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blender-archive/source/blender/renderconverter
Ton Roosendaal e0dc311fc2 With the introduction of fixed edge arrays in Mesh, the options to render
wire frame became very limited... the information of faces (vertex colors
and UV reside there) got lost.
Solved it nicely with creating a large index table, and use bsearch() to
get quickly the matching information.

Then I noticed the render code needed fixes too for wire, no proper UV's
were calculated over the wire edge.
2005-12-13 12:41:17 +00:00
..
2004-01-05 00:06:11 +00:00
2005-08-04 16:05:28 +00:00