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blender-archive/source/blender/editors/interface/interface_region_menu_popup.c
Sybren A. Stüvel f3b8792b96 Cleanup: Interface, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/interface` module.

No functional changes.
2020-07-03 14:48:37 +02:00

695 lines
19 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*
* PopUp Menu Region
*/
#include <assert.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_ghash.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "ED_screen.h"
#include "interface_intern.h"
#include "interface_regions_intern.h"
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
bool ui_but_menu_step_poll(const uiBut *but)
{
BLI_assert(but->type == UI_BTYPE_MENU);
/* currently only RNA buttons */
return ((but->menu_step_func != NULL) ||
(but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM));
}
int ui_but_menu_step(uiBut *but, int direction)
{
if (ui_but_menu_step_poll(but)) {
if (but->menu_step_func) {
return but->menu_step_func(but->block->evil_C, direction, but->poin);
}
const int curval = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
return RNA_property_enum_step(
but->block->evil_C, &but->rnapoin, but->rnaprop, curval, direction);
}
printf("%s: cannot cycle button '%s'\n", __func__, but->str);
return 0;
}
static uint ui_popup_string_hash(const char *str, const bool use_sep)
{
/* sometimes button contains hotkey, sometimes not, strip for proper compare */
int hash;
const char *delimit = use_sep ? strrchr(str, UI_SEP_CHAR) : NULL;
if (delimit) {
hash = BLI_ghashutil_strhash_n(str, delimit - str);
}
else {
hash = BLI_ghashutil_strhash(str);
}
return hash;
}
uint ui_popup_menu_hash(const char *str)
{
return BLI_ghashutil_strhash(str);
}
/* but == NULL read, otherwise set */
static uiBut *ui_popup_menu_memory__internal(uiBlock *block, uiBut *but)
{
static uint mem[256];
static bool first = true;
const uint hash = block->puphash;
const uint hash_mod = hash & 255;
if (first) {
/* init */
memset(mem, -1, sizeof(mem));
first = 0;
}
if (but) {
/* set */
mem[hash_mod] = ui_popup_string_hash(but->str, but->flag & UI_BUT_HAS_SEP_CHAR);
return NULL;
}
/* get */
for (but = block->buttons.first; but; but = but->next) {
if (mem[hash_mod] == ui_popup_string_hash(but->str, but->flag & UI_BUT_HAS_SEP_CHAR)) {
return but;
}
}
return NULL;
}
uiBut *ui_popup_menu_memory_get(uiBlock *block)
{
return ui_popup_menu_memory__internal(block, NULL);
}
void ui_popup_menu_memory_set(uiBlock *block, uiBut *but)
{
ui_popup_menu_memory__internal(block, but);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu with Callback or String
* \{ */
struct uiPopupMenu {
uiBlock *block;
uiLayout *layout;
uiBut *but;
ARegion *butregion;
int mx, my;
bool popup, slideout;
uiMenuCreateFunc menu_func;
void *menu_arg;
};
static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiBlock *block;
uiPopupMenu *pup = arg_pup;
int minwidth, width, height;
char direction;
bool flip;
if (pup->menu_func) {
pup->block->handle = handle;
pup->menu_func(C, pup->layout, pup->menu_arg);
pup->block->handle = NULL;
}
/* Find block minimum width. */
if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
/* Use the minimum width from the layout if it's set. */
minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
}
else if (pup->but) {
/* minimum width to enforece */
if (pup->but->drawstr[0]) {
minwidth = BLI_rctf_size_x(&pup->but->rect);
}
else {
/* For buttons with no text, use the minimum (typically icon only). */
minwidth = UI_MENU_WIDTH_MIN;
}
}
else {
minwidth = UI_MENU_WIDTH_MIN;
}
/* Find block direction. */
if (pup->but) {
if (pup->block->direction != 0) {
/* allow overriding the direction from menu_func */
direction = pup->block->direction;
}
else {
direction = UI_DIR_DOWN;
}
}
else {
direction = UI_DIR_DOWN;
}
flip = (direction == UI_DIR_DOWN);
block = pup->block;
/* in some cases we create the block before the region,
* so we set it delayed here if necessary */
if (BLI_findindex(&handle->region->uiblocks, block) == -1) {
UI_block_region_set(block, handle->region);
}
block->direction = direction;
UI_block_layout_resolve(block, &width, &height);
UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
if (pup->popup) {
uiBut *bt;
int offset[2];
uiBut *but_activate = NULL;
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
UI_block_direction_set(block, direction);
/* offset the mouse position, possibly based on earlier selection */
if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
/* position mouse on last clicked item, at 0.8*width of the
* button, so it doesn't overlap the text too much, also note
* the offset is negative because we are inverse moving the
* block to be under the mouse */
offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
if (ui_but_is_editable(bt)) {
but_activate = bt;
}
}
else {
/* position mouse at 0.8*width of the button and below the tile
* on the first item */
offset[0] = 0;
for (bt = block->buttons.first; bt; bt = bt->next) {
offset[0] = min_ii(offset[0], -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect)));
}
offset[1] = 2.1 * UI_UNIT_Y;
for (bt = block->buttons.first; bt; bt = bt->next) {
if (ui_but_is_editable(bt)) {
but_activate = bt;
break;
}
}
}
/* in rare cases this is needed since moving the popup
* to be within the window bounds may move it away from the mouse,
* This ensures we set an item to be active. */
if (but_activate) {
ui_but_activate_over(C, handle->region, but_activate);
}
block->minbounds = minwidth;
UI_block_bounds_set_menu(block, 1, offset);
}
else {
/* for a header menu we set the direction automatic */
if (!pup->slideout && flip) {
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
if (area && region) {
if (ELEM(region->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
if (RGN_ALIGN_ENUM_FROM_MASK(ED_area_header_alignment(area)) == RGN_ALIGN_BOTTOM) {
UI_block_direction_set(block, UI_DIR_UP);
UI_block_order_flip(block);
}
}
if (region->regiontype == RGN_TYPE_FOOTER) {
if (RGN_ALIGN_ENUM_FROM_MASK(ED_area_footer_alignment(area)) == RGN_ALIGN_BOTTOM) {
UI_block_direction_set(block, UI_DIR_UP);
UI_block_order_flip(block);
}
}
}
}
block->minbounds = minwidth;
UI_block_bounds_set_text(block, 3.0f * UI_UNIT_X);
}
/* if menu slides out of other menu, override direction */
if (pup->slideout) {
UI_block_direction_set(block, UI_DIR_RIGHT);
}
return pup->block;
}
uiPopupBlockHandle *ui_popup_menu_create(
bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
{
wmWindow *window = CTX_wm_window(C);
const uiStyle *style = UI_style_get_dpi();
uiPopupBlockHandle *handle;
uiPopupMenu *pup;
pup = MEM_callocN(sizeof(uiPopupMenu), __func__);
pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS_PULLDOWN);
pup->block->flag |= UI_BLOCK_NUMSELECT; /* default menus to numselect */
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
pup->slideout = but ? ui_block_is_menu(but->block) : false;
pup->but = but;
uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
if (!but) {
/* no button to start from, means we are a popup */
pup->mx = window->eventstate->x;
pup->my = window->eventstate->y;
pup->popup = true;
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
/* some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
* items are always close to the mouse cursor */
else {
#if 0
/* if this is an rna button then we can assume its an enum
* flipping enums is generally not good since the order can be
* important [#28786] */
if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) {
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
#endif
if (but->context) {
uiLayoutContextCopy(pup->layout, but->context);
}
}
/* menu is created from a callback */
pup->menu_func = menu_func;
pup->menu_arg = arg;
handle = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPUP, pup, NULL);
if (!but) {
handle->popup = true;
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(window);
}
MEM_freeN(pup);
return handle;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
/**
* Only return handler, and set optional title.
* \param block_name: Assigned to uiBlock.name (useful info for debugging).
*/
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
const char *title,
const char *block_name,
int icon)
{
const uiStyle *style = UI_style_get_dpi();
uiPopupMenu *pup = MEM_callocN(sizeof(uiPopupMenu), "popup menu");
uiBut *but;
pup->block = UI_block_begin(C, NULL, block_name, UI_EMBOSS_PULLDOWN);
pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
pup->block->puphash = ui_popup_menu_hash(title);
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
/* note, this intentionally differs from the menu & submenu default because many operators
* use popups like this to select one of their options -
* where having invoke doesn't make sense */
uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* create title button */
if (title[0]) {
char titlestr[256];
if (icon) {
BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
uiDefIconTextBut(pup->block,
UI_BTYPE_LABEL,
0,
icon,
titlestr,
0,
0,
200,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0,
0,
"");
}
else {
but = uiDefBut(
pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
but->drawflag = UI_BUT_TEXT_LEFT;
}
uiItemS(pup->layout);
}
return pup;
}
uiPopupMenu *UI_popup_menu_begin(bContext *C, const char *title, int icon)
{
return UI_popup_menu_begin_ex(C, title, __func__, icon);
}
/**
* Setting the button makes the popup open from the button instead of the cursor.
*/
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but)
{
pup->but = but;
pup->butregion = butregion;
}
/* set the whole structure to work */
void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
{
wmWindow *window = CTX_wm_window(C);
uiPopupBlockHandle *menu;
uiBut *but = NULL;
ARegion *butregion = NULL;
pup->popup = true;
pup->mx = window->eventstate->x;
pup->my = window->eventstate->y;
if (pup->but) {
but = pup->but;
butregion = pup->butregion;
}
menu = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPUP, pup, NULL);
menu->popup = true;
UI_popup_handlers_add(C, &window->modalhandlers, menu, 0);
WM_event_add_mousemove(window);
MEM_freeN(pup);
}
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
{
if (!UI_block_is_empty_ex(pup->block, true)) {
UI_popup_menu_end(C, pup);
return true;
}
UI_block_layout_resolve(pup->block, NULL, NULL);
MEM_freeN(pup->block->handle);
UI_block_free(C, pup->block);
MEM_freeN(pup);
return false;
}
uiLayout *UI_popup_menu_layout(uiPopupMenu *pup)
{
return pup->layout;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Standard Popup Menus
* \{ */
void UI_popup_menu_reports(bContext *C, ReportList *reports)
{
Report *report;
uiPopupMenu *pup = NULL;
uiLayout *layout;
if (!CTX_wm_window(C)) {
return;
}
for (report = reports->list.first; report; report = report->next) {
int icon;
const char *msg, *msg_next;
if (report->type < reports->printlevel) {
continue;
}
if (pup == NULL) {
char title[UI_MAX_DRAW_STR];
BLI_snprintf(title, sizeof(title), "%s: %s", IFACE_("Report"), report->typestr);
/* popup_menu stuff does just what we need (but pass meaningful block name) */
pup = UI_popup_menu_begin_ex(C, title, __func__, ICON_NONE);
layout = UI_popup_menu_layout(pup);
}
else {
uiItemS(layout);
}
/* split each newline into a label */
msg = report->message;
icon = UI_icon_from_report_type(report->type);
do {
char buf[UI_MAX_DRAW_STR];
msg_next = strchr(msg, '\n');
if (msg_next) {
msg_next++;
BLI_strncpy(buf, msg, MIN2(sizeof(buf), msg_next - msg));
msg = buf;
}
uiItemL(layout, msg, icon);
icon = ICON_NONE;
} while ((msg = msg_next) && *msg);
}
if (pup) {
UI_popup_menu_end(C, pup);
}
}
int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
{
uiPopupMenu *pup;
uiLayout *layout;
MenuType *mt = WM_menutype_find(idname, true);
if (mt == NULL) {
BKE_reportf(reports, RPT_ERROR, "Menu \"%s\" not found", idname);
return OPERATOR_CANCELLED;
}
if (WM_menutype_poll(C, mt) == false) {
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
pup = UI_popup_menu_begin(C, IFACE_(mt->label), ICON_NONE);
layout = UI_popup_menu_layout(pup);
UI_menutype_draw(C, mt, layout);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Block API
* \{ */
void UI_popup_block_invoke_ex(
bContext *C, uiBlockCreateFunc func, void *arg, void (*arg_free)(void *arg), bool can_refresh)
{
wmWindow *window = CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(C, NULL, NULL, func, NULL, arg, arg_free);
handle->popup = true;
/* It can be useful to disable refresh (even though it will work)
* as this exists text fields which can be disruptive if refresh isn't needed. */
handle->can_refresh = can_refresh;
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
UI_block_active_only_flagged_buttons(C, handle->region, handle->region->uiblocks.first);
WM_event_add_mousemove(window);
}
void UI_popup_block_invoke(bContext *C,
uiBlockCreateFunc func,
void *arg,
void (*arg_free)(void *arg))
{
UI_popup_block_invoke_ex(C, func, arg, arg_free, true);
}
void UI_popup_block_ex(bContext *C,
uiBlockCreateFunc func,
uiBlockHandleFunc popup_func,
uiBlockCancelFunc cancel_func,
void *arg,
wmOperator *op)
{
wmWindow *window = CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(C, NULL, NULL, func, NULL, arg, NULL);
handle->popup = true;
handle->retvalue = 1;
handle->can_refresh = true;
handle->popup_op = op;
handle->popup_arg = arg;
handle->popup_func = popup_func;
handle->cancel_func = cancel_func;
// handle->opcontext = opcontext;
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
UI_block_active_only_flagged_buttons(C, handle->region, handle->region->uiblocks.first);
WM_event_add_mousemove(window);
}
#if 0 /* UNUSED */
void uiPupBlockOperator(bContext *C, uiBlockCreateFunc func, wmOperator *op, int opcontext)
{
wmWindow *window = CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(C, NULL, NULL, func, NULL, op, NULL);
handle->popup = 1;
handle->retvalue = 1;
handle->can_refresh = true;
handle->popup_arg = op;
handle->popup_func = operator_cb;
handle->cancel_func = confirm_cancel_operator;
handle->opcontext = opcontext;
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(C);
}
#endif
void UI_popup_block_close(bContext *C, wmWindow *win, uiBlock *block)
{
/* if loading new .blend while popup is open, window will be NULL */
if (block->handle) {
if (win) {
const bScreen *screen = WM_window_get_active_screen(win);
UI_popup_handlers_remove(&win->modalhandlers, block->handle);
ui_popup_block_free(C, block->handle);
/* In the case we have nested popups,
* closing one may need to redraw another, see: T48874 */
LISTBASE_FOREACH (ARegion *, region, &screen->regionbase) {
ED_region_tag_refresh_ui(region);
}
}
}
}
bool UI_popup_block_name_exists(const bScreen *screen, const char *name)
{
LISTBASE_FOREACH (const ARegion *, region, &screen->regionbase) {
LISTBASE_FOREACH (const uiBlock *, block, &region->uiblocks) {
if (STREQ(block->name, name)) {
return true;
}
}
}
return false;
}
/** \} */