NOTE: This is committed to the 3.3 branch as part of D15606, which we decided should go to this release still (by Bastien, Dalai and me). That is because these are important usability fixes/improvements to have for the LTS release. Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
408 lines
12 KiB
C++
408 lines
12 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup edinterface
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*
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* Pie Menu Region
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*/
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#include <cstdarg>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "PIL_time.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_path.h"
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#include "RNA_prototypes.h"
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#include "UI_interface.h"
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#include "BLT_translation.h"
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#include "ED_screen.h"
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#include "interface_intern.h"
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#include "interface_regions_intern.h"
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/* -------------------------------------------------------------------- */
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/** \name Pie Menu
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* \{ */
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struct uiPieMenu {
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uiBlock *block_radial; /* radial block of the pie menu (more could be added later) */
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uiLayout *layout;
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int mx, my;
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};
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static uiBlock *ui_block_func_PIE(bContext *UNUSED(C), uiPopupBlockHandle *handle, void *arg_pie)
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{
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uiBlock *block;
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uiPieMenu *pie = static_cast<uiPieMenu *>(arg_pie);
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int minwidth, width, height;
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minwidth = UI_MENU_WIDTH_MIN;
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block = pie->block_radial;
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/* in some cases we create the block before the region,
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* so we set it delayed here if necessary */
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if (BLI_findindex(&handle->region->uiblocks, block) == -1) {
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UI_block_region_set(block, handle->region);
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}
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UI_block_layout_resolve(block, &width, &height);
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UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
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UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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block->minbounds = minwidth;
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block->bounds = 1;
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block->bounds_offset[0] = 0;
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block->bounds_offset[1] = 0;
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block->bounds_type = UI_BLOCK_BOUNDS_PIE_CENTER;
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block->pie_data.pie_center_spawned[0] = pie->mx;
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block->pie_data.pie_center_spawned[1] = pie->my;
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return pie->block_radial;
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}
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static float ui_pie_menu_title_width(const char *name, int icon)
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{
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const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
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return (UI_fontstyle_string_width(fstyle, name) + (UI_UNIT_X * (1.50f + (icon ? 0.25f : 0.0f))));
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}
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uiPieMenu *UI_pie_menu_begin(struct bContext *C, const char *title, int icon, const wmEvent *event)
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{
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const uiStyle *style = UI_style_get_dpi();
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short event_type;
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wmWindow *win = CTX_wm_window(C);
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uiPieMenu *pie = MEM_cnew<uiPieMenu>(__func__);
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pie->block_radial = UI_block_begin(C, nullptr, __func__, UI_EMBOSS);
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/* may be useful later to allow spawning pies
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* from old positions */
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/* pie->block_radial->flag |= UI_BLOCK_POPUP_MEMORY; */
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pie->block_radial->puphash = ui_popup_menu_hash(title);
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pie->block_radial->flag |= UI_BLOCK_RADIAL;
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/* if pie is spawned by a left click, release or click event,
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* it is always assumed to be click style */
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if (event->type == LEFTMOUSE || ELEM(event->val, KM_RELEASE, KM_CLICK)) {
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pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
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pie->block_radial->pie_data.event_type = EVENT_NONE;
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win->pie_event_type_lock = EVENT_NONE;
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}
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else {
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if (win->pie_event_type_last != EVENT_NONE) {
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/* original pie key has been released, so don't propagate the event */
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if (win->pie_event_type_lock == EVENT_NONE) {
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event_type = EVENT_NONE;
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pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
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}
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else {
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event_type = win->pie_event_type_last;
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}
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}
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else {
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event_type = event->type;
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}
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pie->block_radial->pie_data.event_type = event_type;
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win->pie_event_type_lock = event_type;
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}
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pie->layout = UI_block_layout(
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pie->block_radial, UI_LAYOUT_VERTICAL, UI_LAYOUT_PIEMENU, 0, 0, 200, 0, 0, style);
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/* NOTE: #wmEvent.xy is where we started dragging in case of #KM_CLICK_DRAG. */
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pie->mx = event->xy[0];
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pie->my = event->xy[1];
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/* create title button */
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if (title[0]) {
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uiBut *but;
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char titlestr[256];
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int w;
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if (icon) {
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BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
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w = ui_pie_menu_title_width(titlestr, icon);
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but = uiDefIconTextBut(pie->block_radial,
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UI_BTYPE_LABEL,
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0,
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icon,
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titlestr,
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0,
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0,
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w,
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UI_UNIT_Y,
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nullptr,
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0.0,
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0.0,
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0,
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0,
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"");
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}
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else {
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w = ui_pie_menu_title_width(title, 0);
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but = uiDefBut(pie->block_radial,
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UI_BTYPE_LABEL,
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0,
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title,
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0,
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0,
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w,
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UI_UNIT_Y,
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nullptr,
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0.0,
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0.0,
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0,
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0,
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"");
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}
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/* do not align left */
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but->drawflag &= ~UI_BUT_TEXT_LEFT;
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pie->block_radial->pie_data.title = but->str;
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pie->block_radial->pie_data.icon = icon;
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}
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return pie;
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}
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void UI_pie_menu_end(bContext *C, uiPieMenu *pie)
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{
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wmWindow *window = CTX_wm_window(C);
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uiPopupBlockHandle *menu;
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menu = ui_popup_block_create(C, nullptr, nullptr, nullptr, ui_block_func_PIE, pie, nullptr);
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menu->popup = true;
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menu->towardstime = PIL_check_seconds_timer();
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UI_popup_handlers_add(C, &window->modalhandlers, menu, WM_HANDLER_ACCEPT_DBL_CLICK);
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WM_event_add_mousemove(window);
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MEM_freeN(pie);
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}
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uiLayout *UI_pie_menu_layout(uiPieMenu *pie)
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{
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return pie->layout;
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}
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int UI_pie_menu_invoke(struct bContext *C, const char *idname, const wmEvent *event)
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{
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uiPieMenu *pie;
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uiLayout *layout;
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MenuType *mt = WM_menutype_find(idname, true);
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if (mt == nullptr) {
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printf("%s: named menu \"%s\" not found\n", __func__, idname);
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return OPERATOR_CANCELLED;
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}
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if (WM_menutype_poll(C, mt) == false) {
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/* cancel but allow event to pass through, just like operators do */
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return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
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}
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pie = UI_pie_menu_begin(C, IFACE_(mt->label), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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UI_menutype_draw(C, mt, layout);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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int UI_pie_menu_invoke_from_operator_enum(struct bContext *C,
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const char *title,
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const char *opname,
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const char *propname,
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const wmEvent *event)
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{
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uiPieMenu *pie;
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uiLayout *layout;
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pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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uiItemsEnumO(layout, opname, propname);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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int UI_pie_menu_invoke_from_rna_enum(struct bContext *C,
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const char *title,
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const char *path,
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const wmEvent *event)
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{
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PointerRNA ctx_ptr;
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PointerRNA r_ptr;
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PropertyRNA *r_prop;
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uiPieMenu *pie;
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uiLayout *layout;
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RNA_pointer_create(nullptr, &RNA_Context, C, &ctx_ptr);
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if (!RNA_path_resolve(&ctx_ptr, path, &r_ptr, &r_prop)) {
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return OPERATOR_CANCELLED;
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}
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/* invalid property, only accept enums */
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if (RNA_property_type(r_prop) != PROP_ENUM) {
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BLI_assert(0);
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return OPERATOR_CANCELLED;
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}
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pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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uiItemFullR(layout, &r_ptr, r_prop, RNA_NO_INDEX, 0, UI_ITEM_R_EXPAND, nullptr, 0);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Pie Menu Levels
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*
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* Pie menus can't contain more than 8 items (yet).
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* When using #uiItemsFullEnumO, a "More" button is created that calls
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* a new pie menu if the enum has too many items. We call this a new "level".
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* Indirect recursion is used, so that a theoretically unlimited number of items is supported.
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*
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* This is a implementation specifically for operator enums,
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* needed since the object mode pie now has more than 8 items.
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* Ideally we'd have some way of handling this for all kinds of pie items, but that's tricky.
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*
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* - Julian (Feb 2016)
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* \{ */
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struct PieMenuLevelData {
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char title[UI_MAX_NAME_STR]; /* parent pie title, copied for level */
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int icon; /* parent pie icon, copied for level */
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int totitem; /* total count of *remaining* items */
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/* needed for calling uiItemsFullEnumO_array again for new level */
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wmOperatorType *ot;
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const char *propname;
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IDProperty *properties;
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wmOperatorCallContext context, flag;
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};
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/**
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* Invokes a new pie menu for a new level.
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*/
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static void ui_pie_menu_level_invoke(bContext *C, void *argN, void *arg2)
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{
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EnumPropertyItem *item_array = (EnumPropertyItem *)argN;
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PieMenuLevelData *lvl = (PieMenuLevelData *)arg2;
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wmWindow *win = CTX_wm_window(C);
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uiPieMenu *pie = UI_pie_menu_begin(C, IFACE_(lvl->title), lvl->icon, win->eventstate);
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uiLayout *layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, lvl->ot);
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/* So the context is passed to `itemf` functions (some need it). */
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WM_operator_properties_sanitize(&ptr, false);
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PropertyRNA *prop = RNA_struct_find_property(&ptr, lvl->propname);
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if (prop) {
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uiItemsFullEnumO_items(layout,
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lvl->ot,
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ptr,
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prop,
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lvl->properties,
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lvl->context,
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lvl->flag,
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item_array,
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lvl->totitem);
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}
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else {
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RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), lvl->propname);
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}
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UI_pie_menu_end(C, pie);
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}
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void ui_pie_menu_level_create(uiBlock *block,
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wmOperatorType *ot,
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const char *propname,
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IDProperty *properties,
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const EnumPropertyItem *items,
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int totitem,
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wmOperatorCallContext context,
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wmOperatorCallContext flag)
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{
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const int totitem_parent = PIE_MAX_ITEMS - 1;
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const int totitem_remain = totitem - totitem_parent;
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const size_t array_size = sizeof(EnumPropertyItem) * totitem_remain;
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/* used as but->func_argN so freeing is handled elsewhere */
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EnumPropertyItem *remaining = static_cast<EnumPropertyItem *>(
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MEM_mallocN(array_size + sizeof(EnumPropertyItem), "pie_level_item_array"));
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memcpy(remaining, items + totitem_parent, array_size);
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/* A null terminating sentinel element is required. */
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memset(&remaining[totitem_remain], 0, sizeof(EnumPropertyItem));
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/* yuk, static... issue is we can't reliably free this without doing dangerous changes */
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static PieMenuLevelData lvl;
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BLI_strncpy(lvl.title, block->pie_data.title, UI_MAX_NAME_STR);
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lvl.totitem = totitem_remain;
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lvl.ot = ot;
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lvl.propname = propname;
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lvl.properties = properties;
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lvl.context = context;
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lvl.flag = flag;
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/* add a 'more' menu entry */
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uiBut *but = uiDefIconTextBut(block,
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UI_BTYPE_BUT,
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0,
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ICON_PLUS,
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"More",
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0,
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0,
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UI_UNIT_X * 3,
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UI_UNIT_Y,
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nullptr,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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"Show more items of this menu");
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UI_but_funcN_set(but, ui_pie_menu_level_invoke, remaining, &lvl);
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}
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/** \} */ /* Pie Menu Levels */
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