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
 | |
|         row.prop(psys, "vertex_group_velocity_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
 | |
|         row.prop(psys, "vertex_group_length_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
 | |
|         row.prop(psys, "vertex_group_clump_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
 | |
|         row.prop(psys, "vertex_group_kink_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_roughness1", ob, "vertex_groups", text="Roughness 1")
 | |
|         row.prop(psys, "vertex_group_roughness1_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_roughness2", ob, "vertex_groups", text="Roughness 2")
 | |
|         row.prop(psys, "vertex_group_roughness2_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
 | |
|         row.prop(psys, "vertex_group_roughness_end_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
 | |
|         row.prop(psys, "vertex_group_size_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
 | |
|         row.prop(psys, "vertex_group_tangent_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
 | |
|         row.prop(psys, "vertex_group_rotation_negate", text="")
 | |
| 
 | |
|         row = layout.row()
 | |
|         row.prop_object(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
 | |
|         row.prop(psys, "vertex_group_field_negate", text="")
 | |
| 
 | |
| bpy.types.register(PARTICLE_PT_particles)
 | |
| bpy.types.register(PARTICLE_PT_hair_dynamics)
 | |
| bpy.types.register(PARTICLE_PT_cache)
 | |
| bpy.types.register(PARTICLE_PT_emission)
 | |
| bpy.types.register(PARTICLE_PT_velocity)
 | |
| bpy.types.register(PARTICLE_PT_rotation)
 | |
| bpy.types.register(PARTICLE_PT_physics)
 | |
| bpy.types.register(PARTICLE_PT_boidbrain)
 | |
| bpy.types.register(PARTICLE_PT_render)
 | |
| bpy.types.register(PARTICLE_PT_draw)
 | |
| bpy.types.register(PARTICLE_PT_children)
 | |
| bpy.types.register(PARTICLE_PT_field_weights)
 | |
| bpy.types.register(PARTICLE_PT_force_fields)
 | |
| bpy.types.register(PARTICLE_PT_vertexgroups)
 |