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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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f2aa00d2d034e943940d1b3078617eaa1a6efecd
blender-archive/source/gameengine/Physics
History
Kester Maddock 5bba5035b0 Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
..
BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Dummy
Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
Sumo
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00
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