When there are no loose edges, the loose edge bitmap shouldn't be used. That was already documented in the loose edge storage struct, but the bit vector wasn't actually cleared.
372 lines
10 KiB
C++
372 lines
10 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#include "atomic_ops.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math_geom.h"
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#include "BLI_task.hh"
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#include "BLI_timeit.hh"
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#include "BKE_bvhutils.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_shrinkwrap.h"
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#include "BKE_subdiv_ccg.h"
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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/* -------------------------------------------------------------------- */
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/** \name Mesh Runtime Struct Utils
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* \{ */
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namespace blender::bke {
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static void edit_data_reset(EditMeshData &edit_data)
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{
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MEM_SAFE_FREE(edit_data.polyCos);
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MEM_SAFE_FREE(edit_data.polyNos);
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MEM_SAFE_FREE(edit_data.vertexCos);
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MEM_SAFE_FREE(edit_data.vertexNos);
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}
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static void free_edit_data(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.edit_data) {
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edit_data_reset(*mesh_runtime.edit_data);
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MEM_freeN(mesh_runtime.edit_data);
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mesh_runtime.edit_data = nullptr;
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}
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}
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static void free_mesh_eval(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.mesh_eval != nullptr) {
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mesh_runtime.mesh_eval->edit_mesh = nullptr;
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BKE_id_free(nullptr, mesh_runtime.mesh_eval);
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mesh_runtime.mesh_eval = nullptr;
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}
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}
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static void free_subdiv_ccg(MeshRuntime &mesh_runtime)
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{
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/* TODO(sergey): Does this really belong here? */
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if (mesh_runtime.subdiv_ccg != nullptr) {
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BKE_subdiv_ccg_destroy(mesh_runtime.subdiv_ccg);
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mesh_runtime.subdiv_ccg = nullptr;
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}
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}
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static void free_bvh_cache(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.bvh_cache) {
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bvhcache_free(mesh_runtime.bvh_cache);
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mesh_runtime.bvh_cache = nullptr;
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}
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}
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static void free_normals(MeshRuntime &mesh_runtime)
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{
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MEM_SAFE_FREE(mesh_runtime.vert_normals);
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MEM_SAFE_FREE(mesh_runtime.poly_normals);
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mesh_runtime.vert_normals_dirty = true;
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mesh_runtime.poly_normals_dirty = true;
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}
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static void free_batch_cache(MeshRuntime &mesh_runtime)
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{
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if (mesh_runtime.batch_cache) {
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BKE_mesh_batch_cache_free(mesh_runtime.batch_cache);
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mesh_runtime.batch_cache = nullptr;
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}
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}
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MeshRuntime::~MeshRuntime()
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{
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free_mesh_eval(*this);
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free_subdiv_ccg(*this);
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free_bvh_cache(*this);
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free_edit_data(*this);
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free_batch_cache(*this);
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free_normals(*this);
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if (this->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(this->shrinkwrap_data);
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}
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}
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} // namespace blender::bke
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const blender::bke::LooseEdgeCache &Mesh::loose_edges() const
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{
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using namespace blender::bke;
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this->runtime->loose_edges_cache.ensure([&](LooseEdgeCache &r_data) {
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blender::BitVector<> &loose_edges = r_data.is_loose_bits;
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loose_edges.resize(0);
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loose_edges.resize(this->totedge, true);
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int count = this->totedge;
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for (const MLoop &loop : this->loops()) {
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if (loose_edges[loop.e]) {
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loose_edges[loop.e].reset();
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count--;
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}
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}
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if (count == 0) {
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loose_edges.clear_and_shrink();
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}
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r_data.count = count;
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});
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return this->runtime->loose_edges_cache.data();
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}
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void Mesh::loose_edges_tag_none() const
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{
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using namespace blender::bke;
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this->runtime->loose_edges_cache.ensure([&](LooseEdgeCache &r_data) {
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r_data.is_loose_bits.clear_and_shrink();
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r_data.count = 0;
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});
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}
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blender::Span<MLoopTri> Mesh::looptris() const
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{
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this->runtime->looptris_cache.ensure([&](blender::Array<MLoopTri> &r_data) {
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const Span<float3> positions = this->vert_positions();
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const Span<MPoly> polys = this->polys();
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const Span<MLoop> loops = this->loops();
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r_data.reinitialize(poly_to_tri_count(polys.size(), loops.size()));
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if (BKE_mesh_poly_normals_are_dirty(this)) {
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BKE_mesh_recalc_looptri(loops.data(),
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polys.data(),
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reinterpret_cast<const float(*)[3]>(positions.data()),
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loops.size(),
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polys.size(),
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r_data.data());
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}
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else {
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BKE_mesh_recalc_looptri_with_normals(loops.data(),
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polys.data(),
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reinterpret_cast<const float(*)[3]>(positions.data()),
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loops.size(),
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polys.size(),
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r_data.data(),
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BKE_mesh_poly_normals_ensure(this));
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}
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});
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return this->runtime->looptris_cache.data();
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}
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int BKE_mesh_runtime_looptri_len(const Mesh *mesh)
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{
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/* Allow returning the size without calculating the cache. */
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return poly_to_tri_count(mesh->totpoly, mesh->totloop);
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}
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const MLoopTri *BKE_mesh_runtime_looptri_ensure(const Mesh *mesh)
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{
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return mesh->looptris().data();
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}
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void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri,
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const MLoop *mloop,
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const MLoopTri *looptri,
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int looptri_num)
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{
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for (int i = 0; i < looptri_num; i++) {
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r_verttri[i].tri[0] = mloop[looptri[i].tri[0]].v;
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r_verttri[i].tri[1] = mloop[looptri[i].tri[1]].v;
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r_verttri[i].tri[2] = mloop[looptri[i].tri[2]].v;
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}
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}
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bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh)
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{
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if (mesh->runtime->edit_data != nullptr) {
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return false;
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}
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mesh->runtime->edit_data = MEM_cnew<EditMeshData>(__func__);
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return true;
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}
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void BKE_mesh_runtime_reset_edit_data(Mesh *mesh)
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{
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using namespace blender::bke;
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if (EditMeshData *edit_data = mesh->runtime->edit_data) {
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edit_data_reset(*edit_data);
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}
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}
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void BKE_mesh_runtime_clear_cache(Mesh *mesh)
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{
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using namespace blender::bke;
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free_mesh_eval(*mesh->runtime);
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free_batch_cache(*mesh->runtime);
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free_edit_data(*mesh->runtime);
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BKE_mesh_runtime_clear_geometry(mesh);
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}
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void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
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{
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/* Tagging shared caches dirty will free the allocated data if there is only one user. */
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free_bvh_cache(*mesh->runtime);
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free_normals(*mesh->runtime);
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->bounds_cache.tag_dirty();
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mesh->runtime->loose_edges_cache.tag_dirty();
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mesh->runtime->looptris_cache.tag_dirty();
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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if (mesh->runtime->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(mesh->runtime->shrinkwrap_data);
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}
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}
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void BKE_mesh_tag_edges_split(struct Mesh *mesh)
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{
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/* Triangulation didn't change because vertex positions and loop vertex indices didn't change.
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* Face normals didn't change either, but tag those anyway, since there is no API function to
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* only tag vertex normals dirty. */
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free_bvh_cache(*mesh->runtime);
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free_normals(*mesh->runtime);
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free_subdiv_ccg(*mesh->runtime);
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mesh->runtime->loose_edges_cache.tag_dirty();
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mesh->runtime->subsurf_face_dot_tags.clear_and_shrink();
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mesh->runtime->subsurf_optimal_display_edges.clear_and_shrink();
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if (mesh->runtime->shrinkwrap_data) {
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BKE_shrinkwrap_boundary_data_free(mesh->runtime->shrinkwrap_data);
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}
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}
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void BKE_mesh_tag_coords_changed(Mesh *mesh)
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{
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BKE_mesh_normals_tag_dirty(mesh);
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free_bvh_cache(*mesh->runtime);
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mesh->runtime->looptris_cache.tag_dirty();
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mesh->runtime->bounds_cache.tag_dirty();
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}
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void BKE_mesh_tag_coords_changed_uniformly(Mesh *mesh)
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{
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/* The normals and triangulation didn't change, since all verts moved by the same amount. */
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free_bvh_cache(*mesh->runtime);
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mesh->runtime->bounds_cache.tag_dirty();
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}
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void BKE_mesh_tag_topology_changed(struct Mesh *mesh)
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{
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BKE_mesh_runtime_clear_geometry(mesh);
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}
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bool BKE_mesh_is_deformed_only(const Mesh *mesh)
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{
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return mesh->runtime->deformed_only;
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}
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eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh)
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{
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return mesh->runtime->wrapper_type;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Batch Cache Callbacks
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* \{ */
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/* Draw Engine */
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void (*BKE_mesh_batch_cache_dirty_tag_cb)(Mesh *me, eMeshBatchDirtyMode mode) = nullptr;
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void (*BKE_mesh_batch_cache_free_cb)(void *batch_cache) = nullptr;
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void BKE_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
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{
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if (me->runtime->batch_cache) {
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BKE_mesh_batch_cache_dirty_tag_cb(me, mode);
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}
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}
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void BKE_mesh_batch_cache_free(void *batch_cache)
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{
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BKE_mesh_batch_cache_free_cb(batch_cache);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Runtime Validation
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* \{ */
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#ifndef NDEBUG
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bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
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{
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const bool do_verbose = true;
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const bool do_fixes = false;
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bool is_valid = true;
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bool changed = true;
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if (do_verbose) {
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printf("MESH: %s\n", me_eval->id.name + 2);
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}
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MutableSpan<float3> positions = me_eval->vert_positions_for_write();
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MutableSpan<MEdge> edges = me_eval->edges_for_write();
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MutableSpan<MPoly> polys = me_eval->polys_for_write();
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MutableSpan<MLoop> loops = me_eval->loops_for_write();
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is_valid &= BKE_mesh_validate_all_customdata(
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&me_eval->vdata,
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me_eval->totvert,
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&me_eval->edata,
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me_eval->totedge,
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&me_eval->ldata,
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me_eval->totloop,
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&me_eval->pdata,
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me_eval->totpoly,
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false, /* setting mask here isn't useful, gives false positives */
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do_verbose,
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do_fixes,
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&changed);
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is_valid &= BKE_mesh_validate_arrays(me_eval,
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reinterpret_cast<float(*)[3]>(positions.data()),
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positions.size(),
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edges.data(),
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edges.size(),
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static_cast<MFace *>(CustomData_get_layer_for_write(
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&me_eval->fdata, CD_MFACE, me_eval->totface)),
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me_eval->totface,
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loops.data(),
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loops.size(),
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polys.data(),
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polys.size(),
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me_eval->deform_verts_for_write().data(),
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do_verbose,
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do_fixes,
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&changed);
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BLI_assert(changed == false);
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return is_valid;
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}
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#endif /* NDEBUG */
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/** \} */
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