* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "device/dummy/device.h"
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#include "device/device.h"
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#include "device/queue.h"
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CCL_NAMESPACE_BEGIN
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/* Dummy device for when creating an appropriate rendering device fails. */
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class DummyDevice : public Device {
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public:
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DummyDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
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: Device(info_, stats_, profiler_)
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{
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error_msg = info.error_msg;
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}
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~DummyDevice()
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{
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}
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virtual BVHLayoutMask get_bvh_layout_mask() const override
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{
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return 0;
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}
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virtual void mem_alloc(device_memory &) override
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{
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}
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virtual void mem_copy_to(device_memory &) override
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{
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}
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virtual void mem_copy_from(device_memory &, size_t, size_t, size_t, size_t) override
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{
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}
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virtual void mem_zero(device_memory &) override
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{
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}
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virtual void mem_free(device_memory &) override
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{
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}
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virtual void const_copy_to(const char *, void *, size_t) override
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{
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}
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};
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Device *device_dummy_create(const DeviceInfo &info, Stats &stats, Profiler &profiler)
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{
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return new DummyDevice(info, stats, profiler);
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}
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CCL_NAMESPACE_END
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