621 lines
19 KiB
Python
621 lines
19 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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from functools import reduce
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from Mathutils import Vector
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# TODO, have these in a more general module
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from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
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empty_layer = [False] * 16
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def gen_none(obj, orig_bone_name):
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pass
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def get_bone_data(obj, bone_name):
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arm = obj.data
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pbone = obj.pose.bones[bone_name]
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if obj.mode == 'EDIT':
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bone = arm.edit_bones[bone_name]
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else:
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bone = arm.bones[bone_name]
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return arm, pbone, bone
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def bone_basename(name):
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return name.split(".")[0]
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def copy_bone_simple(arm, from_bone, name):
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ebone = arm.edit_bones[from_bone]
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ebone_new = arm.edit_bones.new(name)
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ebone_new.head = ebone.head
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ebone_new.tail = ebone.tail
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ebone_new.roll = ebone.roll
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return ebone_new
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def add_stretch_to(obj, from_name, to_name, name):
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'''
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Adds a bone that stretches from one to another
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'''
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mode_orig = obj.mode
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bpy.ops.object.mode_set(mode='EDIT')
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arm = obj.data
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stretch_ebone = arm.edit_bones.new(name)
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stretch_name = stretch_ebone.name
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del name
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head = stretch_ebone.head = arm.edit_bones[from_name].head.copy()
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#tail = stretch_ebone.tail = arm.edit_bones[to_name].head.copy()
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# annoying exception for zero length bones, since its using stretch_to the rest pose doesnt really matter
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#if (head - tail).length < 0.1:
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if 1:
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tail = stretch_ebone.tail = arm.edit_bones[from_name].tail.copy()
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# Now for the constraint
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bpy.ops.object.mode_set(mode='OBJECT')
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from_pbone = obj.pose.bones[from_name]
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to_pbone = obj.pose.bones[to_name]
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stretch_pbone = obj.pose.bones[stretch_name]
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con = stretch_pbone.constraints.new('COPY_LOCATION')
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con.target = obj
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con.subtarget = from_name
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con = stretch_pbone.constraints.new('STRETCH_TO')
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con.target = obj
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con.subtarget = to_name
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con.original_length = (head - tail).length
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con.keep_axis = 'PLANE_X'
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con.volume = 'NO_VOLUME'
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bpy.ops.object.mode_set(mode=mode_orig)
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def add_pole_target_bone(obj, base_name, name, mode='CROSS'):
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'''
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Does not actually create a poll target, just the bone to use as a poll target
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'''
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mode_orig = obj.mode
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bpy.ops.object.mode_set(mode='EDIT')
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arm = obj.data
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poll_ebone = arm.edit_bones.new(base_name + "_poll")
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base_ebone = arm.edit_bones[base_name]
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poll_name = poll_ebone.name
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parent_ebone = base_ebone.parent
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base_head = base_ebone.head.copy()
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base_tail = base_ebone.tail.copy()
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base_dir = base_head - base_tail
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parent_head = parent_ebone.head.copy()
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parent_tail = parent_ebone.tail.copy()
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parent_dir = parent_head - parent_tail
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distance = (base_dir.length + parent_dir.length)
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if mode == 'CROSS':
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offset = base_dir.copy().normalize() - parent_dir.copy().normalize()
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offset.length = distance
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else:
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offset = Vector(0,0,0)
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if mode[0]=="+":
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val = distance
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else:
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val = -distance
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setattr(offset, mode[1].lower(), val)
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poll_ebone.head = base_head + offset
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poll_ebone.tail = base_head + (offset * (1.0 - (1.0 / 4.0)))
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bpy.ops.object.mode_set(mode=mode_orig)
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return poll_name
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def gen_finger(obj, orig_bone_name):
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# *** EDITMODE
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# get assosiated data
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arm, orig_pbone, orig_ebone = get_bone_data(obj, orig_bone_name)
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obj.animation_data_create() # needed if its a new armature with no keys
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arm.layer[0] = arm.layer[8] = True
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children = orig_pbone.children_recursive
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tot_len = reduce(lambda f, pbone: f + pbone.bone.length, children, orig_pbone.bone.length)
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base_name = bone_basename(orig_pbone.name)
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# first make a new bone at the location of the finger
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control_ebone = arm.edit_bones.new(base_name)
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control_bone_name = control_ebone.name # we dont know if we get the name requested
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# Place the finger bone
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head = orig_ebone.head.copy()
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tail = orig_ebone.tail.copy()
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control_ebone.head = head
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control_ebone.tail = head + ((tail - head).normalize() * tot_len)
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control_ebone.roll = orig_ebone.roll
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# now add bones inbetween this and its children recursively
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# switching modes so store names only!
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children = [pbone.name for pbone in children]
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# set an alternate layer for driver bones
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other_layer = empty_layer[:]
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other_layer[8] = True
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driver_bone_pairs = []
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for child_bone_name in children:
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arm, pbone_child, child_ebone = get_bone_data(obj, child_bone_name)
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# finger.02 --> finger_driver.02
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driver_bone_name = child_bone_name.split('.')
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driver_bone_name = driver_bone_name[0] + "_driver." + ".".join(driver_bone_name[1:])
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driver_ebone = arm.edit_bones.new(driver_bone_name)
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driver_bone_name = driver_ebone.name # cant be too sure!
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driver_ebone.layer = other_layer
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new_len = pbone_child.bone.length / 2.0
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head = child_ebone.head.copy()
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tail = child_ebone.tail.copy()
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driver_ebone.head = head
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driver_ebone.tail = head + ((tail - head).normalize() * new_len)
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driver_ebone.roll = child_ebone.roll
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# Insert driver_ebone in the chain without connected parents
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driver_ebone.connected = False
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driver_ebone.parent = child_ebone.parent
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child_ebone.connected = False
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child_ebone.parent = driver_ebone
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# Add the drivers to these when in posemode.
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driver_bone_pairs.append((child_bone_name, driver_bone_name))
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del control_ebone
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# *** POSEMODE
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bpy.ops.object.mode_set(mode='OBJECT')
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arm, orig_pbone, orig_bone = get_bone_data(obj, orig_bone_name)
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arm, control_pbone, control_bone= get_bone_data(obj, control_bone_name)
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# only allow Y scale
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control_pbone.lock_scale = (True, False, True)
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control_pbone["bend_ratio"] = 0.4
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prop = rna_idprop_ui_prop_get(control_pbone, "bend_ratio", create=True)
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prop["soft_min"] = 0.0
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prop["soft_max"] = 1.0
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con = orig_pbone.constraints.new('COPY_LOCATION')
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con.target = obj
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con.subtarget = control_bone_name
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con = orig_pbone.constraints.new('COPY_ROTATION')
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con.target = obj
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con.subtarget = control_bone_name
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# setup child drivers on each new smaller bone added. assume 2 for now.
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# drives the bones
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controller_path = control_pbone.path_to_id() # 'pose.bones["%s"]' % control_bone_name
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i = 0
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for child_bone_name, driver_bone_name in driver_bone_pairs:
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# XXX - todo, any number
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if i==2:
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break
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arm, driver_pbone, driver_bone = get_bone_data(obj, driver_bone_name)
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driver_pbone.rotation_mode = 'YZX'
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fcurve_driver = driver_pbone.driver_add("rotation_euler", 0)
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#obj.driver_add('pose.bones["%s"].scale', 1)
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#obj.animation_data.drivers[-1] # XXX, WATCH THIS
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driver = fcurve_driver.driver
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# scale target
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tar = driver.targets.new()
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tar.name = "scale"
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tar.id_type = 'OBJECT'
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tar.id = obj
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tar.array_index = 1 # Y scale
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tar.rna_path = controller_path + '.scale'
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# bend target
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tar = driver.targets.new()
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tar.name = "br"
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tar.id_type = 'OBJECT'
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tar.id = obj
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tar.rna_path = controller_path + '["bend_ratio"]'
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# XXX - todo, any number
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if i==0:
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driver.expression = '(-scale+1.0)*pi*2.0*(1.0-br)'
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elif i==1:
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driver.expression = '(-scale+1.0)*pi*2.0*br'
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arm, child_pbone, child_bone = get_bone_data(obj, child_bone_name)
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# only allow X rotation
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driver_pbone.lock_rotation = child_pbone.lock_rotation = (False, True, True)
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i += 1
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def gen_delta(obj, delta_name):
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'''
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Use this bone to define a delta thats applied to its child in pose mode.
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'''
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arm = obj.data
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mode_orig = obj.mode
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bpy.ops.object.mode_set(mode='OBJECT')
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delta_pbone = obj.pose.bones[delta_name]
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children = delta_pbone.children
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if len(children) != 1:
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print("only 1 child supported for delta")
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child_name = children[0].name
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arm, child_pbone, child_bone = get_bone_data(obj, child_name)
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delta_phead = delta_pbone.head.copy()
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delta_ptail = delta_pbone.tail.copy()
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delta_pmatrix = delta_pbone.matrix.copy()
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child_phead = child_pbone.head.copy()
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child_ptail = child_pbone.tail.copy()
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child_pmatrix = child_pbone.matrix.copy()
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children = delta_pbone.children
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bpy.ops.object.mode_set(mode='EDIT')
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delta_ebone = arm.edit_bones[delta_name]
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child_ebone = arm.edit_bones[child_name]
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delta_head = delta_ebone.head.copy()
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delta_tail = delta_ebone.tail.copy()
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# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
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child_head = child_ebone.head.copy()
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child_tail = child_ebone.tail.copy()
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arm.edit_bones.remove(delta_ebone)
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del delta_ebone # cant use thz
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bpy.ops.object.mode_set(mode='OBJECT')
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# Move the child bone to the deltas location
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obj.animation_data_create()
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child_pbone = obj.pose.bones[child_name]
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# ------------------- drivers
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child_pbone.rotation_mode = 'XYZ'
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rot = delta_pmatrix.invert().rotationPart() * child_pmatrix.rotationPart()
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rot = rot.invert().toEuler()
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fcurve_drivers = child_pbone.driver_add("rotation_euler", -1)
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for i, fcurve_driver in enumerate(fcurve_drivers):
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driver = fcurve_driver.driver
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driver.type = 'AVERAGE'
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#mod = fcurve_driver.modifiers.new('GENERATOR')
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mod = fcurve_driver.modifiers[0]
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mod.poly_order = 1
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mod.coefficients[0] = rot[i]
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mod.coefficients[1] = 0.0
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# tricky, find the transform to drive the bone to this location.
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delta_head_offset = child_pmatrix.rotationPart() * (delta_phead - child_phead)
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fcurve_drivers = child_pbone.driver_add("location", -1)
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for i, fcurve_driver in enumerate(fcurve_drivers):
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driver = fcurve_driver.driver
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driver.type = 'AVERAGE'
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#mod = fcurve_driver.modifiers.new('GENERATOR')
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mod = fcurve_driver.modifiers[0]
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mod.poly_order = 1
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mod.coefficients[0] = delta_head_offset[i]
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mod.coefficients[1] = 0.0
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# arm, parent_pbone, parent_bone = get_bone_data(obj, delta_name)
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode=mode_orig)
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def gen_arm(obj, orig_bone_name):
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"""
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the bone with the 'arm' property is the upper arm, this assumes a chain as follows.
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[shoulder, upper_arm, forearm, hand]
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...where this bone is 'upper_arm'
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there are 3 chains
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- Original
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- IK, MCH-%s_ik
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- IKSwitch, MCH-%s ()
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"""
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def validate_chain():
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'''
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Sanity check and return the arm as a list of bone names.
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'''
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# do a sanity check
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arm, orig_pbone, orig_ebone = get_bone_data(obj, orig_bone_name)
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shoulder_pbone = orig_pbone.parent
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if not shoulder_pbone:
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print("could not find 'arm' parent, skipping:", orig_bone_name)
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return
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# We could have some bones attached, find the bone that has this as its 2nd parent
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hands = []
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for pbone in obj.pose.bones:
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index = pbone.parent_index(orig_pbone)
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if index == 2:
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hands.append(pbone)
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if len(hands) > 1:
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print("more then 1 hand found on:", orig_bone_name)
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return
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# first add the 2 new bones
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hand_pbone = hands[0]
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forearm_pbone = hand_pbone.parent
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return shoulder_pbone.name, orig_pbone.name, forearm_pbone.name, hand_pbone.name
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arm = obj.data
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original_chain_tuple = validate_chain()
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shoulder_name, arm_name, forearm_name, hand_name = original_chain_tuple
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def chain_ik(prefix="MCH-%s_ik"):
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arm, arm_pbone, arm_ebone = get_bone_data(obj, arm_name)
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arm, hand_pbone, hand_ebone = get_bone_data(obj, hand_name)
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# Add the edit bones
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hand_ik_ebone = copy_bone_simple(arm, hand_name, prefix % hand_name)
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hand_ik_name = hand_ik_ebone.name
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arm_ik_ebone = copy_bone_simple(arm, arm_name, prefix % arm_name)
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arm_ik_name = arm_ik_ebone.name
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forearm_ik_ebone = copy_bone_simple(arm, forearm_name, prefix % forearm_name)
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forearm_ik_name = forearm_ik_ebone.name
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arm_ik_ebone.parent = arm_ebone.parent
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forearm_ik_ebone.connected = arm_ebone.connected
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forearm_ik_ebone.parent = arm_ik_ebone
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forearm_ik_ebone.connected = True
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# Add the bone used for the arms poll target
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pole_ik_name = add_pole_target_bone(obj, forearm_name, "elbow_poll", mode='+Z')
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bpy.ops.object.mode_set(mode='OBJECT')
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arm, forearm_ik_pbone, forearm_ik_bone = get_bone_data(obj, forearm_ik_name)
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con = forearm_ik_pbone.constraints.new('IK')
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con.target = obj
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con.subtarget = hand_ik_name
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con.pole_target = obj
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con.pole_subtarget = pole_ik_name
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con.use_tail = True
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con.use_stretch = True
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con.use_target = True
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con.use_rotation = False
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con.chain_length = 2
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con.pole_angle = -90.0 # XXX, RAD2DEG
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# ID Propery on the hand for IK/FK switch
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arm, hand_ik_pbone, hand_ik_bone = get_bone_data(obj, hand_ik_name)
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prop = rna_idprop_ui_prop_get(hand_ik_pbone, "ik", create=True)
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hand_ik_pbone["ik"] = 0.5
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prop["soft_min"] = 0.0
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prop["soft_max"] = 1.0
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bpy.ops.object.mode_set(mode='EDIT')
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return None, arm_ik_name, forearm_ik_name, hand_ik_name, pole_ik_name
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ik_chain_tuple = chain_ik()
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def chain_switch(prefix="MCH-%s"):
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arm_sw_ebone = copy_bone_simple(arm, arm_name, prefix % arm_name)
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arm_sw_name = arm_sw_ebone.name
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forearm_sw_ebone = copy_bone_simple(arm, forearm_name, prefix % forearm_name)
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forearm_sw_name = forearm_sw_ebone.name
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forearm_sw_ebone.parent = arm_sw_ebone
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forearm_sw_ebone.connected = arm.edit_bones[forearm_name].connected
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hand_sw_ebone = copy_bone_simple(arm, hand_name, prefix % hand_name)
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hand_sw_name = hand_sw_ebone.name
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hand_sw_ebone.parent = forearm_sw_ebone
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hand_sw_ebone.connected = arm.edit_bones[hand_name].connected
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bpy.ops.object.mode_set(mode='OBJECT')
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# Add constraints
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arm_sw_pbone = obj.pose.bones[arm_sw_name]
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forearm_sw_pbone = obj.pose.bones[forearm_sw_name]
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hand_sw_pbone = obj.pose.bones[hand_sw_name]
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dummy, arm_ik_name, forearm_ik_name, hand_ik_name, pole_ik_name = ik_chain_tuple
|
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ik_driver_path = obj.pose.bones[hand_ik_name].path_to_id() + '["ik"]'
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|
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def ik_fk_driver(con):
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'''
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3 bones use this for ik/fk switching
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'''
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|
fcurve = con.driver_add("influence", 0)
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driver = fcurve.driver
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tar = driver.targets.new()
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driver.type = 'AVERAGE'
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tar.name = "ik"
|
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tar.id_type = 'OBJECT'
|
|
tar.id = obj
|
|
tar.rna_path = ik_driver_path
|
|
|
|
# ***********
|
|
con = arm_sw_pbone.constraints.new('COPY_ROTATION')
|
|
con.name = "FK"
|
|
con.target = obj
|
|
con.subtarget = arm_name
|
|
|
|
con = arm_sw_pbone.constraints.new('COPY_ROTATION')
|
|
|
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con.target = obj
|
|
con.subtarget = arm_ik_name
|
|
con.influence = 0.5
|
|
ik_fk_driver(con)
|
|
|
|
# ***********
|
|
con = forearm_sw_pbone.constraints.new('COPY_ROTATION')
|
|
con.name = "FK"
|
|
con.target = obj
|
|
con.subtarget = forearm_name
|
|
|
|
con = forearm_sw_pbone.constraints.new('COPY_ROTATION')
|
|
con.name = "IK"
|
|
con.target = obj
|
|
con.subtarget = forearm_ik_name
|
|
con.influence = 0.5
|
|
ik_fk_driver(con)
|
|
|
|
# ***********
|
|
con = hand_sw_pbone.constraints.new('COPY_ROTATION')
|
|
con.name = "FK"
|
|
con.target = obj
|
|
con.subtarget = hand_name
|
|
|
|
con = hand_sw_pbone.constraints.new('COPY_ROTATION')
|
|
con.name = "IK"
|
|
con.target = obj
|
|
con.subtarget = hand_ik_name
|
|
con.influence = 0.5
|
|
ik_fk_driver(con)
|
|
|
|
|
|
add_stretch_to(obj, forearm_sw_name, pole_ik_name, "VIS-elbow_ik_poll")
|
|
add_stretch_to(obj, hand_sw_name, hand_ik_name, "VIS-hand_ik")
|
|
|
|
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
return None, arm_sw_name, forearm_sw_name, hand_sw_name
|
|
|
|
switch_chain_tuple = chain_switch()
|
|
|
|
|
|
gen_table = {
|
|
"":gen_none, \
|
|
"finger":gen_finger, \
|
|
"delta":gen_delta, \
|
|
"arm":gen_arm, \
|
|
}
|
|
|
|
def generate_rig(context, ob):
|
|
|
|
# add_stretch_to(ob, "a", "b", "c")
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
|
|
# copy object and data
|
|
ob.selected = False
|
|
ob_new = ob.copy()
|
|
ob_new.data = ob.data.copy()
|
|
scene = context.scene
|
|
scene.objects.link(ob_new)
|
|
scene.objects.active = ob_new
|
|
ob_new.selected = True
|
|
|
|
# enter armature editmode
|
|
|
|
|
|
for pbone_name in ob_new.pose.bones.keys():
|
|
bone_type = ob_new.pose.bones[pbone_name].get("type", "")
|
|
|
|
try:
|
|
func = gen_table[bone_type]
|
|
except KeyError:
|
|
print("\tunknown type '%s', bone '%s'" % (bone_type, pbone_name))
|
|
|
|
|
|
# Toggle editmode so the pose data is always up to date
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
func(ob_new, pbone_name)
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
# needed to update driver deps
|
|
# context.scene.update()
|
|
|
|
if __name__ == "__main__":
|
|
generate_rig(bpy.context, bpy.context.object)
|