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blender-archive/intern/cycles/device/dummy/device.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

61 lines
1.1 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "device/dummy/device.h"
#include "device/device.h"
#include "device/queue.h"
CCL_NAMESPACE_BEGIN
/* Dummy device for when creating an appropriate rendering device fails. */
class DummyDevice : public Device {
public:
DummyDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
: Device(info_, stats_, profiler_)
{
error_msg = info.error_msg;
}
~DummyDevice()
{
}
virtual BVHLayoutMask get_bvh_layout_mask() const override
{
return 0;
}
virtual void mem_alloc(device_memory &) override
{
}
virtual void mem_copy_to(device_memory &) override
{
}
virtual void mem_copy_from(device_memory &, size_t, size_t, size_t, size_t) override
{
}
virtual void mem_zero(device_memory &) override
{
}
virtual void mem_free(device_memory &) override
{
}
virtual void const_copy_to(const char *, void *, size_t) override
{
}
};
Device *device_dummy_create(const DeviceInfo &info, Stats &stats, Profiler &profiler)
{
return new DummyDevice(info, stats, profiler);
}
CCL_NAMESPACE_END