87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
 | 
						|
#
 | 
						|
# ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
#
 | 
						|
# This program is free software; you can redistribute it and/or
 | 
						|
# modify it under the terms of the GNU General Public License
 | 
						|
# as published by the Free Software Foundation; either version 2
 | 
						|
# of the License, or (at your option) any later version.
 | 
						|
#
 | 
						|
# This program is distributed in the hope that it will be useful,
 | 
						|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
# GNU General Public License for more details.
 | 
						|
#
 | 
						|
# You should have received a copy of the GNU General Public License
 | 
						|
# along with this program; if not, write to the Free Software Foundation,
 | 
						|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
#
 | 
						|
# The Original Code is Copyright (C) 2006, Blender Foundation
 | 
						|
# All rights reserved.
 | 
						|
#
 | 
						|
# The Original Code is: all of this file.
 | 
						|
#
 | 
						|
# Contributor(s): Nathan Letwory.
 | 
						|
#
 | 
						|
# ***** END GPL LICENSE BLOCK *****
 | 
						|
 | 
						|
Import ('env')
 | 
						|
 | 
						|
sources = env.Glob('intern/*.c')
 | 
						|
sources += env.Glob('shaders/*.c')
 | 
						|
 | 
						|
defs = env['BF_GL_DEFINITIONS']
 | 
						|
 | 
						|
incs = [
 | 
						|
    '.',
 | 
						|
    '#/intern/glew-mx',
 | 
						|
    '#/intern/guardedalloc',
 | 
						|
    env['BF_GLEW_INC'],
 | 
						|
    '#/intern/smoke/extern',
 | 
						|
    '../blenkernel',
 | 
						|
    '../blenlib',
 | 
						|
    '../bmesh',
 | 
						|
    '../imbuf',
 | 
						|
    '../include',
 | 
						|
    '../makesdna',
 | 
						|
    '../makesrna',
 | 
						|
    '../nodes',
 | 
						|
    '../nodes/intern',
 | 
						|
    ]
 | 
						|
 | 
						|
if env['WITH_BF_GAMEENGINE']:
 | 
						|
    defs.append('WITH_GAMEENGINE')
 | 
						|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
 | 
						|
    incs.append(env['BF_PTHREADS_INC'])
 | 
						|
 | 
						|
if env['WITH_BF_SMOKE']:
 | 
						|
    defs.append('WITH_SMOKE')
 | 
						|
 | 
						|
if env['WITH_BF_DDS']:
 | 
						|
    defs.append('WITH_DDS')
 | 
						|
 | 
						|
# generated data files
 | 
						|
import os
 | 
						|
sources.extend((
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_ssao_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_vert.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_hq_geo.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_dof_vert.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_depth_resolve.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_lib.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_fx_vert.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex_world.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
 | 
						|
    os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
 | 
						|
    ))
 | 
						|
 | 
						|
env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])
 |