Sculpt mode drawing fails after deleting a subsurf modifier in sculpt mode and undoing. This was quite difficult to spot. Main cause was that mesh data was not synchronized properly between undo and sculpt code because we generated a pbvh on derivedmesh invalidation without really refreshing the rest of the data. This could result in undo and drawing operating on different data. To solve this and avoid bad level calls I had to move quite some code around. Crazyspace is now moved to blenkernel, as did some sculpt calls that make sure sculpt data are properly refreshed.
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_util.h
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* \ingroup editors
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*/
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#ifndef __ED_UTIL_H__
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#define __ED_UTIL_H__
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struct Scene;
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struct Object;
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struct bContext;
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struct ARegion;
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struct uiBlock;
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struct wmOperator;
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struct wmOperatorType;
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struct BMEditMesh;
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struct Mesh;
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/* ed_util.c */
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void ED_editors_init(struct bContext *C);
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void ED_editors_exit(struct bContext *C);
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void ED_editors_flush_edits(const struct bContext *C, bool for_render);
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/* ************** Undo ************************ */
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/* undo.c */
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void ED_undo_push(struct bContext *C, const char *str);
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void ED_undo_push_op(struct bContext *C, struct wmOperator *op);
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void ED_undo_pop_op(struct bContext *C, struct wmOperator *op);
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void ED_undo_pop(struct bContext *C);
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void ED_undo_redo(struct bContext *C);
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void ED_OT_undo(struct wmOperatorType *ot);
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void ED_OT_undo_push(struct wmOperatorType *ot);
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void ED_OT_redo(struct wmOperatorType *ot);
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void ED_OT_undo_history(struct wmOperatorType *ot);
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int ED_undo_operator_repeat(struct bContext *C, struct wmOperator *op);
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/* convenience since UI callbacks use this mostly*/
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void ED_undo_operator_repeat_cb(struct bContext *C, void *arg_op, void *arg_unused);
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void ED_undo_operator_repeat_cb_evt(struct bContext *C, void *arg_op, int arg_unused);
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int ED_undo_valid(const struct bContext *C, const char *undoname);
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/* undo_editmode.c */
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void undo_editmode_push(struct bContext *C, const char *name,
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void * (*getdata)(struct bContext *C),
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void (*freedata)(void *),
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void (*to_editmode)(void *, void *, void *),
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void *(*from_editmode)(void *, void *),
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int (*validate_undo)(void *, void *));
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void undo_editmode_clear(void);
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/* cut-paste buffer free */
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void ED_clipboard_posebuf_free(void);
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/* ************** XXX OLD CRUFT WARNING ************* */
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void apply_keyb_grid(int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert);
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/* where else to go ? */
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void unpack_menu(struct bContext *C, const char *opname, const char *id_name, const char *abs_name, const char *folder, struct PackedFile *pf);
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#endif /* __ED_UTIL_H__ */
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