2723 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2723 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2004 Blender Foundation.
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 * All rights reserved.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/depsgraph.c
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 *  \ingroup bke
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 */
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_winstuff.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "DNA_anim_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_effect.h"
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#include "BKE_fcurve.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_mball.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "depsgraph_private.h"
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/* Queue and stack operations for dag traversal 
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 *
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 * the queue store a list of freenodes to avoid successives alloc/dealloc
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 */
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DagNodeQueue * queue_create (int slots) 
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{
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	DagNodeQueue * queue;
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	DagNodeQueueElem * elem;
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	int i;
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	queue = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
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	queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
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	queue->count = 0;
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	queue->maxlevel = 0;
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	queue->first = queue->last = NULL;
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	elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem3");
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	elem->node = NULL;
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	elem->next = NULL;
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	queue->freenodes->first = queue->freenodes->last = elem;
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	for (i = 1; i <slots;i++) {
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		elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem4");
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		elem->node = NULL;
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		elem->next = NULL;
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		queue->freenodes->last->next = elem;
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		queue->freenodes->last = elem;
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	}
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	queue->freenodes->count = slots;
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	return queue;
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}
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void queue_raz(DagNodeQueue *queue)
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{
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	DagNodeQueueElem * elem;
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	elem = queue->first;
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	if (queue->freenodes->last)
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		queue->freenodes->last->next = elem;
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	else
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		queue->freenodes->first = queue->freenodes->last = elem;
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	elem->node = NULL;
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	queue->freenodes->count++;
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	while (elem->next) {
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		elem = elem->next;
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		elem->node = NULL;
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		queue->freenodes->count++;
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	}
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	queue->freenodes->last = elem;
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	queue->count = 0;
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}
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void queue_delete(DagNodeQueue *queue)
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{
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	DagNodeQueueElem * elem;
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	DagNodeQueueElem * temp;
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	elem = queue->first;
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	while (elem) {
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		temp = elem;
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		elem = elem->next;
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		MEM_freeN(temp);
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	}
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	elem = queue->freenodes->first;
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	while (elem) {
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		temp = elem;
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		elem = elem->next;
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		MEM_freeN(temp);
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	}
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	MEM_freeN(queue->freenodes);			
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	MEM_freeN(queue);			
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}
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/* insert in queue, remove in front */
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void push_queue(DagNodeQueue *queue, DagNode *node)
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{
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	DagNodeQueueElem * elem;
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	int i;
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	if (node == NULL) {
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		fprintf(stderr,"pushing null node \n");
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		return;
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	}
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	/*fprintf(stderr,"BFS push : %s %d\n",((ID *) node->ob)->name, queue->count);*/
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	elem = queue->freenodes->first;
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	if (elem != NULL) {
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		queue->freenodes->first = elem->next;
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		if ( queue->freenodes->last == elem) {
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			queue->freenodes->last = NULL;
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			queue->freenodes->first = NULL;
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		}
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		queue->freenodes->count--;
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	} else { /* alllocating more */		
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		elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
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		elem->node = NULL;
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		elem->next = NULL;
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		queue->freenodes->first = queue->freenodes->last = elem;
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		for (i = 1; i <DAGQUEUEALLOC;i++) {
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			elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
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			elem->node = NULL;
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			elem->next = NULL;
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			queue->freenodes->last->next = elem;
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			queue->freenodes->last = elem;
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		}
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		queue->freenodes->count = DAGQUEUEALLOC;
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		elem = queue->freenodes->first;	
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		queue->freenodes->first = elem->next;	
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	}
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	elem->next = NULL;
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	elem->node = node;
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	if (queue->last != NULL)
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		queue->last->next = elem;
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	queue->last = elem;
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	if (queue->first == NULL) {
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		queue->first = elem;
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	}
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	queue->count++;
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}
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/* insert in front, remove in front */
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void push_stack(DagNodeQueue *queue, DagNode *node)
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{
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	DagNodeQueueElem * elem;
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	int i;
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	elem = queue->freenodes->first;	
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	if (elem != NULL) {
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		queue->freenodes->first = elem->next;
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		if ( queue->freenodes->last == elem) {
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			queue->freenodes->last = NULL;
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			queue->freenodes->first = NULL;
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		}
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		queue->freenodes->count--;
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	} else { /* alllocating more */
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		elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
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		elem->node = NULL;
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		elem->next = NULL;
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		queue->freenodes->first = queue->freenodes->last = elem;
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		for (i = 1; i <DAGQUEUEALLOC;i++) {
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			elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
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			elem->node = NULL;
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			elem->next = NULL;
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			queue->freenodes->last->next = elem;
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			queue->freenodes->last = elem;
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		}
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		queue->freenodes->count = DAGQUEUEALLOC;
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		elem = queue->freenodes->first;	
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		queue->freenodes->first = elem->next;	
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	}
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	elem->next = queue->first;
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	elem->node = node;
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	queue->first = elem;
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	if (queue->last == NULL)
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		queue->last = elem;
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	queue->count++;
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}
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DagNode * pop_queue(DagNodeQueue *queue)
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{
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	DagNodeQueueElem * elem;
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	DagNode *node;
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	elem = queue->first;
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	if (elem) {
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		queue->first = elem->next;
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		if (queue->last == elem) {
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			queue->last=NULL;
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			queue->first=NULL;
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		}
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		queue->count--;
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		if (queue->freenodes->last)
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			queue->freenodes->last->next=elem;
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		queue->freenodes->last=elem;
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		if (queue->freenodes->first == NULL)
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			queue->freenodes->first=elem;
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		node = elem->node;
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		elem->node = NULL;
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		elem->next = NULL;
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		queue->freenodes->count++;
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		return node;
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	} else {
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		fprintf(stderr,"return null \n");
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		return NULL;
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	}
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}
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void	*pop_ob_queue(struct DagNodeQueue *queue) {
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	return(pop_queue(queue)->ob);
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}
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DagNode * get_top_node_queue(DagNodeQueue *queue) 
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{
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	return queue->first->node;
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}
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int		queue_count(struct DagNodeQueue *queue){
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	return queue->count;
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}
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DagForest *dag_init(void)
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{
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	DagForest *forest;
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	/* use callocN to init all zero */
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	forest = MEM_callocN(sizeof(DagForest),"DAG root");
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	return forest;
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}
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/* isdata = object data... */
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// XXX this needs to be extended to be more flexible (so that not only objects are evaluated via depsgraph)...
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static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node, int isdata)
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{
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	FCurve *fcu;
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	DagNode *node1;
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	for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
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		ChannelDriver *driver= fcu->driver;
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		DriverVar *dvar;
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		/* loop over variables to get the target relationships */
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		for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
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			/* only used targets */
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			DRIVER_TARGETS_USED_LOOPER(dvar) 
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			{
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				if (dtar->id) {
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					// FIXME: other data types need to be added here so that they can work!
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					if (GS(dtar->id->name)==ID_OB) {
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						Object *ob= (Object *)dtar->id;
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						/* normal channel-drives-channel */
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						node1 = dag_get_node(dag, dtar->id);
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						|
						
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						/* check if bone... */
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						if ((ob->type==OB_ARMATURE) && 
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							( ((dtar->rna_path) && strstr(dtar->rna_path, "pose.bones[")) || 
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							  ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) )) 
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						{
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							dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
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						}
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						/* check if ob data */
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						else if (dtar->rna_path && strstr(dtar->rna_path, "data."))
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							dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
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						/* normal */
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						else
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							dag_add_relation(dag, node1, node, isdata?DAG_RL_OB_DATA:DAG_RL_OB_OB, "Driver");
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					}
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				}
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			}
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			DRIVER_TARGETS_LOOPER_END
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		}
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	}
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}
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static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node)
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{
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	Base *base;
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						|
	DagNode *node2;
 | 
						|
 | 
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	// would be nice to have a list of colliders here
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	// so for now walk all objects in scene check 'same layer rule'
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	for(base = scene->base.first; base; base= base->next) {
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		if((base->lay & ob->lay) && base->object->pd) {
 | 
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			Object *ob1= base->object;
 | 
						|
			if((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob))  {
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				node2 = dag_get_node(dag, ob1);					
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				dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Field Collision");
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, Object *ob, int mask)
 | 
						|
{
 | 
						|
	bConstraint *con;
 | 
						|
	DagNode * node;
 | 
						|
	DagNode * node2;
 | 
						|
	DagNode * node3;
 | 
						|
	Key *key;
 | 
						|
	ParticleSystem *psys;
 | 
						|
	int addtoroot= 1;
 | 
						|
	
 | 
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	node = dag_get_node(dag, ob);
 | 
						|
	
 | 
						|
	if ((ob->data) && (mask&DAG_RL_DATA)) {
 | 
						|
		node2 = dag_get_node(dag,ob->data);
 | 
						|
		dag_add_relation(dag,node,node2,DAG_RL_DATA, "Object-Data Relation");
 | 
						|
		node2->first_ancestor = ob;
 | 
						|
		node2->ancestor_count += 1;
 | 
						|
	}
 | 
						|
 | 
						|
	/* also build a custom data mask for dependencies that need certain layers */
 | 
						|
	node->customdata_mask= 0;
 | 
						|
	
 | 
						|
	if (ob->type == OB_ARMATURE) {
 | 
						|
		if (ob->pose){
 | 
						|
			bPoseChannel *pchan;
 | 
						|
			bConstraint *con;
 | 
						|
			
 | 
						|
			for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
 | 
						|
				for (con = pchan->constraints.first; con; con=con->next) {
 | 
						|
					bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
					ListBase targets = {NULL, NULL};
 | 
						|
					bConstraintTarget *ct;
 | 
						|
					
 | 
						|
					if (cti && cti->get_constraint_targets) {
 | 
						|
						cti->get_constraint_targets(con, &targets);
 | 
						|
						
 | 
						|
						for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
							if (ct->tar && ct->tar != ob) {
 | 
						|
								// fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name);
 | 
						|
								node3 = dag_get_node(dag, ct->tar);
 | 
						|
								
 | 
						|
								if (ct->subtarget[0])
 | 
						|
									dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
 | 
						|
								else if(ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK)) 	
 | 
						|
									dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
 | 
						|
								else
 | 
						|
									dag_add_relation(dag,node3,node, DAG_RL_OB_DATA, cti->name);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						
 | 
						|
						if (cti->flush_constraint_targets)
 | 
						|
							cti->flush_constraint_targets(con, &targets, 1);
 | 
						|
					}
 | 
						|
					
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* driver dependencies, nla modifiers */
 | 
						|
#if 0 // XXX old animation system
 | 
						|
	if(ob->nlastrips.first) {
 | 
						|
		bActionStrip *strip;
 | 
						|
		bActionChannel *chan;
 | 
						|
		for(strip= ob->nlastrips.first; strip; strip= strip->next) {
 | 
						|
			if(strip->modifiers.first) {
 | 
						|
				bActionModifier *amod;
 | 
						|
				for(amod= strip->modifiers.first; amod; amod= amod->next) {
 | 
						|
					if(amod->ob) {
 | 
						|
						node2 = dag_get_node(dag, amod->ob);
 | 
						|
						dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "NLA Strip Modifier");
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif // XXX old animation system
 | 
						|
	if (ob->adt)
 | 
						|
		dag_add_driver_relation(ob->adt, dag, node, (ob->type == OB_ARMATURE)); // XXX isdata arg here doesn't give an accurate picture of situation
 | 
						|
		
 | 
						|
	key= ob_get_key(ob);
 | 
						|
	if (key && key->adt)
 | 
						|
		dag_add_driver_relation(key->adt, dag, node, 1);
 | 
						|
 | 
						|
	if (ob->modifiers.first) {
 | 
						|
		ModifierData *md;
 | 
						|
		
 | 
						|
		for(md=ob->modifiers.first; md; md=md->next) {
 | 
						|
			ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
			
 | 
						|
			if (mti->updateDepgraph) mti->updateDepgraph(md, dag, scene, ob, node);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (ob->parent) {
 | 
						|
		node2 = dag_get_node(dag,ob->parent);
 | 
						|
		
 | 
						|
		switch(ob->partype) {
 | 
						|
			case PARSKEL:
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
 | 
						|
				break;
 | 
						|
			case PARVERT1: case PARVERT3:
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
 | 
						|
				node2->customdata_mask |= CD_MASK_ORIGINDEX;
 | 
						|
				break;
 | 
						|
			case PARBONE:
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
 | 
						|
				break;
 | 
						|
			default:
 | 
						|
				if(ob->parent->type==OB_LATTICE) 
 | 
						|
					dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Lattice Parent");
 | 
						|
				else if(ob->parent->type==OB_CURVE) {
 | 
						|
					Curve *cu= ob->parent->data;
 | 
						|
					if(cu->flag & CU_PATH) 
 | 
						|
						dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Curve Parent");
 | 
						|
					else
 | 
						|
						dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
 | 
						|
				}
 | 
						|
				else
 | 
						|
					dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Parent");
 | 
						|
		}
 | 
						|
		/* exception case: parent is duplivert */
 | 
						|
		if(ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
 | 
						|
			dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Duplivert");
 | 
						|
		}
 | 
						|
		
 | 
						|
		addtoroot = 0;
 | 
						|
	}
 | 
						|
	if (ob->proxy) {
 | 
						|
		node2 = dag_get_node(dag, ob->proxy);
 | 
						|
		dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Proxy");
 | 
						|
		/* inverted relation, so addtoroot shouldn't be set to zero */
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (ob->transflag & OB_DUPLI) {
 | 
						|
		if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
 | 
						|
			GroupObject *go;
 | 
						|
			for(go= ob->dup_group->gobject.first; go; go= go->next) {
 | 
						|
				if(go->ob) {
 | 
						|
					node2 = dag_get_node(dag, go->ob);
 | 
						|
					/* node2 changes node1, this keeps animations updated in groups?? not logical? */
 | 
						|
					dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Dupligroup");
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* softbody collision  */
 | 
						|
	if ((ob->type==OB_MESH) || (ob->type==OB_CURVE) || (ob->type==OB_LATTICE)) {
 | 
						|
		if(modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
 | 
						|
			dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* object data drivers */
 | 
						|
	if (ob->data) {
 | 
						|
		AnimData *adt= BKE_animdata_from_id((ID *)ob->data);
 | 
						|
		if (adt)
 | 
						|
			dag_add_driver_relation(adt, dag, node, 1);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* object type/data relationships */
 | 
						|
	switch (ob->type) {
 | 
						|
		case OB_CAMERA:
 | 
						|
		{
 | 
						|
			Camera *cam = (Camera *)ob->data;
 | 
						|
			
 | 
						|
			if (cam->dof_ob) {
 | 
						|
				node2 = dag_get_node(dag, cam->dof_ob);
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Camera DoF");
 | 
						|
			}
 | 
						|
		}
 | 
						|
			break;
 | 
						|
		case OB_MBALL: 
 | 
						|
		{
 | 
						|
			Object *mom= find_basis_mball(scene, ob);
 | 
						|
			
 | 
						|
			if(mom!=ob) {
 | 
						|
				node2 = dag_get_node(dag, mom);
 | 
						|
				dag_add_relation(dag,node,node2,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Metaball");  // mom depends on children!
 | 
						|
			}
 | 
						|
		}
 | 
						|
			break;
 | 
						|
		case OB_CURVE:
 | 
						|
		{
 | 
						|
			Curve *cu= ob->data;
 | 
						|
			
 | 
						|
			if(cu->bevobj) {
 | 
						|
				node2 = dag_get_node(dag, cu->bevobj);
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Bevel");
 | 
						|
			}
 | 
						|
			if(cu->taperobj) {
 | 
						|
				node2 = dag_get_node(dag, cu->taperobj);
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Taper");
 | 
						|
			}
 | 
						|
		}
 | 
						|
			break;
 | 
						|
		case OB_FONT: 
 | 
						|
		{
 | 
						|
			Curve *cu= ob->data;
 | 
						|
			
 | 
						|
			if(cu->textoncurve) {
 | 
						|
				node2 = dag_get_node(dag, cu->textoncurve);
 | 
						|
				dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Texture On Curve");
 | 
						|
			}
 | 
						|
		}
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* particles */
 | 
						|
	psys= ob->particlesystem.first;
 | 
						|
	if(psys) {
 | 
						|
		GroupObject *go;
 | 
						|
 | 
						|
		for(; psys; psys=psys->next) {
 | 
						|
			BoidRule *rule = NULL;
 | 
						|
			BoidState *state = NULL;
 | 
						|
			ParticleSettings *part= psys->part;
 | 
						|
			ListBase *effectors = NULL;
 | 
						|
			EffectorCache *eff;
 | 
						|
 | 
						|
			dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
 | 
						|
 | 
						|
			if(!psys_check_enabled(ob, psys))
 | 
						|
				continue;
 | 
						|
 | 
						|
			if(ELEM(part->phystype,PART_PHYS_KEYED,PART_PHYS_BOIDS)) {
 | 
						|
				ParticleTarget *pt = psys->targets.first;
 | 
						|
 | 
						|
				for(; pt; pt=pt->next) {
 | 
						|
					if(pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys-1)) {
 | 
						|
						node2 = dag_get_node(dag, pt->ob);
 | 
						|
						dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Targets");
 | 
						|
					}
 | 
						|
			   }
 | 
						|
			}
 | 
						|
 | 
						|
			if(part->ren_as == PART_DRAW_OB && part->dup_ob) {
 | 
						|
				node2 = dag_get_node(dag, part->dup_ob);
 | 
						|
				dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualisation");
 | 
						|
				if(part->dup_ob->type == OB_MBALL)
 | 
						|
					dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualisation");
 | 
						|
			}
 | 
						|
 | 
						|
			if(part->ren_as == PART_DRAW_GR && part->dup_group) {
 | 
						|
				for(go=part->dup_group->gobject.first; go; go=go->next) {
 | 
						|
					node2 = dag_get_node(dag, go->ob);
 | 
						|
					dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
 | 
						|
 | 
						|
			if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
 | 
						|
				if(eff->psys) {
 | 
						|
					node2 = dag_get_node(dag, eff->ob);
 | 
						|
					dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			pdEndEffectors(&effectors);
 | 
						|
 | 
						|
			if(part->boids) {
 | 
						|
				for(state = part->boids->states.first; state; state=state->next) {
 | 
						|
					for(rule = state->rules.first; rule; rule=rule->next) {
 | 
						|
						Object *ruleob = NULL;
 | 
						|
						if(rule->type==eBoidRuleType_Avoid)
 | 
						|
							ruleob = ((BoidRuleGoalAvoid*)rule)->ob;
 | 
						|
						else if(rule->type==eBoidRuleType_FollowLeader)
 | 
						|
							ruleob = ((BoidRuleFollowLeader*)rule)->ob;
 | 
						|
 | 
						|
						if(ruleob) {
 | 
						|
							node2 = dag_get_node(dag, ruleob);
 | 
						|
							dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* object constraints */
 | 
						|
	for (con = ob->constraints.first; con; con=con->next) {
 | 
						|
		bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
		ListBase targets = {NULL, NULL};
 | 
						|
		bConstraintTarget *ct;
 | 
						|
		
 | 
						|
		if (cti && cti->get_constraint_targets) {
 | 
						|
			cti->get_constraint_targets(con, &targets);
 | 
						|
			
 | 
						|
			for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
				Object *obt;
 | 
						|
				
 | 
						|
				if (ct->tar)
 | 
						|
					obt= ct->tar;
 | 
						|
				else
 | 
						|
					continue;
 | 
						|
				
 | 
						|
				node2 = dag_get_node(dag, obt);
 | 
						|
				if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
 | 
						|
					dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
 | 
						|
				else {
 | 
						|
					if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
 | 
						|
						dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
 | 
						|
						if (obt->type == OB_MESH)
 | 
						|
							node2->customdata_mask |= CD_MASK_MDEFORMVERT;
 | 
						|
					}
 | 
						|
					else
 | 
						|
						dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name);
 | 
						|
				}
 | 
						|
				addtoroot = 0;
 | 
						|
			}
 | 
						|
			
 | 
						|
			if (cti->flush_constraint_targets)
 | 
						|
				cti->flush_constraint_targets(con, &targets, 1);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (addtoroot == 1 )
 | 
						|
		dag_add_relation(dag,scenenode,node,DAG_RL_SCENE, "Scene Relation");
 | 
						|
}
 | 
						|
 | 
						|
struct DagForest *build_dag(Main *bmain, Scene *sce, short mask) 
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
	Group *group;
 | 
						|
	GroupObject *go;
 | 
						|
	DagNode *node;
 | 
						|
	DagNode *scenenode;
 | 
						|
	DagForest *dag;
 | 
						|
	DagAdjList *itA;
 | 
						|
 | 
						|
	dag = sce->theDag;
 | 
						|
	sce->dagisvalid=1;
 | 
						|
	if ( dag)
 | 
						|
		free_forest( dag ); 
 | 
						|
	else {
 | 
						|
		dag = dag_init();
 | 
						|
		sce->theDag = dag;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* add base node for scene. scene is always the first node in DAG */
 | 
						|
	scenenode = dag_add_node(dag, sce);	
 | 
						|
	
 | 
						|
	/* add current scene objects */
 | 
						|
	for(base = sce->base.first; base; base= base->next) {
 | 
						|
		ob= base->object;
 | 
						|
		
 | 
						|
		build_dag_object(dag, scenenode, sce, ob, mask);
 | 
						|
		if(ob->proxy)
 | 
						|
			build_dag_object(dag, scenenode, sce, ob->proxy, mask);
 | 
						|
		
 | 
						|
		/* handled in next loop */
 | 
						|
		if(ob->dup_group) 
 | 
						|
			ob->dup_group->id.flag |= LIB_DOIT;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* add groups used in current scene objects */
 | 
						|
	for(group= bmain->group.first; group; group= group->id.next) {
 | 
						|
		if(group->id.flag & LIB_DOIT) {
 | 
						|
			for(go= group->gobject.first; go; go= go->next) {
 | 
						|
				build_dag_object(dag, scenenode, sce, go->ob, mask);
 | 
						|
			}
 | 
						|
			group->id.flag &= ~LIB_DOIT;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Now all relations were built, but we need to solve 1 exceptional case;
 | 
						|
	   When objects have multiple "parents" (for example parent + constraint working on same object)
 | 
						|
	   the relation type has to be synced. One of the parents can change, and should give same event to child */
 | 
						|
	
 | 
						|
	/* nodes were callocced, so we can use node->color for temporal storage */
 | 
						|
	for(node = sce->theDag->DagNode.first; node; node= node->next) {
 | 
						|
		if(node->type==ID_OB) {
 | 
						|
			for(itA = node->child; itA; itA= itA->next) {
 | 
						|
				if(itA->node->type==ID_OB) {
 | 
						|
					itA->node->color |= itA->type;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* also flush custom data mask */
 | 
						|
			((Object*)node->ob)->customdata_mask= node->customdata_mask;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/* now set relations equal, so that when only one parent changes, the correct recalcs are found */
 | 
						|
	for(node = sce->theDag->DagNode.first; node; node= node->next) {
 | 
						|
		if(node->type==ID_OB) {
 | 
						|
			for(itA = node->child; itA; itA= itA->next) {
 | 
						|
				if(itA->node->type==ID_OB) {
 | 
						|
					itA->type |= itA->node->color;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	// cycle detection and solving
 | 
						|
	// solve_cycles(dag);	
 | 
						|
	
 | 
						|
	return dag;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void free_forest(DagForest *Dag) 
 | 
						|
{  /* remove all nodes and deps */
 | 
						|
	DagNode *tempN;
 | 
						|
	DagAdjList *tempA;	
 | 
						|
	DagAdjList *itA;
 | 
						|
	DagNode *itN = Dag->DagNode.first;
 | 
						|
	
 | 
						|
	while (itN) {
 | 
						|
		itA = itN->child;	
 | 
						|
		while (itA) {
 | 
						|
			tempA = itA;
 | 
						|
			itA = itA->next;
 | 
						|
			MEM_freeN(tempA);			
 | 
						|
		}
 | 
						|
		
 | 
						|
		itA = itN->parent;	
 | 
						|
		while (itA) {
 | 
						|
			tempA = itA;
 | 
						|
			itA = itA->next;
 | 
						|
			MEM_freeN(tempA);			
 | 
						|
		}
 | 
						|
		
 | 
						|
		tempN = itN;
 | 
						|
		itN = itN->next;
 | 
						|
		MEM_freeN(tempN);
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_ghash_free(Dag->nodeHash, NULL, NULL);
 | 
						|
	Dag->nodeHash= NULL;
 | 
						|
	Dag->DagNode.first = NULL;
 | 
						|
	Dag->DagNode.last = NULL;
 | 
						|
	Dag->numNodes = 0;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
DagNode * dag_find_node (DagForest *forest,void * fob)
 | 
						|
{
 | 
						|
	if(forest->nodeHash)
 | 
						|
		return BLI_ghash_lookup(forest->nodeHash, fob);
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static int ugly_hack_sorry= 1;	// prevent type check
 | 
						|
 | 
						|
/* no checking of existence, use dag_find_node first or dag_get_node */
 | 
						|
DagNode * dag_add_node (DagForest *forest, void * fob)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
		
 | 
						|
	node = MEM_callocN(sizeof(DagNode),"DAG node");
 | 
						|
	if (node) {
 | 
						|
		node->ob = fob;
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
 | 
						|
		if(ugly_hack_sorry) node->type = GS(((ID *) fob)->name);	// sorry, done for pose sorting
 | 
						|
		if (forest->numNodes) {
 | 
						|
			((DagNode *) forest->DagNode.last)->next = node;
 | 
						|
			forest->DagNode.last = node;
 | 
						|
			forest->numNodes++;
 | 
						|
		} else {
 | 
						|
			forest->DagNode.last = node;
 | 
						|
			forest->DagNode.first = node;
 | 
						|
			forest->numNodes = 1;
 | 
						|
		}
 | 
						|
 | 
						|
		if(!forest->nodeHash)
 | 
						|
			forest->nodeHash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "dag_add_node gh");
 | 
						|
		BLI_ghash_insert(forest->nodeHash, fob, node);
 | 
						|
	}
 | 
						|
 | 
						|
	return node;
 | 
						|
}
 | 
						|
 | 
						|
DagNode * dag_get_node (DagForest *forest,void * fob)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	
 | 
						|
	node = dag_find_node (forest, fob);	
 | 
						|
	if (!node) 
 | 
						|
		node = dag_add_node(forest, fob);
 | 
						|
	return node;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
DagNode * dag_get_sub_node (DagForest *forest,void * fob)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagAdjList *mainchild, *prev=NULL;
 | 
						|
	
 | 
						|
	mainchild = ((DagNode *) forest->DagNode.first)->child;
 | 
						|
	/* remove from first node (scene) adj list if present */
 | 
						|
	while (mainchild) {
 | 
						|
		if (mainchild->node == fob) {
 | 
						|
			if (prev) {
 | 
						|
				prev->next = mainchild->next;
 | 
						|
				MEM_freeN(mainchild);
 | 
						|
				break;
 | 
						|
			} else {
 | 
						|
				((DagNode *) forest->DagNode.first)->child = mainchild->next;
 | 
						|
				MEM_freeN(mainchild);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		prev = mainchild;
 | 
						|
		mainchild = mainchild->next;
 | 
						|
	}
 | 
						|
	node = dag_find_node (forest, fob);	
 | 
						|
	if (!node) 
 | 
						|
		node = dag_add_node(forest, fob);
 | 
						|
	return node;
 | 
						|
}
 | 
						|
 | 
						|
static void dag_add_parent_relation(DagForest *UNUSED(forest), DagNode *fob1, DagNode *fob2, short rel, const char *name) 
 | 
						|
{
 | 
						|
	DagAdjList *itA = fob2->parent;
 | 
						|
	
 | 
						|
	while (itA) { /* search if relation exist already */
 | 
						|
		if (itA->node == fob1) {
 | 
						|
			itA->type |= rel;
 | 
						|
			itA->count += 1;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		itA = itA->next;
 | 
						|
	}
 | 
						|
	/* create new relation and insert at head. MALLOC alert! */
 | 
						|
	itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
 | 
						|
	itA->node = fob1;
 | 
						|
	itA->type = rel;
 | 
						|
	itA->count = 1;
 | 
						|
	itA->next = fob2->parent;
 | 
						|
	itA->name = name;
 | 
						|
	fob2->parent = itA;
 | 
						|
}
 | 
						|
 | 
						|
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name) 
 | 
						|
{
 | 
						|
	DagAdjList *itA = fob1->child;
 | 
						|
	
 | 
						|
	/* parent relation is for cycle checking */
 | 
						|
	dag_add_parent_relation(forest, fob1, fob2, rel, name);
 | 
						|
 | 
						|
	while (itA) { /* search if relation exist already */
 | 
						|
		if (itA->node == fob2) {
 | 
						|
			itA->type |= rel;
 | 
						|
			itA->count += 1;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		itA = itA->next;
 | 
						|
	}
 | 
						|
	/* create new relation and insert at head. MALLOC alert! */
 | 
						|
	itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
 | 
						|
	itA->node = fob2;
 | 
						|
	itA->type = rel;
 | 
						|
	itA->count = 1;
 | 
						|
	itA->next = fob1->child;
 | 
						|
	itA->name = name;
 | 
						|
	fob1->child = itA;
 | 
						|
}
 | 
						|
 | 
						|
static const char *dag_node_name(DagNode *node)
 | 
						|
{
 | 
						|
	if(node->ob == NULL)
 | 
						|
		return "null";
 | 
						|
	else if(ugly_hack_sorry)
 | 
						|
		return ((ID*)(node->ob))->name+2;
 | 
						|
	else
 | 
						|
		return ((bPoseChannel*)(node->ob))->name;
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
static void dag_node_print_dependencies(DagNode *node)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
 | 
						|
	printf("%s depends on:\n", dag_node_name(node));
 | 
						|
 | 
						|
	for(itA= node->parent; itA; itA= itA->next)
 | 
						|
		printf("  %s through %s\n", dag_node_name(itA->node), itA->name);
 | 
						|
	printf("\n");
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static int dag_node_print_dependency_recurs(DagNode *node, DagNode *endnode)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
 | 
						|
	if(node->color == DAG_BLACK)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	node->color= DAG_BLACK;
 | 
						|
 | 
						|
	if(node == endnode)
 | 
						|
		return 1;
 | 
						|
 | 
						|
	for(itA= node->parent; itA; itA= itA->next) {
 | 
						|
		if(dag_node_print_dependency_recurs(itA->node, endnode)) {
 | 
						|
			printf("  %s depends on %s through %s.\n", dag_node_name(node), dag_node_name(itA->node), itA->name);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void dag_node_print_dependency_cycle(DagForest *dag, DagNode *startnode, DagNode *endnode, const char *name)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next)
 | 
						|
		node->color= DAG_WHITE;
 | 
						|
 | 
						|
	printf("  %s depends on %s through %s.\n", dag_node_name(endnode), dag_node_name(startnode), name);
 | 
						|
	dag_node_print_dependency_recurs(startnode, endnode);
 | 
						|
	printf("\n");
 | 
						|
}
 | 
						|
 | 
						|
static int dag_node_recurs_level(DagNode *node, int level)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
	int newlevel;
 | 
						|
 | 
						|
	node->color= DAG_BLACK;	/* done */
 | 
						|
	newlevel= ++level;
 | 
						|
	
 | 
						|
	for(itA= node->parent; itA; itA= itA->next) {
 | 
						|
		if(itA->node->color==DAG_WHITE) {
 | 
						|
			itA->node->ancestor_count= dag_node_recurs_level(itA->node, level);
 | 
						|
			newlevel= MAX2(newlevel, level+itA->node->ancestor_count);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			newlevel= MAX2(newlevel, level+itA->node->ancestor_count);
 | 
						|
	}
 | 
						|
	
 | 
						|
	return newlevel;
 | 
						|
}
 | 
						|
 | 
						|
static void dag_check_cycle(DagForest *dag)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagAdjList *itA;
 | 
						|
 | 
						|
	/* tag nodes unchecked */
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next)
 | 
						|
		node->color= DAG_WHITE;
 | 
						|
	
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next) {
 | 
						|
		if(node->color==DAG_WHITE) {
 | 
						|
			node->ancestor_count= dag_node_recurs_level(node, 0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check relations, and print errors */
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next) {
 | 
						|
		for(itA= node->parent; itA; itA= itA->next) {
 | 
						|
			if(itA->node->ancestor_count > node->ancestor_count) {
 | 
						|
				if(node->ob && itA->node->ob) {
 | 
						|
					printf("Dependency cycle detected:\n");
 | 
						|
					dag_node_print_dependency_cycle(dag, itA->node, node, itA->name);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* parent relations are only needed for cycle checking, so free now */
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next) {
 | 
						|
		while (node->parent) {
 | 
						|
			itA = node->parent->next;
 | 
						|
			MEM_freeN(node->parent);			
 | 
						|
			node->parent = itA;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * MainDAG is the DAG of all objects in current scene
 | 
						|
 * used only for drawing there is one also in each scene
 | 
						|
 */
 | 
						|
static DagForest * MainDag = NULL;
 | 
						|
 | 
						|
DagForest *getMainDag(void)
 | 
						|
{
 | 
						|
	return MainDag;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void setMainDag(DagForest *dag)
 | 
						|
{
 | 
						|
	MainDag = dag;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * note for BFS/DFS
 | 
						|
 * in theory we should sweep the whole array
 | 
						|
 * but in our case the first node is the scene
 | 
						|
 * and is linked to every other object
 | 
						|
 *
 | 
						|
 * for general case we will need to add outer loop
 | 
						|
 */
 | 
						|
 | 
						|
/*
 | 
						|
 * ToDo : change pos kludge
 | 
						|
 */
 | 
						|
 | 
						|
/* adjust levels for drawing in oops space */
 | 
						|
void graph_bfs(void)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	int pos[50];
 | 
						|
	int i;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int minheight;
 | 
						|
	
 | 
						|
	/* fprintf(stderr,"starting BFS \n ------------\n"); */	
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	for ( i=0; i<50; i++)
 | 
						|
		pos[i] = 0;
 | 
						|
	
 | 
						|
	/* Init
 | 
						|
	 * dagnode.first is alway the root (scene) 
 | 
						|
	 */
 | 
						|
	node = MainDag->DagNode.first;
 | 
						|
	while(node) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
		node->BFS_dist = 9999;
 | 
						|
		node->k = 0;
 | 
						|
		node = node->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	node = MainDag->DagNode.first;
 | 
						|
	if (node->color == DAG_WHITE) {
 | 
						|
		node->color = DAG_GRAY;
 | 
						|
		node->BFS_dist = 1;
 | 
						|
		push_queue(nqueue,node);  
 | 
						|
		while(nqueue->count) {
 | 
						|
			node = pop_queue(nqueue);
 | 
						|
			
 | 
						|
			minheight = pos[node->BFS_dist];
 | 
						|
			itA = node->child;
 | 
						|
			while(itA != NULL) {
 | 
						|
				if(itA->node->color == DAG_WHITE) {
 | 
						|
					itA->node->color = DAG_GRAY;
 | 
						|
					itA->node->BFS_dist = node->BFS_dist + 1;
 | 
						|
					itA->node->k = (float) minheight;
 | 
						|
					push_queue(nqueue,itA->node);
 | 
						|
				}
 | 
						|
				
 | 
						|
				else {
 | 
						|
					fprintf(stderr,"bfs not dag tree edge color :%i \n",itA->node->color);
 | 
						|
				}
 | 
						|
 | 
						|
				
 | 
						|
				itA = itA->next;
 | 
						|
			}
 | 
						|
			if (pos[node->BFS_dist] > node->k ) {
 | 
						|
				pos[node->BFS_dist] += 1;				
 | 
						|
				node->k = (float) pos[node->BFS_dist];
 | 
						|
			} else {
 | 
						|
				pos[node->BFS_dist] = (int) node->k +1;
 | 
						|
			}
 | 
						|
			set_node_xy(node, node->BFS_dist*DEPSX*2, pos[node->BFS_dist]*DEPSY*2);
 | 
						|
			node->color = DAG_BLACK;
 | 
						|
			/*
 | 
						|
			 fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);	
 | 
						|
			 */
 | 
						|
		}
 | 
						|
	}
 | 
						|
	queue_delete(nqueue);
 | 
						|
}
 | 
						|
 | 
						|
int pre_and_post_BFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
 | 
						|
	DagNode *node;
 | 
						|
	
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	return pre_and_post_source_BFS(dag, mask,  node,  pre_func,  post_func, data);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int	retval = 0;
 | 
						|
	/* fprintf(stderr,"starting BFS \n ------------\n"); */	
 | 
						|
	
 | 
						|
	/* Init
 | 
						|
		* dagnode.first is alway the root (scene) 
 | 
						|
		*/
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	while(node) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
		node->BFS_dist = 9999;
 | 
						|
		node = node->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	node = source;
 | 
						|
	if (node->color == DAG_WHITE) {
 | 
						|
		node->color = DAG_GRAY;
 | 
						|
		node->BFS_dist = 1;
 | 
						|
		pre_func(node->ob,data);
 | 
						|
		
 | 
						|
		while(nqueue->count) {
 | 
						|
			node = pop_queue(nqueue);
 | 
						|
			
 | 
						|
			itA = node->child;
 | 
						|
			while(itA != NULL) {
 | 
						|
				if((itA->node->color == DAG_WHITE) && (itA->type & mask)) {
 | 
						|
					itA->node->color = DAG_GRAY;
 | 
						|
					itA->node->BFS_dist = node->BFS_dist + 1;
 | 
						|
					push_queue(nqueue,itA->node);
 | 
						|
					pre_func(node->ob,data);
 | 
						|
				}
 | 
						|
				
 | 
						|
				else { // back or cross edge
 | 
						|
					retval = 1;
 | 
						|
				}
 | 
						|
				itA = itA->next;
 | 
						|
			}
 | 
						|
			post_func(node->ob,data);
 | 
						|
			node->color = DAG_BLACK;
 | 
						|
			/*
 | 
						|
			 fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);	
 | 
						|
			 */
 | 
						|
		}
 | 
						|
	}
 | 
						|
	queue_delete(nqueue);
 | 
						|
	return retval;
 | 
						|
}
 | 
						|
 | 
						|
/* non recursive version of DFS, return queue -- outer loop present to catch odd cases (first level cycles)*/
 | 
						|
DagNodeQueue * graph_dfs(void)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagNodeQueue *retqueue;
 | 
						|
	int pos[50];
 | 
						|
	int i;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int time;
 | 
						|
	int skip = 0;
 | 
						|
	int minheight;
 | 
						|
	int maxpos=0;
 | 
						|
	/* int	is_cycle = 0; */ /* UNUSED */
 | 
						|
	/*
 | 
						|
	 *fprintf(stderr,"starting DFS \n ------------\n");
 | 
						|
	 */	
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	retqueue = queue_create(MainDag->numNodes);
 | 
						|
	for ( i=0; i<50; i++)
 | 
						|
		pos[i] = 0;
 | 
						|
	
 | 
						|
	/* Init
 | 
						|
	 * dagnode.first is alway the root (scene) 
 | 
						|
	 */
 | 
						|
	node = MainDag->DagNode.first;
 | 
						|
	while(node) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
		node->DFS_dist = 9999;
 | 
						|
		node->DFS_dvtm = node->DFS_fntm = 9999;
 | 
						|
		node->k = 0;
 | 
						|
		node =  node->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	time = 1;
 | 
						|
	
 | 
						|
	node = MainDag->DagNode.first;
 | 
						|
 | 
						|
	do {
 | 
						|
	if (node->color == DAG_WHITE) {
 | 
						|
		node->color = DAG_GRAY;
 | 
						|
		node->DFS_dist = 1;
 | 
						|
		node->DFS_dvtm = time;
 | 
						|
		time++;
 | 
						|
		push_stack(nqueue,node);  
 | 
						|
			
 | 
						|
		while(nqueue->count) {
 | 
						|
			//graph_print_queue(nqueue);
 | 
						|
 | 
						|
			skip = 0;
 | 
						|
			node = get_top_node_queue(nqueue);
 | 
						|
			
 | 
						|
			minheight = pos[node->DFS_dist];
 | 
						|
 | 
						|
			itA = node->child;
 | 
						|
			while(itA != NULL) {
 | 
						|
				if(itA->node->color == DAG_WHITE) {
 | 
						|
					itA->node->DFS_dvtm = time;
 | 
						|
					itA->node->color = DAG_GRAY;
 | 
						|
 | 
						|
					time++;
 | 
						|
					itA->node->DFS_dist = node->DFS_dist + 1;
 | 
						|
					itA->node->k = (float) minheight;
 | 
						|
					push_stack(nqueue,itA->node);
 | 
						|
					skip = 1;
 | 
						|
					break;
 | 
						|
				} else { 
 | 
						|
					if (itA->node->color == DAG_GRAY) { // back edge
 | 
						|
						fprintf(stderr,"dfs back edge :%15s %15s \n",((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
 | 
						|
						/* is_cycle = 1; */ /* UNUSED */
 | 
						|
					} else if (itA->node->color == DAG_BLACK) {
 | 
						|
						;
 | 
						|
						/* already processed node but we may want later to change distance either to shorter to longer.
 | 
						|
						 * DFS_dist is the first encounter  
 | 
						|
						*/
 | 
						|
						/*if (node->DFS_dist >= itA->node->DFS_dist)
 | 
						|
							itA->node->DFS_dist = node->DFS_dist + 1;
 | 
						|
 | 
						|
							fprintf(stderr,"dfs forward or cross edge :%15s %i-%i %15s %i-%i \n",
 | 
						|
								((ID *) node->ob)->name,
 | 
						|
								node->DFS_dvtm, 
 | 
						|
								node->DFS_fntm, 
 | 
						|
								((ID *) itA->node->ob)->name, 
 | 
						|
								itA->node->DFS_dvtm,
 | 
						|
								itA->node->DFS_fntm);
 | 
						|
					*/
 | 
						|
					} else 
 | 
						|
						fprintf(stderr,"dfs unknown edge \n");
 | 
						|
				}
 | 
						|
				itA = itA->next;
 | 
						|
			}			
 | 
						|
 | 
						|
			if (!skip) {
 | 
						|
				node = pop_queue(nqueue);
 | 
						|
				node->color = DAG_BLACK;
 | 
						|
 | 
						|
				node->DFS_fntm = time;
 | 
						|
				time++;
 | 
						|
				if (node->DFS_dist > maxpos)
 | 
						|
					maxpos = node->DFS_dist;
 | 
						|
				if (pos[node->DFS_dist] > node->k ) {
 | 
						|
					pos[node->DFS_dist] += 1;				
 | 
						|
					node->k = (float) pos[node->DFS_dist];
 | 
						|
				} else {
 | 
						|
					pos[node->DFS_dist] = (int) node->k +1;
 | 
						|
				}
 | 
						|
				set_node_xy(node, node->DFS_dist*DEPSX*2, pos[node->DFS_dist]*DEPSY*2);
 | 
						|
				
 | 
						|
				/*
 | 
						|
				 fprintf(stderr,"DFS node : %20s %i %i %i %i\n",((ID *) node->ob)->name,node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm ); 	
 | 
						|
				*/
 | 
						|
				push_stack(retqueue,node);
 | 
						|
				
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
		node = node->next;
 | 
						|
	} while (node);
 | 
						|
//	fprintf(stderr,"i size : %i \n", maxpos);
 | 
						|
 | 
						|
	queue_delete(nqueue);
 | 
						|
	return(retqueue);
 | 
						|
}
 | 
						|
 | 
						|
/* unused */
 | 
						|
int pre_and_post_DFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
 | 
						|
	DagNode *node;
 | 
						|
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	return pre_and_post_source_DFS(dag, mask,  node,  pre_func,  post_func, data);
 | 
						|
}
 | 
						|
 | 
						|
int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int time;
 | 
						|
	int skip = 0;
 | 
						|
	int retval = 0;
 | 
						|
	/*
 | 
						|
	 *fprintf(stderr,"starting DFS \n ------------\n");
 | 
						|
	 */	
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	
 | 
						|
	/* Init
 | 
						|
		* dagnode.first is alway the root (scene) 
 | 
						|
		*/
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	while(node) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
		node->DFS_dist = 9999;
 | 
						|
		node->DFS_dvtm = node->DFS_fntm = 9999;
 | 
						|
		node->k = 0;
 | 
						|
		node =  node->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	time = 1;
 | 
						|
	
 | 
						|
	node = source;
 | 
						|
	do {
 | 
						|
		if (node->color == DAG_WHITE) {
 | 
						|
			node->color = DAG_GRAY;
 | 
						|
			node->DFS_dist = 1;
 | 
						|
			node->DFS_dvtm = time;
 | 
						|
			time++;
 | 
						|
			push_stack(nqueue,node);  
 | 
						|
			pre_func(node->ob,data);
 | 
						|
 | 
						|
			while(nqueue->count) {
 | 
						|
				skip = 0;
 | 
						|
				node = get_top_node_queue(nqueue);
 | 
						|
								
 | 
						|
				itA = node->child;
 | 
						|
				while(itA != NULL) {
 | 
						|
					if((itA->node->color == DAG_WHITE) && (itA->type & mask) ) {
 | 
						|
						itA->node->DFS_dvtm = time;
 | 
						|
						itA->node->color = DAG_GRAY;
 | 
						|
						
 | 
						|
						time++;
 | 
						|
						itA->node->DFS_dist = node->DFS_dist + 1;
 | 
						|
						push_stack(nqueue,itA->node);
 | 
						|
						pre_func(node->ob,data);
 | 
						|
 | 
						|
						skip = 1;
 | 
						|
						break;
 | 
						|
					} else {
 | 
						|
						if (itA->node->color == DAG_GRAY) {// back edge
 | 
						|
							retval = 1;
 | 
						|
						}
 | 
						|
//						else if (itA->node->color == DAG_BLACK) { // cross or forward
 | 
						|
//							;
 | 
						|
					}
 | 
						|
					itA = itA->next;
 | 
						|
				}			
 | 
						|
				
 | 
						|
				if (!skip) {
 | 
						|
					node = pop_queue(nqueue);
 | 
						|
					node->color = DAG_BLACK;
 | 
						|
					
 | 
						|
					node->DFS_fntm = time;
 | 
						|
					time++;
 | 
						|
					post_func(node->ob,data);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		node = node->next;
 | 
						|
	} while (node);
 | 
						|
	queue_delete(nqueue);
 | 
						|
	return(retval);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// used to get the obs owning a datablock
 | 
						|
struct DagNodeQueue *get_obparents(struct DagForest	*dag, void *ob) 
 | 
						|
{
 | 
						|
	DagNode * node, *node1;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
 | 
						|
	node = dag_find_node(dag,ob);
 | 
						|
	if(node==NULL) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	else if (node->ancestor_count == 1) { // simple case
 | 
						|
		nqueue = queue_create(1);
 | 
						|
		push_queue(nqueue,node);
 | 
						|
	} else {	// need to go over the whole dag for adj list
 | 
						|
		nqueue = queue_create(node->ancestor_count);
 | 
						|
		
 | 
						|
		node1 = dag->DagNode.first;
 | 
						|
		do {
 | 
						|
			if (node1->DFS_fntm > node->DFS_fntm) { // a parent is finished after child. must check adj list
 | 
						|
				itA = node->child;
 | 
						|
				while(itA != NULL) {
 | 
						|
					if ((itA->node == node) && (itA->type == DAG_RL_DATA)) {
 | 
						|
						push_queue(nqueue,node);
 | 
						|
					}
 | 
						|
					itA = itA->next;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			node1 = node1->next;
 | 
						|
		} while (node1);
 | 
						|
	}
 | 
						|
	return nqueue;
 | 
						|
}
 | 
						|
 | 
						|
struct DagNodeQueue *get_first_ancestors(struct DagForest	*dag, void *ob)
 | 
						|
{
 | 
						|
	DagNode * node, *node1;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	
 | 
						|
	node = dag_find_node(dag,ob);
 | 
						|
	
 | 
						|
	// need to go over the whole dag for adj list
 | 
						|
	nqueue = queue_create(node->ancestor_count);
 | 
						|
	
 | 
						|
	node1 = dag->DagNode.first;
 | 
						|
	do {
 | 
						|
		if (node1->DFS_fntm > node->DFS_fntm) { 
 | 
						|
			itA = node->child;
 | 
						|
			while(itA != NULL) {
 | 
						|
				if (itA->node == node) {
 | 
						|
					push_queue(nqueue,node);
 | 
						|
				}
 | 
						|
				itA = itA->next;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		node1 = node1->next;
 | 
						|
	} while (node1);
 | 
						|
	
 | 
						|
	return nqueue;	
 | 
						|
}
 | 
						|
 | 
						|
// standard DFS list
 | 
						|
struct DagNodeQueue *get_all_childs(struct DagForest	*dag, void *ob)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagNodeQueue *retqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int time;
 | 
						|
	int skip = 0;
 | 
						|
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	retqueue = queue_create(dag->numNodes); // was MainDag... why? (ton)
 | 
						|
	
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	while(node) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
		node =  node->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	time = 1;
 | 
						|
	
 | 
						|
	node = dag_find_node(dag, ob);   // could be done in loop above (ton)
 | 
						|
	if(node) { // can be null for newly added objects
 | 
						|
		
 | 
						|
		node->color = DAG_GRAY;
 | 
						|
		time++;
 | 
						|
		push_stack(nqueue,node);  
 | 
						|
		
 | 
						|
		while(nqueue->count) {
 | 
						|
			
 | 
						|
			skip = 0;
 | 
						|
			node = get_top_node_queue(nqueue);
 | 
						|
					
 | 
						|
			itA = node->child;
 | 
						|
			while(itA != NULL) {
 | 
						|
				if(itA->node->color == DAG_WHITE) {
 | 
						|
					itA->node->DFS_dvtm = time;
 | 
						|
					itA->node->color = DAG_GRAY;
 | 
						|
					
 | 
						|
					time++;
 | 
						|
					push_stack(nqueue,itA->node);
 | 
						|
					skip = 1;
 | 
						|
					break;
 | 
						|
				} 
 | 
						|
				itA = itA->next;
 | 
						|
			}			
 | 
						|
			
 | 
						|
			if (!skip) {
 | 
						|
				node = pop_queue(nqueue);
 | 
						|
				node->color = DAG_BLACK;
 | 
						|
				
 | 
						|
				time++;
 | 
						|
				push_stack(retqueue,node);			
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	queue_delete(nqueue);
 | 
						|
	return(retqueue);
 | 
						|
}
 | 
						|
 | 
						|
/* unused */
 | 
						|
short	are_obs_related(struct DagForest	*dag, void *ob1, void *ob2) {
 | 
						|
	DagNode * node;
 | 
						|
	DagAdjList *itA;
 | 
						|
	
 | 
						|
	node = dag_find_node(dag, ob1);
 | 
						|
	
 | 
						|
	itA = node->child;
 | 
						|
	while(itA != NULL) {
 | 
						|
		if(itA->node->ob == ob2) {
 | 
						|
			return itA->node->type;
 | 
						|
		} 
 | 
						|
		itA = itA->next;
 | 
						|
	}
 | 
						|
	return DAG_NO_RELATION;
 | 
						|
}
 | 
						|
 | 
						|
int	is_acyclic( DagForest	*dag) {
 | 
						|
	return dag->is_acyclic;
 | 
						|
}
 | 
						|
 | 
						|
void set_node_xy(DagNode *node, float x, float y)
 | 
						|
{
 | 
						|
	 node->x = x;
 | 
						|
	node->y = y;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* debug test functions */
 | 
						|
 | 
						|
void graph_print_queue(DagNodeQueue *nqueue)
 | 
						|
{	
 | 
						|
	DagNodeQueueElem *queueElem;
 | 
						|
	
 | 
						|
	queueElem = nqueue->first;
 | 
						|
	while(queueElem) {
 | 
						|
		fprintf(stderr,"** %s %i %i-%i ",((ID *) queueElem->node->ob)->name,queueElem->node->color,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
 | 
						|
		queueElem = queueElem->next;		
 | 
						|
	}
 | 
						|
	fprintf(stderr,"\n");
 | 
						|
}
 | 
						|
 | 
						|
void graph_print_queue_dist(DagNodeQueue *nqueue)
 | 
						|
{	
 | 
						|
	DagNodeQueueElem *queueElem;
 | 
						|
	int count;
 | 
						|
	
 | 
						|
	queueElem = nqueue->first;
 | 
						|
	count = 0;
 | 
						|
	while(queueElem) {
 | 
						|
		fprintf(stderr,"** %25s %2.2i-%2.2i ",((ID *) queueElem->node->ob)->name,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
 | 
						|
		while (count < queueElem->node->DFS_dvtm-1) { fputc(' ',stderr); count++;}
 | 
						|
		fputc('|',stderr); 
 | 
						|
		while (count < queueElem->node->DFS_fntm-2) { fputc('-',stderr); count++;}
 | 
						|
		fputc('|',stderr);
 | 
						|
		fputc('\n',stderr);
 | 
						|
		count = 0;
 | 
						|
		queueElem = queueElem->next;		
 | 
						|
	}
 | 
						|
	fprintf(stderr,"\n");
 | 
						|
}
 | 
						|
 | 
						|
void graph_print_adj_list(void)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagAdjList *itA;
 | 
						|
	
 | 
						|
	node = (getMainDag())->DagNode.first;
 | 
						|
	while(node) {
 | 
						|
		fprintf(stderr,"node : %s col: %i",((ID *) node->ob)->name, node->color);		
 | 
						|
		itA = node->child;
 | 
						|
		while (itA) {
 | 
						|
			fprintf(stderr,"-- %s ",((ID *) itA->node->ob)->name);
 | 
						|
			
 | 
						|
			itA = itA->next;
 | 
						|
		}
 | 
						|
		fprintf(stderr,"\n");
 | 
						|
		node = node->next;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* ************************ API *********************** */
 | 
						|
 | 
						|
/* mechanism to allow editors to be informed of depsgraph updates,
 | 
						|
   to do their own updates based on changes... */
 | 
						|
static void (*EditorsUpdateCb)(Main *bmain, ID *id)= NULL;
 | 
						|
 | 
						|
void DAG_editors_update_cb(void (*func)(Main *bmain, ID *id))
 | 
						|
{
 | 
						|
	EditorsUpdateCb= func;
 | 
						|
}
 | 
						|
 | 
						|
static void dag_editors_update(Main *bmain, ID *id)
 | 
						|
{
 | 
						|
	if(EditorsUpdateCb)
 | 
						|
		EditorsUpdateCb(bmain, id);
 | 
						|
}
 | 
						|
 | 
						|
/* groups with objects in this scene need to be put in the right order as well */
 | 
						|
static void scene_sort_groups(Main *bmain, Scene *sce)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	Group *group;
 | 
						|
	GroupObject *go;
 | 
						|
	Object *ob;
 | 
						|
	
 | 
						|
	/* test; are group objects all in this scene? */
 | 
						|
	for(ob= bmain->object.first; ob; ob= ob->id.next) {
 | 
						|
		ob->id.flag &= ~LIB_DOIT;
 | 
						|
		ob->id.newid= NULL;	/* newid abuse for GroupObject */
 | 
						|
	}
 | 
						|
	for(base = sce->base.first; base; base= base->next)
 | 
						|
		base->object->id.flag |= LIB_DOIT;
 | 
						|
	
 | 
						|
	for(group= bmain->group.first; group; group= group->id.next) {
 | 
						|
		for(go= group->gobject.first; go; go= go->next) {
 | 
						|
			if((go->ob->id.flag & LIB_DOIT)==0)
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		/* this group is entirely in this scene */
 | 
						|
		if(go==NULL) {
 | 
						|
			ListBase listb= {NULL, NULL};
 | 
						|
			
 | 
						|
			for(go= group->gobject.first; go; go= go->next)
 | 
						|
				go->ob->id.newid= (ID *)go;
 | 
						|
			
 | 
						|
			/* in order of sorted bases we reinsert group objects */
 | 
						|
			for(base = sce->base.first; base; base= base->next) {
 | 
						|
				
 | 
						|
				if(base->object->id.newid) {
 | 
						|
					go= (GroupObject *)base->object->id.newid;
 | 
						|
					base->object->id.newid= NULL;
 | 
						|
					BLI_remlink( &group->gobject, go);
 | 
						|
					BLI_addtail( &listb, go);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			/* copy the newly sorted listbase */
 | 
						|
			group->gobject= listb;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* sort the base list on dependency order */
 | 
						|
void DAG_scene_sort(Main *bmain, Scene *sce)
 | 
						|
{
 | 
						|
	DagNode *node;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	int time;
 | 
						|
	int skip = 0;
 | 
						|
	ListBase tempbase;
 | 
						|
	Base *base;
 | 
						|
	
 | 
						|
	tempbase.first= tempbase.last= NULL;
 | 
						|
	
 | 
						|
	build_dag(bmain, sce, DAG_RL_ALL_BUT_DATA);
 | 
						|
	
 | 
						|
	dag_check_cycle(sce->theDag);
 | 
						|
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	
 | 
						|
	for(node = sce->theDag->DagNode.first; node; node= node->next) {
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
	}
 | 
						|
	
 | 
						|
	time = 1;
 | 
						|
	
 | 
						|
	node = sce->theDag->DagNode.first;
 | 
						|
	
 | 
						|
	node->color = DAG_GRAY;
 | 
						|
	time++;
 | 
						|
	push_stack(nqueue,node);  
 | 
						|
	
 | 
						|
	while(nqueue->count) {
 | 
						|
		
 | 
						|
		skip = 0;
 | 
						|
		node = get_top_node_queue(nqueue);
 | 
						|
		
 | 
						|
		itA = node->child;
 | 
						|
		while(itA != NULL) {
 | 
						|
			if(itA->node->color == DAG_WHITE) {
 | 
						|
				itA->node->DFS_dvtm = time;
 | 
						|
				itA->node->color = DAG_GRAY;
 | 
						|
				
 | 
						|
				time++;
 | 
						|
				push_stack(nqueue,itA->node);
 | 
						|
				skip = 1;
 | 
						|
				break;
 | 
						|
			} 
 | 
						|
			itA = itA->next;
 | 
						|
		}			
 | 
						|
		
 | 
						|
		if (!skip) {
 | 
						|
			if (node) {
 | 
						|
				node = pop_queue(nqueue);
 | 
						|
				if (node->ob == sce)	// we are done
 | 
						|
					break ;
 | 
						|
				node->color = DAG_BLACK;
 | 
						|
				
 | 
						|
				time++;
 | 
						|
				base = sce->base.first;
 | 
						|
				while (base && base->object != node->ob)
 | 
						|
					base = base->next;
 | 
						|
				if(base) {
 | 
						|
					BLI_remlink(&sce->base,base);
 | 
						|
					BLI_addhead(&tempbase,base);
 | 
						|
				}
 | 
						|
			}	
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	// temporal correction for circular dependancies
 | 
						|
	base = sce->base.first;
 | 
						|
	while (base) {
 | 
						|
		BLI_remlink(&sce->base,base);
 | 
						|
		BLI_addhead(&tempbase,base);
 | 
						|
		//if(G.f & G_DEBUG) 
 | 
						|
			printf("cyclic %s\n", base->object->id.name);
 | 
						|
		base = sce->base.first;
 | 
						|
	}
 | 
						|
	
 | 
						|
	sce->base = tempbase;
 | 
						|
	queue_delete(nqueue);
 | 
						|
	
 | 
						|
	/* all groups with objects in this scene gets resorted too */
 | 
						|
	scene_sort_groups(bmain, sce);
 | 
						|
	
 | 
						|
	if(G.f & G_DEBUG) {
 | 
						|
		printf("\nordered\n");
 | 
						|
		for(base = sce->base.first; base; base= base->next) {
 | 
						|
			printf(" %s\n", base->object->id.name);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/* temporal...? */
 | 
						|
	sce->recalc |= SCE_PRV_CHANGED;	/* test for 3d preview */
 | 
						|
}
 | 
						|
 | 
						|
/* node was checked to have lasttime != curtime and is if type ID_OB */
 | 
						|
static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
	Object *ob, *obc;
 | 
						|
	int oldflag, changed=0;
 | 
						|
	unsigned int all_layer;
 | 
						|
	
 | 
						|
	node->lasttime= curtime;
 | 
						|
	
 | 
						|
	ob= node->ob;
 | 
						|
	if(ob && (ob->recalc & OB_RECALC_ALL)) {
 | 
						|
		all_layer= node->scelay;
 | 
						|
 | 
						|
		/* got an object node that changes, now check relations */
 | 
						|
		for(itA = node->child; itA; itA= itA->next) {
 | 
						|
			all_layer |= itA->lay;
 | 
						|
			/* the relationship is visible */
 | 
						|
			if((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
 | 
						|
				if(itA->node->type==ID_OB) {
 | 
						|
					obc= itA->node->ob;
 | 
						|
					oldflag= obc->recalc;
 | 
						|
					
 | 
						|
					/* got a ob->obc relation, now check if flag needs flush */
 | 
						|
					if(ob->recalc & OB_RECALC_OB) {
 | 
						|
						if(itA->type & DAG_RL_OB_OB) {
 | 
						|
							//printf("ob %s changes ob %s\n", ob->id.name, obc->id.name);
 | 
						|
							obc->recalc |= OB_RECALC_OB;
 | 
						|
						}
 | 
						|
						if(itA->type & DAG_RL_OB_DATA) {
 | 
						|
							//printf("ob %s changes obdata %s\n", ob->id.name, obc->id.name);
 | 
						|
							obc->recalc |= OB_RECALC_DATA;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if(ob->recalc & OB_RECALC_DATA) {
 | 
						|
						if(itA->type & DAG_RL_DATA_OB) {
 | 
						|
							//printf("obdata %s changes ob %s\n", ob->id.name, obc->id.name);
 | 
						|
							obc->recalc |= OB_RECALC_OB;
 | 
						|
						}
 | 
						|
						if(itA->type & DAG_RL_DATA_DATA) {
 | 
						|
							//printf("obdata %s changes obdata %s\n", ob->id.name, obc->id.name);
 | 
						|
							obc->recalc |= OB_RECALC_DATA;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if(oldflag!=obc->recalc) changed= 1;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* even nicer, we can clear recalc flags...  */
 | 
						|
		if((all_layer & layer)==0) { // XXX && (ob != obedit)) {
 | 
						|
			/* but existing displaylists or derivedmesh should be freed */
 | 
						|
			if(ob->recalc & OB_RECALC_DATA)
 | 
						|
				object_free_display(ob);
 | 
						|
			
 | 
						|
			ob->recalc &= ~OB_RECALC_ALL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check case where child changes and parent forcing obdata to change */
 | 
						|
	/* should be done regardless if this ob has recalc set */
 | 
						|
	/* could merge this in with loop above...? (ton) */
 | 
						|
	for(itA = node->child; itA; itA= itA->next) {
 | 
						|
		/* the relationship is visible */
 | 
						|
		if((itA->lay & layer)) {		// XXX  || (itA->node->ob == obedit)
 | 
						|
			if(itA->node->type==ID_OB) {
 | 
						|
				obc= itA->node->ob;
 | 
						|
				/* child moves */
 | 
						|
				if((obc->recalc & OB_RECALC_ALL)==OB_RECALC_OB) {
 | 
						|
					/* parent has deforming info */
 | 
						|
					if(itA->type & (DAG_RL_OB_DATA|DAG_RL_DATA_DATA)) {
 | 
						|
						// printf("parent %s changes ob %s\n", ob->id.name, obc->id.name);
 | 
						|
						obc->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* we only go deeper if node not checked or something changed  */
 | 
						|
	for(itA = node->child; itA; itA= itA->next) {
 | 
						|
		if(changed || itA->node->lasttime!=curtime) 
 | 
						|
			flush_update_node(itA->node, layer, curtime);
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
/* node was checked to have lasttime != curtime , and is of type ID_OB */
 | 
						|
static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
	
 | 
						|
	node->lasttime= curtime;
 | 
						|
	node->lay= node->scelay;
 | 
						|
	
 | 
						|
	for(itA = node->child; itA; itA= itA->next) {
 | 
						|
		if(itA->node->type==ID_OB) {
 | 
						|
			if(itA->node->lasttime!=curtime) {
 | 
						|
				itA->lay= flush_layer_node(sce, itA->node, curtime);  // lay is only set once for each relation
 | 
						|
			}
 | 
						|
			else itA->lay= itA->node->lay;
 | 
						|
			
 | 
						|
			node->lay |= itA->lay;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return node->lay;
 | 
						|
}
 | 
						|
 | 
						|
/* node was checked to have lasttime != curtime , and is of type ID_OB */
 | 
						|
static void flush_pointcache_reset(Scene *scene, DagNode *node, int curtime, int reset)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
	Object *ob;
 | 
						|
	
 | 
						|
	node->lasttime= curtime;
 | 
						|
	
 | 
						|
	for(itA = node->child; itA; itA= itA->next) {
 | 
						|
		if(itA->node->type==ID_OB) {
 | 
						|
			if(itA->node->lasttime!=curtime) {
 | 
						|
				ob= (Object*)(itA->node->ob);
 | 
						|
 | 
						|
				if(reset || (ob->recalc & OB_RECALC_ALL)) {
 | 
						|
					if(BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH))
 | 
						|
						ob->recalc |= OB_RECALC_DATA;
 | 
						|
 | 
						|
					flush_pointcache_reset(scene, itA->node, curtime, 1);
 | 
						|
				}
 | 
						|
				else
 | 
						|
					flush_pointcache_reset(scene, itA->node, curtime, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* flush layer flags to dependencies */
 | 
						|
static void dag_scene_flush_layers(Scene *sce, int lay)
 | 
						|
{
 | 
						|
	DagNode *node, *firstnode;
 | 
						|
	DagAdjList *itA;
 | 
						|
	Base *base;
 | 
						|
	int lasttime;
 | 
						|
 | 
						|
	firstnode= sce->theDag->DagNode.first;  // always scene node
 | 
						|
 | 
						|
	for(itA = firstnode->child; itA; itA= itA->next)
 | 
						|
		itA->lay= 0;
 | 
						|
 | 
						|
	sce->theDag->time++;	// so we know which nodes were accessed
 | 
						|
	lasttime= sce->theDag->time;
 | 
						|
 | 
						|
	/* update layer flags in nodes */
 | 
						|
	for(base= sce->base.first; base; base= base->next) {
 | 
						|
		node= dag_get_node(sce->theDag, base->object);
 | 
						|
		node->scelay= base->object->lay;
 | 
						|
	}
 | 
						|
 | 
						|
	/* ensure cameras are set as if they are on a visible layer, because
 | 
						|
	 * they ared still used for rendering or setting the camera view
 | 
						|
	 *
 | 
						|
	 * XXX, this wont work for local view / unlocked camera's */
 | 
						|
	if(sce->camera) {
 | 
						|
		node= dag_get_node(sce->theDag, sce->camera);
 | 
						|
		node->scelay |= lay;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef DURIAN_CAMERA_SWITCH
 | 
						|
	{
 | 
						|
		TimeMarker *m;
 | 
						|
 | 
						|
		for(m= sce->markers.first; m; m= m->next) {
 | 
						|
			if(m->camera) {
 | 
						|
				node= dag_get_node(sce->theDag, m->camera);
 | 
						|
				node->scelay |= lay;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	/* flush layer nodes to dependencies */
 | 
						|
	for(itA = firstnode->child; itA; itA= itA->next)
 | 
						|
		if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) 
 | 
						|
			flush_layer_node(sce, itA->node, lasttime);
 | 
						|
}
 | 
						|
 | 
						|
static void dag_tag_renderlayers(Scene *sce, unsigned int lay)
 | 
						|
{
 | 
						|
	if(sce->nodetree) {
 | 
						|
		bNode *node;
 | 
						|
		Base *base;
 | 
						|
		unsigned int lay_changed= 0;
 | 
						|
		
 | 
						|
		for(base= sce->base.first; base; base= base->next)
 | 
						|
			if(base->lay & lay)
 | 
						|
				if(base->object->recalc)
 | 
						|
					lay_changed |= base->lay;
 | 
						|
			
 | 
						|
		for(node= sce->nodetree->nodes.first; node; node= node->next) {
 | 
						|
			if(node->id==(ID *)sce) {
 | 
						|
				SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
 | 
						|
				if(srl && (srl->lay & lay_changed))
 | 
						|
					NodeTagChanged(sce->nodetree, node);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* flushes all recalc flags in objects down the dependency tree */
 | 
						|
void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const short time)
 | 
						|
{
 | 
						|
	DagNode *firstnode;
 | 
						|
	DagAdjList *itA;
 | 
						|
	Object *ob;
 | 
						|
	int lasttime;
 | 
						|
	
 | 
						|
	if(sce->theDag==NULL) {
 | 
						|
		printf("DAG zero... not allowed to happen!\n");
 | 
						|
		DAG_scene_sort(bmain, sce);
 | 
						|
	}
 | 
						|
	
 | 
						|
	firstnode= sce->theDag->DagNode.first;  // always scene node
 | 
						|
 | 
						|
	/* first we flush the layer flags */
 | 
						|
	dag_scene_flush_layers(sce, lay);
 | 
						|
 | 
						|
	/* then we use the relationships + layer info to flush update events */
 | 
						|
	sce->theDag->time++;	// so we know which nodes were accessed
 | 
						|
	lasttime= sce->theDag->time;
 | 
						|
	for(itA = firstnode->child; itA; itA= itA->next)
 | 
						|
		if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
 | 
						|
			flush_update_node(itA->node, lay, lasttime);
 | 
						|
 | 
						|
	/* if update is not due to time change, do pointcache clears */
 | 
						|
	if(!time) {
 | 
						|
		sce->theDag->time++;	// so we know which nodes were accessed
 | 
						|
		lasttime= sce->theDag->time;
 | 
						|
		for(itA = firstnode->child; itA; itA= itA->next) {
 | 
						|
			if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)  {
 | 
						|
				ob= (Object*)(itA->node->ob);
 | 
						|
 | 
						|
				if(ob->recalc & OB_RECALC_ALL) {
 | 
						|
					if(BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH))
 | 
						|
						ob->recalc |= OB_RECALC_DATA;
 | 
						|
 | 
						|
					flush_pointcache_reset(sce, itA->node, lasttime, 1);
 | 
						|
				}
 | 
						|
				else
 | 
						|
					flush_pointcache_reset(sce, itA->node, lasttime, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	dag_tag_renderlayers(sce, lay);
 | 
						|
}
 | 
						|
 | 
						|
static int object_modifiers_use_time(Object *ob)
 | 
						|
{
 | 
						|
	ModifierData *md;
 | 
						|
	
 | 
						|
	/* check if a modifier in modifier stack needs time input */
 | 
						|
	for (md=ob->modifiers.first; md; md=md->next)
 | 
						|
		if (modifier_dependsOnTime(md))
 | 
						|
			return 1;
 | 
						|
	
 | 
						|
	/* check whether any modifiers are animated */
 | 
						|
	if (ob->adt) {
 | 
						|
		AnimData *adt = ob->adt;
 | 
						|
		
 | 
						|
		/* action - check for F-Curves with paths containing 'modifiers[' */
 | 
						|
		if (adt->action) {
 | 
						|
			FCurve *fcu;
 | 
						|
			
 | 
						|
			for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) {
 | 
						|
				if (fcu->rna_path && strstr(fcu->rna_path, "modifiers["))
 | 
						|
					return 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		// XXX: also, should check NLA strips, though for now assume that nobody uses
 | 
						|
		// that and we can omit that for performance reasons...
 | 
						|
	}
 | 
						|
	
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static short animdata_use_time(AnimData *adt)
 | 
						|
{
 | 
						|
	NlaTrack *nlt;
 | 
						|
	
 | 
						|
	if(adt==NULL) return 0;
 | 
						|
	
 | 
						|
	/* check action - only if assigned, and it has anim curves */
 | 
						|
	if (adt->action && adt->action->curves.first)
 | 
						|
		return 1;
 | 
						|
	
 | 
						|
	/* check NLA tracks + strips */
 | 
						|
	for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
 | 
						|
		if (nlt->strips.first)
 | 
						|
			return 1;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* experimental check: if we have drivers, more likely than not, on a frame change
 | 
						|
	 * they'll need updating because their owner changed
 | 
						|
	 */
 | 
						|
	if (adt->drivers.first)
 | 
						|
		return 1;
 | 
						|
	
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void dag_object_time_update_flags(Object *ob)
 | 
						|
{
 | 
						|
	if(ob->constraints.first) {
 | 
						|
		bConstraint *con;
 | 
						|
		for (con = ob->constraints.first; con; con=con->next) {
 | 
						|
			bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
					if (ct->tar) {
 | 
						|
						ob->recalc |= OB_RECALC_OB;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(ob->parent) {
 | 
						|
		/* motion path or bone child */
 | 
						|
		if(ob->parent->type==OB_CURVE || ob->parent->type==OB_ARMATURE) ob->recalc |= OB_RECALC_OB;
 | 
						|
	}
 | 
						|
	
 | 
						|
#if 0 // XXX old animation system
 | 
						|
	if(ob->nlastrips.first) {
 | 
						|
		if(ob->dup_group) {
 | 
						|
			bActionStrip *strip;
 | 
						|
			/* this case is for groups with nla, whilst nla target has no action or nla */
 | 
						|
			for(strip= ob->nlastrips.first; strip; strip= strip->next) {
 | 
						|
				if(strip->object)
 | 
						|
					strip->object->recalc |= OB_RECALC_ALL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif // XXX old animation system
 | 
						|
	
 | 
						|
	if(animdata_use_time(ob->adt)) {
 | 
						|
		ob->recalc |= OB_RECALC_OB;
 | 
						|
		ob->adt->recalc |= ADT_RECALC_ANIM;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if((ob->adt) && (ob->type==OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA;
 | 
						|
	
 | 
						|
	if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
 | 
						|
	if((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA;
 | 
						|
	
 | 
						|
	{
 | 
						|
		AnimData *adt= BKE_animdata_from_id((ID *)ob->data);
 | 
						|
		Mesh *me;
 | 
						|
		Curve *cu;
 | 
						|
		Lattice *lt;
 | 
						|
		
 | 
						|
		switch(ob->type) {
 | 
						|
			case OB_MESH:
 | 
						|
				me= ob->data;
 | 
						|
				if(me->key) {
 | 
						|
					if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
 | 
						|
						ob->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if(ob->particlesystem.first)
 | 
						|
					ob->recalc |= OB_RECALC_DATA;
 | 
						|
				break;
 | 
						|
			case OB_CURVE:
 | 
						|
			case OB_SURF:
 | 
						|
				cu= ob->data;
 | 
						|
				if(cu->key) {
 | 
						|
					if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
 | 
						|
						ob->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			case OB_FONT:
 | 
						|
				cu= ob->data;
 | 
						|
				if(cu->nurb.first==NULL && cu->str && cu->vfont)
 | 
						|
					ob->recalc |= OB_RECALC_DATA;
 | 
						|
				break;
 | 
						|
			case OB_LATTICE:
 | 
						|
				lt= ob->data;
 | 
						|
				if(lt->key) {
 | 
						|
					if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
 | 
						|
						ob->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
					break;
 | 
						|
			case OB_MBALL:
 | 
						|
				if(ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(animdata_use_time(adt)) {
 | 
						|
			ob->recalc |= OB_RECALC_DATA;
 | 
						|
			adt->recalc |= ADT_RECALC_ANIM;
 | 
						|
		}
 | 
						|
 | 
						|
		if(ob->particlesystem.first) {
 | 
						|
			ParticleSystem *psys= ob->particlesystem.first;
 | 
						|
 | 
						|
			for(; psys; psys=psys->next) {
 | 
						|
				if(psys_check_enabled(ob, psys)) {
 | 
						|
					ob->recalc |= OB_RECALC_DATA;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}		
 | 
						|
}
 | 
						|
/* flag all objects that need recalc, for changes in time for example */
 | 
						|
/* do_time: make this optional because undo resets objects to their animated locations without this */
 | 
						|
void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const short do_time)
 | 
						|
{
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
	Group *group;
 | 
						|
	GroupObject *go;
 | 
						|
	Scene *sce_iter;
 | 
						|
 | 
						|
	/* set ob flags where animated systems are */
 | 
						|
	for(SETLOOPER(scene, sce_iter, base)) {
 | 
						|
		ob= base->object;
 | 
						|
 | 
						|
		if(do_time) {
 | 
						|
			/* now if DagNode were part of base, the node->lay could be checked... */
 | 
						|
			/* we do all now, since the scene_flush checks layers and clears recalc flags even */
 | 
						|
			dag_object_time_update_flags(ob);
 | 
						|
		}
 | 
						|
 | 
						|
		/* handled in next loop */
 | 
						|
		if(ob->dup_group)
 | 
						|
			ob->dup_group->id.flag |= LIB_DOIT;
 | 
						|
	}
 | 
						|
 | 
						|
	if(do_time) {
 | 
						|
		/* we do groups each once */
 | 
						|
		for(group= bmain->group.first; group; group= group->id.next) {
 | 
						|
			if(group->id.flag & LIB_DOIT) {
 | 
						|
				for(go= group->gobject.first; go; go= go->next) {
 | 
						|
					dag_object_time_update_flags(go->ob);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for(sce_iter= scene; sce_iter; sce_iter= sce_iter->set)
 | 
						|
		DAG_scene_flush_update(bmain, sce_iter, lay, 1);
 | 
						|
	
 | 
						|
	if(do_time) {
 | 
						|
		/* test: set time flag, to disable baked systems to update */
 | 
						|
		for(SETLOOPER(scene, sce_iter, base)) {
 | 
						|
			ob= base->object;
 | 
						|
			if(ob->recalc)
 | 
						|
				ob->recalc |= OB_RECALC_TIME;
 | 
						|
		}
 | 
						|
 | 
						|
		/* hrmf... an exception to look at once, for invisible camera object we do it over */
 | 
						|
		if(scene->camera)
 | 
						|
			dag_object_time_update_flags(scene->camera);
 | 
						|
	}
 | 
						|
 | 
						|
	/* and store the info in groupobject */
 | 
						|
	for(group= bmain->group.first; group; group= group->id.next) {
 | 
						|
		if(group->id.flag & LIB_DOIT) {
 | 
						|
			for(go= group->gobject.first; go; go= go->next) {
 | 
						|
				go->recalc= go->ob->recalc;
 | 
						|
				// printf("ob %s recalc %d\n", go->ob->id.name, go->recalc);
 | 
						|
			}
 | 
						|
			group->id.flag &= ~LIB_DOIT;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
static void dag_current_scene_layers(Main *bmain, Scene **sce, unsigned int *lay)
 | 
						|
{
 | 
						|
	wmWindowManager *wm;
 | 
						|
	wmWindow *win;
 | 
						|
 | 
						|
	/* only one scene supported currently, making more scenes work
 | 
						|
	   correctly requires changes beyond just the dependency graph */
 | 
						|
 | 
						|
	*sce= NULL;
 | 
						|
	*lay= 0;
 | 
						|
 | 
						|
	if((wm= bmain->wm.first)) {
 | 
						|
		/* if we have a windowmanager, look into windows */
 | 
						|
		for(win=wm->windows.first; win; win=win->next) {
 | 
						|
			if(win->screen) {
 | 
						|
				if(!*sce) *sce= win->screen->scene;
 | 
						|
				*lay |= BKE_screen_visible_layers(win->screen, win->screen->scene);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* if not, use the first sce */
 | 
						|
		*sce= bmain->scene.first;
 | 
						|
		if(*sce) *lay= (*sce)->lay;
 | 
						|
 | 
						|
		/* XXX for background mode, we should get the scene
 | 
						|
		   from somewhere, for the -S option, but it's in
 | 
						|
		   the context, how to get it here? */
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DAG_ids_flush_update(Main *bmain, int time)
 | 
						|
{
 | 
						|
	Scene *sce;
 | 
						|
	unsigned int lay;
 | 
						|
 | 
						|
	dag_current_scene_layers(bmain, &sce, &lay);
 | 
						|
 | 
						|
	if(sce)
 | 
						|
		DAG_scene_flush_update(bmain, sce, lay, time);
 | 
						|
}
 | 
						|
 | 
						|
void DAG_on_visible_update(Main *bmain, const short do_time)
 | 
						|
{
 | 
						|
	Scene *scene;
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
	Group *group;
 | 
						|
	GroupObject *go;
 | 
						|
	DagNode *node;
 | 
						|
	unsigned int lay, oblay;
 | 
						|
 | 
						|
	dag_current_scene_layers(bmain, &scene, &lay);
 | 
						|
 | 
						|
	if(scene && scene->theDag) {
 | 
						|
		Scene *sce_iter;
 | 
						|
		/* derivedmeshes and displists are not saved to file so need to be
 | 
						|
		   remade, tag them so they get remade in the scene update loop,
 | 
						|
		   note armature poses or object matrices are preserved and do not
 | 
						|
		   require updates, so we skip those */
 | 
						|
		dag_scene_flush_layers(scene, lay);
 | 
						|
 | 
						|
		for(SETLOOPER(scene, sce_iter, base)) {
 | 
						|
			ob= base->object;
 | 
						|
			node= (sce_iter->theDag)? dag_get_node(sce_iter->theDag, ob): NULL;
 | 
						|
			oblay= (node)? node->lay: ob->lay;
 | 
						|
 | 
						|
			if((oblay & lay) & ~scene->lay_updated) {
 | 
						|
				if(ELEM6(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
 | 
						|
					ob->recalc |= OB_RECALC_DATA;
 | 
						|
				if(ob->dup_group) 
 | 
						|
					ob->dup_group->id.flag |= LIB_DOIT;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		for(group= bmain->group.first; group; group= group->id.next) {
 | 
						|
			if(group->id.flag & LIB_DOIT) {
 | 
						|
				for(go= group->gobject.first; go; go= go->next) {
 | 
						|
					if(ELEM6(go->ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_LATTICE))
 | 
						|
						go->ob->recalc |= OB_RECALC_DATA;
 | 
						|
					if(go->ob->proxy_from)
 | 
						|
						go->ob->recalc |= OB_RECALC_OB;
 | 
						|
				}
 | 
						|
				
 | 
						|
				group->id.flag &= ~LIB_DOIT;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* now tag update flags, to ensure deformers get calculated on redraw */
 | 
						|
		DAG_scene_update_flags(bmain, scene, lay, do_time);
 | 
						|
		scene->lay_updated |= lay;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void dag_id_flush_update__isDependentTexture(void *userData, Object *UNUSED(ob), ID **idpoin)
 | 
						|
{
 | 
						|
	struct { ID *id; int is_dependent; } *data = userData;
 | 
						|
	
 | 
						|
	if(*idpoin && GS((*idpoin)->name)==ID_TE) {
 | 
						|
		if (data->id == (*idpoin))
 | 
						|
			data->is_dependent = 1;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void dag_id_flush_update(Scene *sce, ID *id)
 | 
						|
{
 | 
						|
	Main *bmain= G.main;
 | 
						|
	Object *obt, *ob= NULL;
 | 
						|
	short idtype;
 | 
						|
 | 
						|
	/* here we flush a few things before actual scene wide flush, mostly
 | 
						|
	   due to only objects and not other datablocks being in the depsgraph */
 | 
						|
 | 
						|
	/* set flags & pointcache for object */
 | 
						|
	if(GS(id->name) == ID_OB) {
 | 
						|
		ob= (Object*)id;
 | 
						|
		BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
 | 
						|
		if(ob->recalc & OB_RECALC_DATA) {
 | 
						|
			/* all users of this ob->data should be checked */
 | 
						|
			id= ob->data;
 | 
						|
 | 
						|
			/* no point in trying in this cases */
 | 
						|
			if(id && id->us <= 1) {
 | 
						|
				dag_editors_update(bmain, id);
 | 
						|
				id= NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* set flags & pointcache for object data */
 | 
						|
	if(id) {
 | 
						|
		idtype= GS(id->name);
 | 
						|
 | 
						|
		if(ELEM7(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR)) {
 | 
						|
			for(obt=bmain->object.first; obt; obt= obt->id.next) {
 | 
						|
				if(!(ob && obt == ob) && obt->data == id) {
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
					BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* set flags based on textures - can influence depgraph via modifiers */
 | 
						|
		if(idtype == ID_TE) {
 | 
						|
			for(obt=bmain->object.first; obt; obt= obt->id.next) {
 | 
						|
				struct { ID *id; int is_dependent; } data;
 | 
						|
				data.id= id;
 | 
						|
				data.is_dependent= 0;
 | 
						|
 | 
						|
				modifiers_foreachIDLink(obt, dag_id_flush_update__isDependentTexture, &data);
 | 
						|
				if (data.is_dependent)
 | 
						|
					obt->recalc |= OB_RECALC_DATA;
 | 
						|
 | 
						|
				/* particle settings can use the texture as well */
 | 
						|
				if(obt->particlesystem.first) {
 | 
						|
					ParticleSystem *psys = obt->particlesystem.first;
 | 
						|
					MTex **mtexp, *mtex;
 | 
						|
					int a;
 | 
						|
					for(; psys; psys=psys->next) {
 | 
						|
						mtexp = psys->part->mtex;
 | 
						|
						for(a=0; a<MAX_MTEX; a++, mtexp++) {
 | 
						|
							mtex = *mtexp;
 | 
						|
							if(mtex && mtex->tex == (Tex*)id) {
 | 
						|
								obt->recalc |= OB_RECALC_DATA;
 | 
						|
								
 | 
						|
								if(mtex->mapto & PAMAP_INIT)
 | 
						|
									psys->recalc |= PSYS_RECALC_RESET;
 | 
						|
								if(mtex->mapto & PAMAP_CHILD)
 | 
						|
									psys->recalc |= PSYS_RECALC_CHILD;
 | 
						|
 | 
						|
								BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* set flags based on ShapeKey */
 | 
						|
		if(idtype == ID_KE) {
 | 
						|
			for(obt=bmain->object.first; obt; obt= obt->id.next) {
 | 
						|
				Key *key= ob_get_key(obt);
 | 
						|
				if(!(ob && obt == ob) && ((ID *)key == id)) {
 | 
						|
					obt->flag |= (OB_RECALC_OB|OB_RECALC_DATA);
 | 
						|
					BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* set flags based on particle settings */
 | 
						|
		if(idtype == ID_PA) {
 | 
						|
			ParticleSystem *psys;
 | 
						|
			for(obt=bmain->object.first; obt; obt= obt->id.next)
 | 
						|
				for(psys=obt->particlesystem.first; psys; psys=psys->next)
 | 
						|
					if(&psys->part->id == id)
 | 
						|
						BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
 | 
						|
		}
 | 
						|
 | 
						|
		/* update editors */
 | 
						|
		dag_editors_update(bmain, id);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DAG_ids_flush_tagged(Main *bmain)
 | 
						|
{
 | 
						|
	ListBase *lbarray[MAX_LIBARRAY];
 | 
						|
	Scene *sce;
 | 
						|
	unsigned int lay;
 | 
						|
	int a, have_tag = 0;
 | 
						|
 | 
						|
	dag_current_scene_layers(bmain, &sce, &lay);
 | 
						|
 | 
						|
	if(!sce || !sce->theDag)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* loop over all ID types */
 | 
						|
	a  = set_listbasepointers(bmain, lbarray);
 | 
						|
 | 
						|
	while(a--) {
 | 
						|
		ListBase *lb = lbarray[a];
 | 
						|
		ID *id = lb->first;
 | 
						|
 | 
						|
		/* we tag based on first ID type character to avoid 
 | 
						|
		   looping over all ID's in case there are no tags */
 | 
						|
		if(id && bmain->id_tag_update[id->name[0]]) {
 | 
						|
			for(; id; id=id->next) {
 | 
						|
				if(id->flag & LIB_ID_RECALC) {
 | 
						|
					dag_id_flush_update(sce, id);
 | 
						|
					id->flag &= ~LIB_ID_RECALC;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			have_tag = 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(have_tag) {
 | 
						|
		/* clear tags */
 | 
						|
		memset(bmain->id_tag_update, 0, sizeof(bmain->id_tag_update));
 | 
						|
 | 
						|
		/* flush changes to other objects */
 | 
						|
		DAG_scene_flush_update(bmain, sce, lay, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DAG_id_tag_update(ID *id, short flag)
 | 
						|
{
 | 
						|
	Main *bmain= G.main;
 | 
						|
 | 
						|
	if(id==NULL) return;
 | 
						|
	
 | 
						|
	/* tag ID for update */
 | 
						|
	id->flag |= LIB_ID_RECALC;
 | 
						|
	bmain->id_tag_update[id->name[0]] = 1;
 | 
						|
 | 
						|
	/* flag is for objects and particle systems */
 | 
						|
	if(flag) {
 | 
						|
		Object *ob;
 | 
						|
		ParticleSystem *psys;
 | 
						|
		short idtype = GS(id->name);
 | 
						|
 | 
						|
		if(idtype == ID_OB) {
 | 
						|
			/* only quick tag */
 | 
						|
			ob = (Object*)id;
 | 
						|
			ob->recalc |= (flag & OB_RECALC_ALL);
 | 
						|
		}
 | 
						|
		else if(idtype == ID_PA) {
 | 
						|
			/* this is weak still, should be done delayed as well */
 | 
						|
			for(ob=bmain->object.first; ob; ob=ob->id.next) {
 | 
						|
				for(psys=ob->particlesystem.first; psys; psys=psys->next) {
 | 
						|
					if(&psys->part->id == id) {
 | 
						|
						ob->recalc |= (flag & OB_RECALC_ALL);
 | 
						|
						psys->recalc |= (flag & PSYS_RECALC);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			/* disable because this is called on various ID types automatically.
 | 
						|
			 * where printing warning is not useful. for now just ignore */
 | 
						|
			/* BLI_assert(!"invalid flag for this 'idtype'"); */
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#if 0 // UNUSED
 | 
						|
/* recursively descends tree, each node only checked once */
 | 
						|
/* node is checked to be of type object */
 | 
						|
static int parent_check_node(DagNode *node, int curtime)
 | 
						|
{
 | 
						|
	DagAdjList *itA;
 | 
						|
	
 | 
						|
	node->lasttime= curtime;
 | 
						|
	
 | 
						|
	if(node->color==DAG_GRAY)
 | 
						|
		return DAG_GRAY;
 | 
						|
	
 | 
						|
	for(itA = node->child; itA; itA= itA->next) {
 | 
						|
		if(itA->node->type==ID_OB) {
 | 
						|
			
 | 
						|
			if(itA->node->color==DAG_GRAY)
 | 
						|
				return DAG_GRAY;
 | 
						|
 | 
						|
			/* descend if not done */
 | 
						|
			if(itA->node->lasttime!=curtime) {
 | 
						|
				itA->node->color= parent_check_node(itA->node, curtime);
 | 
						|
			
 | 
						|
				if(itA->node->color==DAG_GRAY)
 | 
						|
					return DAG_GRAY;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	return DAG_WHITE;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/* ******************* DAG FOR ARMATURE POSE ***************** */
 | 
						|
 | 
						|
/* we assume its an armature with pose */
 | 
						|
void DAG_pose_sort(Object *ob)
 | 
						|
{
 | 
						|
	bPose *pose= ob->pose;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	bConstraint *con;
 | 
						|
	DagNode *node;
 | 
						|
	DagNode *node2, *node3;
 | 
						|
	DagNode *rootnode;
 | 
						|
	DagForest *dag;
 | 
						|
	DagNodeQueue *nqueue;
 | 
						|
	DagAdjList *itA;
 | 
						|
	ListBase tempbase;
 | 
						|
	int skip = 0;
 | 
						|
	
 | 
						|
	dag = dag_init();
 | 
						|
	ugly_hack_sorry= 0;	// no ID structs
 | 
						|
 | 
						|
	rootnode = dag_add_node(dag, NULL);	// node->ob becomes NULL
 | 
						|
	
 | 
						|
	/* we add the hierarchy and the constraints */
 | 
						|
	for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
		int addtoroot = 1;
 | 
						|
		
 | 
						|
		node = dag_get_node(dag, pchan);
 | 
						|
		
 | 
						|
		if(pchan->parent) {
 | 
						|
			node2 = dag_get_node(dag, pchan->parent);
 | 
						|
			dag_add_relation(dag, node2, node, 0, "Parent Relation");
 | 
						|
			addtoroot = 0;
 | 
						|
		}
 | 
						|
		for (con = pchan->constraints.first; con; con=con->next) {
 | 
						|
			bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
 | 
						|
			ListBase targets = {NULL, NULL};
 | 
						|
			bConstraintTarget *ct;
 | 
						|
			
 | 
						|
			if (cti && cti->get_constraint_targets) {
 | 
						|
				cti->get_constraint_targets(con, &targets);
 | 
						|
				
 | 
						|
				for (ct= targets.first; ct; ct= ct->next) {
 | 
						|
					if (ct->tar==ob && ct->subtarget[0]) {
 | 
						|
						bPoseChannel *target= get_pose_channel(ob->pose, ct->subtarget);
 | 
						|
						if (target) {
 | 
						|
							node2= dag_get_node(dag, target);
 | 
						|
							dag_add_relation(dag, node2, node, 0, "Pose Constraint");
 | 
						|
							
 | 
						|
							if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
 | 
						|
								bKinematicConstraint *data = (bKinematicConstraint *)con->data;
 | 
						|
								bPoseChannel *parchan;
 | 
						|
								int segcount= 0;
 | 
						|
								
 | 
						|
								/* exclude tip from chain? */
 | 
						|
								if(!(data->flag & CONSTRAINT_IK_TIP))
 | 
						|
									parchan= pchan->parent;
 | 
						|
								else
 | 
						|
									parchan= pchan;
 | 
						|
								
 | 
						|
								/* Walk to the chain's root */
 | 
						|
								while (parchan) {
 | 
						|
									node3= dag_get_node(dag, parchan);
 | 
						|
									dag_add_relation(dag, node2, node3, 0, "IK Constraint");
 | 
						|
									
 | 
						|
									segcount++;
 | 
						|
									if (segcount==data->rootbone || segcount>255) break; // 255 is weak
 | 
						|
									parchan= parchan->parent;
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				if (cti->flush_constraint_targets)
 | 
						|
					cti->flush_constraint_targets(con, &targets, 1);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (addtoroot == 1 ) {
 | 
						|
			dag_add_relation(dag, rootnode, node, 0, "Root Bone Relation");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	dag_check_cycle(dag);
 | 
						|
	
 | 
						|
	/* now we try to sort... */
 | 
						|
	tempbase.first= tempbase.last= NULL;
 | 
						|
 | 
						|
	nqueue = queue_create(DAGQUEUEALLOC);
 | 
						|
	
 | 
						|
	/* tag nodes unchecked */
 | 
						|
	for(node = dag->DagNode.first; node; node= node->next) 
 | 
						|
		node->color = DAG_WHITE;
 | 
						|
	
 | 
						|
	node = dag->DagNode.first;
 | 
						|
	
 | 
						|
	node->color = DAG_GRAY;
 | 
						|
	push_stack(nqueue, node);  
 | 
						|
	
 | 
						|
	while(nqueue->count) {
 | 
						|
		
 | 
						|
		skip = 0;
 | 
						|
		node = get_top_node_queue(nqueue);
 | 
						|
		
 | 
						|
		itA = node->child;
 | 
						|
		while(itA != NULL) {
 | 
						|
			if(itA->node->color == DAG_WHITE) {
 | 
						|
				itA->node->color = DAG_GRAY;
 | 
						|
				push_stack(nqueue,itA->node);
 | 
						|
				skip = 1;
 | 
						|
				break;
 | 
						|
			} 
 | 
						|
			itA = itA->next;
 | 
						|
		}			
 | 
						|
		
 | 
						|
		if (!skip) {
 | 
						|
			if (node) {
 | 
						|
				node = pop_queue(nqueue);
 | 
						|
				if (node->ob == NULL)	// we are done
 | 
						|
					break ;
 | 
						|
				node->color = DAG_BLACK;
 | 
						|
				
 | 
						|
				/* put node in new list */
 | 
						|
				BLI_remlink(&pose->chanbase, node->ob);
 | 
						|
				BLI_addhead(&tempbase, node->ob);
 | 
						|
			}	
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	// temporal correction for circular dependancies
 | 
						|
	while(pose->chanbase.first) {
 | 
						|
		pchan= pose->chanbase.first;
 | 
						|
		BLI_remlink(&pose->chanbase, pchan);
 | 
						|
		BLI_addhead(&tempbase, pchan);
 | 
						|
 | 
						|
		printf("cyclic %s\n", pchan->name);
 | 
						|
	}
 | 
						|
	
 | 
						|
	pose->chanbase = tempbase;
 | 
						|
	queue_delete(nqueue);
 | 
						|
	
 | 
						|
//	printf("\nordered\n");
 | 
						|
//	for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
//		printf(" %s\n", pchan->name);
 | 
						|
//	}
 | 
						|
	
 | 
						|
	free_forest( dag );
 | 
						|
	MEM_freeN( dag );
 | 
						|
	
 | 
						|
	ugly_hack_sorry= 1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 |