82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2020 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup gpu
 | |
|  *
 | |
|  * GPUDrawList is an API to do lots of similar draw-calls very fast using
 | |
|  * multi-draw-indirect. There is a fallback if the feature is not supported.
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "glew-mx.h"
 | |
| 
 | |
| #include "gpu_shader_private.hh"
 | |
| 
 | |
| namespace blender {
 | |
| namespace gpu {
 | |
| 
 | |
| class GLShader : public Shader {
 | |
|  private:
 | |
|   /** Handle for full program (links shader stages below). */
 | |
|   GLuint shader_program_ = 0;
 | |
| 
 | |
|   GLuint vert_shader_ = 0;
 | |
|   GLuint geom_shader_ = 0;
 | |
|   GLuint frag_shader_ = 0;
 | |
| 
 | |
|   eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE;
 | |
| 
 | |
|  public:
 | |
|   GLShader(const char *name);
 | |
|   ~GLShader();
 | |
| 
 | |
|   /* Return true on success. */
 | |
|   void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
 | |
|   void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
 | |
|   void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
 | |
|   bool finalize(void) override;
 | |
| 
 | |
|   void transform_feedback_names_set(Span<const char *> name_list,
 | |
|                                     const eGPUShaderTFBType geom_type);
 | |
|   bool transform_feedback_enable(GPUVertBuf *buf) override;
 | |
|   void transform_feedback_disable(void) override;
 | |
| 
 | |
|   void bind(void) override;
 | |
|   void unbind(void) override;
 | |
| 
 | |
|   void uniform_float(int location, int comp_len, int array_size, const float *data) override;
 | |
|   void uniform_int(int location, int comp_len, int array_size, const int *data) override;
 | |
| 
 | |
|   void vertformat_from_shader(GPUVertFormat *format) const override;
 | |
| 
 | |
|  private:
 | |
|   char *glsl_patch_get(void);
 | |
| 
 | |
|   GLuint create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources);
 | |
| 
 | |
|   MEM_CXX_CLASS_ALLOC_FUNCS("GLShader");
 | |
| };
 | |
| 
 | |
| }  // namespace gpu
 | |
| }  // namespace blender
 |