While \file doesn't need an argument, it can't have another doxy command after it.
601 lines
18 KiB
C
601 lines
18 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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* Original author: Benoit Bolsee
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*/
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/** \file
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* \ingroup ikplugin
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*/
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#include "MEM_guardedalloc.h"
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#include "BIK_api.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_armature.h"
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#include "BKE_constraint.h"
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#include "DNA_object_types.h"
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#include "DNA_action_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_armature_types.h"
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#include "IK_solver.h"
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#include "iksolver_plugin.h"
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#include <string.h> /* memcpy */
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#define USE_NONUNIFORM_SCALE
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/* ********************** THE IK SOLVER ******************* */
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/* allocates PoseTree, and links that to root bone/channel */
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/* Note: detecting the IK chain is duplicate code... in drawarmature.c and in transform_conversions.c */
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static void initialize_posetree(struct Object *UNUSED(ob), bPoseChannel *pchan_tip)
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{
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bPoseChannel *curchan, *pchan_root = NULL, *chanlist[256], **oldchan;
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PoseTree *tree;
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PoseTarget *target;
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bConstraint *con;
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bKinematicConstraint *data;
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int a, t, segcount = 0, size, newsize, *oldparent, parent;
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/* find IK constraint, and validate it */
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for (con = pchan_tip->constraints.first; con; con = con->next) {
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if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
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data = (bKinematicConstraint *)con->data;
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if (data->flag & CONSTRAINT_IK_AUTO) break;
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if (data->tar == NULL) continue;
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if (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0) continue;
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if ((con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) == 0 && (con->enforce != 0.0f)) break;
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}
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}
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if (con == NULL) return;
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/* exclude tip from chain? */
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if (!(data->flag & CONSTRAINT_IK_TIP))
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pchan_tip = pchan_tip->parent;
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/* Find the chain's root & count the segments needed */
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for (curchan = pchan_tip; curchan; curchan = curchan->parent) {
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pchan_root = curchan;
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curchan->flag |= POSE_CHAIN; // don't forget to clear this
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chanlist[segcount] = curchan;
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segcount++;
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if (segcount == data->rootbone || segcount > 255) break; // 255 is weak
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}
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if (!segcount) return;
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/* setup the chain data */
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/* we make tree-IK, unless all existing targets are in this chain */
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for (tree = pchan_root->iktree.first; tree; tree = tree->next) {
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for (target = tree->targets.first; target; target = target->next) {
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curchan = tree->pchan[target->tip];
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if (curchan->flag & POSE_CHAIN)
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curchan->flag &= ~POSE_CHAIN;
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else
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break;
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}
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if (target) break;
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}
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/* create a target */
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target = MEM_callocN(sizeof(PoseTarget), "posetarget");
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target->con = con;
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pchan_tip->flag &= ~POSE_CHAIN;
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if (tree == NULL) {
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/* make new tree */
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tree = MEM_callocN(sizeof(PoseTree), "posetree");
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tree->type = CONSTRAINT_TYPE_KINEMATIC;
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tree->iterations = data->iterations;
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tree->totchannel = segcount;
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tree->stretch = (data->flag & CONSTRAINT_IK_STRETCH);
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tree->pchan = MEM_callocN(segcount * sizeof(void *), "ik tree pchan");
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tree->parent = MEM_callocN(segcount * sizeof(int), "ik tree parent");
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for (a = 0; a < segcount; a++) {
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tree->pchan[a] = chanlist[segcount - a - 1];
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tree->parent[a] = a - 1;
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}
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target->tip = segcount - 1;
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/* AND! link the tree to the root */
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BLI_addtail(&pchan_root->iktree, tree);
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}
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else {
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tree->iterations = MAX2(data->iterations, tree->iterations);
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tree->stretch = tree->stretch && !(data->flag & CONSTRAINT_IK_STRETCH);
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/* skip common pose channels and add remaining*/
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size = MIN2(segcount, tree->totchannel);
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a = t = 0;
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while (a < size && t < tree->totchannel) {
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/* locate first matching channel */
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for (; t < tree->totchannel && tree->pchan[t] != chanlist[segcount - a - 1]; t++) ;
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if (t >= tree->totchannel)
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break;
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for (; a < size && t < tree->totchannel && tree->pchan[t] == chanlist[segcount - a - 1]; a++, t++) ;
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}
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segcount = segcount - a;
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target->tip = tree->totchannel + segcount - 1;
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if (segcount > 0) {
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for (parent = a - 1; parent < tree->totchannel; parent++)
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if (tree->pchan[parent] == chanlist[segcount - 1]->parent)
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break;
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/* shouldn't happen, but could with dependency cycles */
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if (parent == tree->totchannel)
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parent = a - 1;
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/* resize array */
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newsize = tree->totchannel + segcount;
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oldchan = tree->pchan;
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oldparent = tree->parent;
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tree->pchan = MEM_callocN(newsize * sizeof(void *), "ik tree pchan");
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tree->parent = MEM_callocN(newsize * sizeof(int), "ik tree parent");
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memcpy(tree->pchan, oldchan, sizeof(void *) * tree->totchannel);
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memcpy(tree->parent, oldparent, sizeof(int) * tree->totchannel);
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MEM_freeN(oldchan);
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MEM_freeN(oldparent);
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/* add new pose channels at the end, in reverse order */
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for (a = 0; a < segcount; a++) {
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tree->pchan[tree->totchannel + a] = chanlist[segcount - a - 1];
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tree->parent[tree->totchannel + a] = tree->totchannel + a - 1;
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}
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tree->parent[tree->totchannel] = parent;
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tree->totchannel = newsize;
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}
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/* move tree to end of list, for correct evaluation order */
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BLI_remlink(&pchan_root->iktree, tree);
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BLI_addtail(&pchan_root->iktree, tree);
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}
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/* add target to the tree */
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BLI_addtail(&tree->targets, target);
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/* mark root channel having an IK tree */
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pchan_root->flag |= POSE_IKTREE;
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}
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/* transform from bone(b) to bone(b+1), store in chan_mat */
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static void make_dmats(bPoseChannel *pchan)
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{
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if (pchan->parent) {
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float iR_parmat[4][4];
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invert_m4_m4(iR_parmat, pchan->parent->pose_mat);
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mul_m4_m4m4(pchan->chan_mat, iR_parmat, pchan->pose_mat); // delta mat
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}
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else {
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copy_m4_m4(pchan->chan_mat, pchan->pose_mat);
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}
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}
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/* applies IK matrix to pchan, IK is done separated */
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/* formula: pose_mat(b) = pose_mat(b-1) * diffmat(b-1, b) * ik_mat(b) */
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/* to make this work, the diffmats have to be precalculated! Stored in chan_mat */
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static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr = to detect if this is first bone
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{
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float vec[3], ikmat[4][4];
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copy_m4_m3(ikmat, ik_mat);
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if (pchan->parent)
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mul_m4_m4m4(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat);
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else
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copy_m4_m4(pchan->pose_mat, pchan->chan_mat);
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#ifdef USE_NONUNIFORM_SCALE
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/* apply IK mat, but as if the bones have uniform scale since the IK solver
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* is not aware of non-uniform scale */
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float scale[3];
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mat4_to_size(scale, pchan->pose_mat);
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normalize_v3_length(pchan->pose_mat[0], scale[1]);
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normalize_v3_length(pchan->pose_mat[2], scale[1]);
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#endif
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mul_m4_m4m4(pchan->pose_mat, pchan->pose_mat, ikmat);
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#ifdef USE_NONUNIFORM_SCALE
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float ik_scale[3];
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mat3_to_size(ik_scale, ik_mat);
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normalize_v3_length(pchan->pose_mat[0], scale[0] * ik_scale[0]);
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normalize_v3_length(pchan->pose_mat[2], scale[2] * ik_scale[2]);
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#endif
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/* calculate head */
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copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]);
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/* calculate tail */
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copy_v3_v3(vec, pchan->pose_mat[1]);
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mul_v3_fl(vec, pchan->bone->length);
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add_v3_v3v3(pchan->pose_tail, pchan->pose_head, vec);
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pchan->flag |= POSE_DONE;
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}
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/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
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* were executed & assigned. Now as last we do an IK pass */
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static void execute_posetree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, PoseTree *tree)
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{
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float R_parmat[3][3], identity[3][3];
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float iR_parmat[3][3];
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float R_bonemat[3][3];
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float goalrot[3][3], goalpos[3];
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float rootmat[4][4], imat[4][4];
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float goal[4][4], goalinv[4][4];
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float irest_basis[3][3], full_basis[3][3];
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float end_pose[4][4], world_pose[4][4];
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float basis[3][3], rest_basis[3][3], start[3], *ikstretch = NULL;
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float resultinf = 0.0f;
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int a, flag, hasstretch = 0, resultblend = 0;
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bPoseChannel *pchan;
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IK_Segment *seg, *parent, **iktree, *iktarget;
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IK_Solver *solver;
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PoseTarget *target;
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bKinematicConstraint *data, *poleangledata = NULL;
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Bone *bone;
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if (tree->totchannel == 0)
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return;
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iktree = MEM_mallocN(sizeof(void *) * tree->totchannel, "ik tree");
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for (a = 0; a < tree->totchannel; a++) {
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float length;
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pchan = tree->pchan[a];
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bone = pchan->bone;
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/* set DoF flag */
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flag = 0;
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if (!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP))
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flag |= IK_XDOF;
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if (!(pchan->ikflag & BONE_IK_NO_YDOF) && !(pchan->ikflag & BONE_IK_NO_YDOF_TEMP))
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flag |= IK_YDOF;
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if (!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP))
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flag |= IK_ZDOF;
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if (tree->stretch && (pchan->ikstretch > 0.0f)) {
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flag |= IK_TRANS_YDOF;
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hasstretch = 1;
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}
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seg = iktree[a] = IK_CreateSegment(flag);
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/* find parent */
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if (a == 0)
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parent = NULL;
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else
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parent = iktree[tree->parent[a]];
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IK_SetParent(seg, parent);
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/* get the matrix that transforms from prevbone into this bone */
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copy_m3_m4(R_bonemat, pchan->pose_mat);
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/* gather transformations for this IK segment */
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if (pchan->parent)
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copy_m3_m4(R_parmat, pchan->parent->pose_mat);
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else
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unit_m3(R_parmat);
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/* bone offset */
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if (pchan->parent && (a > 0))
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sub_v3_v3v3(start, pchan->pose_head, pchan->parent->pose_tail);
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else
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/* only root bone (a = 0) has no parent */
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start[0] = start[1] = start[2] = 0.0f;
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/* change length based on bone size */
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length = bone->length * len_v3(R_bonemat[1]);
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/* basis must be pure rotation */
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normalize_m3(R_bonemat);
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normalize_m3(R_parmat);
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/* compute rest basis and its inverse */
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copy_m3_m3(rest_basis, bone->bone_mat);
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transpose_m3_m3(irest_basis, bone->bone_mat);
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/* compute basis with rest_basis removed */
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invert_m3_m3(iR_parmat, R_parmat);
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mul_m3_m3m3(full_basis, iR_parmat, R_bonemat);
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mul_m3_m3m3(basis, irest_basis, full_basis);
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/* transform offset into local bone space */
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mul_m3_v3(iR_parmat, start);
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IK_SetTransform(seg, start, rest_basis, basis, length);
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if (pchan->ikflag & BONE_IK_XLIMIT)
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IK_SetLimit(seg, IK_X, pchan->limitmin[0], pchan->limitmax[0]);
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if (pchan->ikflag & BONE_IK_YLIMIT)
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IK_SetLimit(seg, IK_Y, pchan->limitmin[1], pchan->limitmax[1]);
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if (pchan->ikflag & BONE_IK_ZLIMIT)
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IK_SetLimit(seg, IK_Z, pchan->limitmin[2], pchan->limitmax[2]);
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IK_SetStiffness(seg, IK_X, pchan->stiffness[0]);
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IK_SetStiffness(seg, IK_Y, pchan->stiffness[1]);
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IK_SetStiffness(seg, IK_Z, pchan->stiffness[2]);
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if (tree->stretch && (pchan->ikstretch > 0.0f)) {
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const float ikstretch_sq = SQUARE(pchan->ikstretch);
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/* this function does its own clamping */
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IK_SetStiffness(seg, IK_TRANS_Y, 1.0f - ikstretch_sq);
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IK_SetLimit(seg, IK_TRANS_Y, IK_STRETCH_STIFF_MIN, IK_STRETCH_STIFF_MAX);
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}
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}
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solver = IK_CreateSolver(iktree[0]);
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/* set solver goals */
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/* first set the goal inverse transform, assuming the root of tree was done ok! */
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pchan = tree->pchan[0];
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if (pchan->parent) {
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/* transform goal by parent mat, so this rotation is not part of the
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* segment's basis. otherwise rotation limits do not work on the
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* local transform of the segment itself. */
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copy_m4_m4(rootmat, pchan->parent->pose_mat);
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/* However, we do not want to get (i.e. reverse) parent's scale, as it generates [#31008]
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* kind of nasty bugs... */
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normalize_m4(rootmat);
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}
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else
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unit_m4(rootmat);
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copy_v3_v3(rootmat[3], pchan->pose_head);
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mul_m4_m4m4(imat, ob->obmat, rootmat);
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invert_m4_m4(goalinv, imat);
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for (target = tree->targets.first; target; target = target->next) {
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float polepos[3];
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int poleconstrain = 0;
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data = (bKinematicConstraint *)target->con->data;
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/* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though
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* strictly speaking, it is a posechannel)
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*/
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BKE_constraint_target_matrix_get(depsgraph, scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
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/* and set and transform goal */
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mul_m4_m4m4(goal, goalinv, rootmat);
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copy_v3_v3(goalpos, goal[3]);
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copy_m3_m4(goalrot, goal);
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normalize_m3(goalrot);
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/* same for pole vector target */
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if (data->poletar) {
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BKE_constraint_target_matrix_get(depsgraph, scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
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if (data->flag & CONSTRAINT_IK_SETANGLE) {
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/* don't solve IK when we are setting the pole angle */
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break;
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}
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else {
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mul_m4_m4m4(goal, goalinv, rootmat);
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copy_v3_v3(polepos, goal[3]);
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poleconstrain = 1;
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/* for pole targets, we blend the result of the ik solver
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* instead of the target position, otherwise we can't get
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* a smooth transition */
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resultblend = 1;
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resultinf = target->con->enforce;
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if (data->flag & CONSTRAINT_IK_GETANGLE) {
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poleangledata = data;
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data->flag &= ~CONSTRAINT_IK_GETANGLE;
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}
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}
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}
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/* do we need blending? */
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if (!resultblend && target->con->enforce != 1.0f) {
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float q1[4], q2[4], q[4];
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float fac = target->con->enforce;
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float mfac = 1.0f - fac;
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pchan = tree->pchan[target->tip];
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/* end effector in world space */
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copy_m4_m4(end_pose, pchan->pose_mat);
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copy_v3_v3(end_pose[3], pchan->pose_tail);
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mul_m4_series(world_pose, goalinv, ob->obmat, end_pose);
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/* blend position */
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goalpos[0] = fac * goalpos[0] + mfac * world_pose[3][0];
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goalpos[1] = fac * goalpos[1] + mfac * world_pose[3][1];
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goalpos[2] = fac * goalpos[2] + mfac * world_pose[3][2];
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/* blend rotation */
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mat3_to_quat(q1, goalrot);
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mat4_to_quat(q2, world_pose);
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interp_qt_qtqt(q, q1, q2, mfac);
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quat_to_mat3(goalrot, q);
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}
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iktarget = iktree[target->tip];
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if ((data->flag & CONSTRAINT_IK_POS) && data->weight != 0.0f) {
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if (poleconstrain)
|
|
IK_SolverSetPoleVectorConstraint(solver, iktarget, goalpos,
|
|
polepos, data->poleangle, (poleangledata == data));
|
|
IK_SolverAddGoal(solver, iktarget, goalpos, data->weight);
|
|
}
|
|
if ((data->flag & CONSTRAINT_IK_ROT) && (data->orientweight != 0.0f))
|
|
if ((data->flag & CONSTRAINT_IK_AUTO) == 0)
|
|
IK_SolverAddGoalOrientation(solver, iktarget, goalrot,
|
|
data->orientweight);
|
|
}
|
|
|
|
/* solve */
|
|
IK_Solve(solver, 0.0f, tree->iterations);
|
|
|
|
if (poleangledata)
|
|
poleangledata->poleangle = IK_SolverGetPoleAngle(solver);
|
|
|
|
IK_FreeSolver(solver);
|
|
|
|
/* gather basis changes */
|
|
tree->basis_change = MEM_mallocN(sizeof(float[3][3]) * tree->totchannel, "ik basis change");
|
|
if (hasstretch)
|
|
ikstretch = MEM_mallocN(sizeof(float) * tree->totchannel, "ik stretch");
|
|
|
|
for (a = 0; a < tree->totchannel; a++) {
|
|
IK_GetBasisChange(iktree[a], tree->basis_change[a]);
|
|
|
|
if (hasstretch) {
|
|
/* have to compensate for scaling received from parent */
|
|
float parentstretch, stretch;
|
|
|
|
pchan = tree->pchan[a];
|
|
parentstretch = (tree->parent[a] >= 0) ? ikstretch[tree->parent[a]] : 1.0f;
|
|
|
|
if (tree->stretch && (pchan->ikstretch > 0.0f)) {
|
|
float trans[3], length;
|
|
|
|
IK_GetTranslationChange(iktree[a], trans);
|
|
length = pchan->bone->length * len_v3(pchan->pose_mat[1]);
|
|
|
|
ikstretch[a] = (length == 0.0f) ? 1.0f : (trans[1] + length) / length;
|
|
}
|
|
else
|
|
ikstretch[a] = 1.0;
|
|
|
|
stretch = (parentstretch == 0.0f) ? 1.0f : ikstretch[a] / parentstretch;
|
|
|
|
mul_v3_fl(tree->basis_change[a][0], stretch);
|
|
mul_v3_fl(tree->basis_change[a][1], stretch);
|
|
mul_v3_fl(tree->basis_change[a][2], stretch);
|
|
}
|
|
|
|
if (resultblend && resultinf != 1.0f) {
|
|
unit_m3(identity);
|
|
blend_m3_m3m3(tree->basis_change[a], identity,
|
|
tree->basis_change[a], resultinf);
|
|
}
|
|
|
|
IK_FreeSegment(iktree[a]);
|
|
}
|
|
|
|
MEM_freeN(iktree);
|
|
if (ikstretch) MEM_freeN(ikstretch);
|
|
}
|
|
|
|
static void free_posetree(PoseTree *tree)
|
|
{
|
|
BLI_freelistN(&tree->targets);
|
|
if (tree->pchan) MEM_freeN(tree->pchan);
|
|
if (tree->parent) MEM_freeN(tree->parent);
|
|
if (tree->basis_change) MEM_freeN(tree->basis_change);
|
|
MEM_freeN(tree);
|
|
}
|
|
|
|
///----------------------------------------
|
|
/// Plugin API for legacy iksolver
|
|
|
|
void iksolver_initialize_tree(struct Depsgraph *UNUSED(depsgraph), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
|
|
{
|
|
bPoseChannel *pchan;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
if (pchan->constflag & PCHAN_HAS_IK) // flag is set on editing constraints
|
|
initialize_posetree(ob, pchan); // will attach it to root!
|
|
}
|
|
ob->pose->flag &= ~POSE_WAS_REBUILT;
|
|
}
|
|
|
|
void iksolver_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
|
|
{
|
|
while (pchan_root->iktree.first) {
|
|
PoseTree *tree = pchan_root->iktree.first;
|
|
int a;
|
|
|
|
/* stop on the first tree that isn't a standard IK chain */
|
|
if (tree->type != CONSTRAINT_TYPE_KINEMATIC)
|
|
return;
|
|
|
|
/* 4. walk over the tree for regular solving */
|
|
for (a = 0; a < tree->totchannel; a++) {
|
|
if (!(tree->pchan[a]->flag & POSE_DONE)) // successive trees can set the flag
|
|
BKE_pose_where_is_bone(depsgraph, scene, ob, tree->pchan[a], ctime, 1);
|
|
/* tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is() */
|
|
tree->pchan[a]->flag |= POSE_CHAIN;
|
|
}
|
|
|
|
/* 5. execute the IK solver */
|
|
execute_posetree(depsgraph, scene, ob, tree);
|
|
|
|
/* 6. apply the differences to the channels,
|
|
* we need to calculate the original differences first */
|
|
for (a = 0; a < tree->totchannel; a++) {
|
|
make_dmats(tree->pchan[a]);
|
|
}
|
|
|
|
for (a = 0; a < tree->totchannel; a++) {
|
|
/* sets POSE_DONE */
|
|
where_is_ik_bone(tree->pchan[a], tree->basis_change[a]);
|
|
}
|
|
|
|
/* 7. and free */
|
|
BLI_remlink(&pchan_root->iktree, tree);
|
|
free_posetree(tree);
|
|
}
|
|
}
|
|
|
|
void iksolver_release_tree(struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
|
|
{
|
|
iksolver_clear_data(ob->pose);
|
|
}
|
|
|
|
void iksolver_clear_data(bPose *pose)
|
|
{
|
|
for (bPoseChannel *pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
if ((pchan->flag & POSE_IKTREE) == 0)
|
|
continue;
|
|
|
|
while (pchan->iktree.first) {
|
|
PoseTree *tree = pchan->iktree.first;
|
|
|
|
/* stop on the first tree that isn't a standard IK chain */
|
|
if (tree->type != CONSTRAINT_TYPE_KINEMATIC)
|
|
break;
|
|
|
|
BLI_remlink(&pchan->iktree, tree);
|
|
free_posetree(tree);
|
|
}
|
|
}
|
|
}
|