This code has been broken for a few years and no one noticed, it's also less useful now that we support PSD image loading ourselves which was the original motivation to have this.
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Quicktime_import.h
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 *
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2002-2003 by TNCCI Inc.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/quicktime/quicktime_import.h
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 *  \ingroup quicktime
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 */
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#ifndef __QUICKTIME_IMPORT_H__
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#define __QUICKTIME_IMPORT_H__
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#define __AIFF__
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#include "../imbuf/IMB_imbuf.h"
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#include "../imbuf/IMB_imbuf_types.h"
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#ifdef _WIN32
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#  ifndef __FIXMATH__
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#    include <FixMath.h>
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#  endif /* __FIXMATH__ */
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#endif /* _WIN32 _ */
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/* init/exit */
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void quicktime_init(void);
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void quicktime_exit(void);
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/* quicktime movie import functions */
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int		anim_is_quicktime(const char *name);
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int		startquicktime(struct anim *anim);
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void	free_anim_quicktime(struct anim *anim);
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ImBuf  *qtime_fetchibuf(struct anim *anim, int position);
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#endif  /* __QUICKTIME_IMPORT_H__ */
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