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blender-archive/intern/cycles/util/vector.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

47 lines
1.2 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_VECTOR_H__
#define __UTIL_VECTOR_H__
#include <cassert>
#include <cstring>
#include <vector>
#include "util/aligned_malloc.h"
#include "util/guarded_allocator.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
/* Own subclass-ed version of std::vector. Subclass is needed because:
*
* - Use own allocator which keeps track of used/peak memory.
* - Have method to ensure capacity is re-set to 0.
*/
template<typename value_type, typename allocator_type = GuardedAllocator<value_type>>
class vector : public std::vector<value_type, allocator_type> {
public:
typedef std::vector<value_type, allocator_type> BaseClass;
/* Inherit all constructors from base class. */
using BaseClass::vector;
/* Try as hard as possible to use zero memory. */
void free_memory()
{
vector<value_type, allocator_type> empty;
BaseClass::swap(empty);
}
/* Some external API might demand working with std::vector. */
operator std::vector<value_type>()
{
return std::vector<value_type>(this->begin(), this->end());
}
};
CCL_NAMESPACE_END
#endif /* __UTIL_VECTOR_H__ */