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blender-archive/source/blender/collada/collada.cpp
2018-02-26 22:49:30 +01:00

162 lines
5.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/collada.cpp
* \ingroup collada
*/
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
#include "ExportSettings.h"
#include "ImportSettings.h"
#include "collada.h"
extern "C"
{
#include "BKE_scene.h"
#include "BKE_context.h"
#include "DEG_depsgraph.h"
/* make dummy file */
#include "BLI_fileops.h"
#include "BLI_linklist.h"
int collada_import(bContext *C,
const char *filepath,
int import_units,
int find_chains,
int auto_connect,
int fix_orientation,
int min_chain_length,
int keep_bind_info)
{
ImportSettings import_settings;
import_settings.filepath = (char *)filepath;
import_settings.import_units = import_units != 0;
import_settings.auto_connect = auto_connect != 0;
import_settings.find_chains = find_chains != 0;
import_settings.fix_orientation = fix_orientation != 0;
import_settings.min_chain_length = min_chain_length;
import_settings.keep_bind_info = keep_bind_info !=0;
DocumentImporter imp(C, &import_settings);
if (imp.import()) return 1;
return 0;
}
int collada_export(
EvaluationContext *eval_ctx,
Scene *sce,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int include_animations,
int sampling_rate,
int active_uv_only,
int include_material_textures,
int use_texture_copies,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
int open_sim,
int limit_precision,
int keep_bind_info)
{
ExportSettings export_settings;
ViewLayer *view_layer = eval_ctx->view_layer;
export_settings.filepath = (char *)filepath;
export_settings.apply_modifiers = apply_modifiers != 0;
export_settings.export_mesh_type = export_mesh_type;
export_settings.selected = selected != 0;
export_settings.include_children = include_children != 0;
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.include_animations = include_animations;
export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.triangulate = triangulate != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.use_blender_profile = use_blender_profile != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.export_transformation_type = export_transformation_type;
export_settings.open_sim = open_sim != 0;
export_settings.limit_precision = limit_precision != 0;
export_settings.keep_bind_info = keep_bind_info !=0;
int includeFilter = OB_REL_NONE;
if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
export_settings.export_set = BKE_object_relational_superset(view_layer, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings.export_set);
if (export_count == 0) {
if (export_settings.selected) {
fprintf(stderr, "Collada: Found no objects to export.\nPlease ensure that all objects which shall be exported are also visible in the 3D Viewport.\n");
}
else {
fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
}
}
else {
if (export_settings.sort_by_name)
bc_bubble_sort_by_Object_name(export_settings.export_set);
}
DocumentExporter exporter(&export_settings);
int status = exporter.exportCurrentScene(eval_ctx, sce);
BLI_linklist_free(export_settings.export_set, NULL);
return (status) ? -1:export_count;
}
/* end extern C */
}