made all libdata hashable - use the object type,name and lib for the hash. added .tag to libdata so we can test if data's been processed without using dictionaries added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
1821 lines
55 KiB
C
1821 lines
55 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
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* Campbell Barton, Ken Hughes
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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struct View3D;
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#include "Scene.h" /*This must come first */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h" /* for MEM_callocN */
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#include "DNA_space_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h" /* U.userdefs */
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#include "DNA_object_types.h" /* SceneObSeq_new */
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_font.h"
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#include "BKE_idprop.h"
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#include "BLI_blenlib.h" /* only for SceneObSeq_new */
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#include "BSE_drawview.h" /* for play_anim */
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#include "BSE_headerbuttons.h" /* for copy_scene */
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#include "BIF_drawscene.h" /* for set_scene */
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#include "BIF_space.h" /* for copy_view3d_lock() */
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#include "BIF_screen.h" /* curarea */
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#include "BDR_editobject.h" /* free_and_unlink_base() */
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#include "mydevice.h" /* for #define REDRAW */
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#include "DNA_view3d_types.h"
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/* python types */
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#include "Object.h"
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#include "Camera.h"
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/* only for SceneObSeq_new */
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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#include "Armature.h"
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#include "Lamp.h"
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#include "Curve.h"
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#include "NMesh.h"
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#include "Mesh.h"
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#include "World.h"
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#include "Lattice.h"
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#include "Metaball.h"
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#include "IDProp.h"
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#include "Text3d.h"
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#include "Library.h"
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#include "gen_utils.h"
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#include "gen_library.h"
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#include "sceneRender.h"
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#include "sceneRadio.h"
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#include "sceneTimeLine.h"
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#include "sceneSequence.h"
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#include "BKE_utildefines.h" /* vec copy */
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#include "vector.h"
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PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
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/* checks for the scene being removed */
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#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
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#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )
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enum obj_consts {
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EXPP_OBSEQ_NORMAL = 0,
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EXPP_OBSEQ_SELECTED,
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EXPP_OBSEQ_CONTEXT
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};
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/*-----------------------Python API function prototypes for the Scene module--*/
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_getCurrent_deprecated( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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/*-----------------------Scene module doc strings-----------------------------*/
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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static char M_Scene_New_doc[] =
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"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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static char M_Scene_Get_doc[] =
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"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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static char M_Scene_GetCurrent_doc[] =
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"() - Return the currently active Scene in Blender.";
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static char M_Scene_Unlink_doc[] =
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"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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/*----------------------Scene module method def----------------------------*/
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struct PyMethodDef M_Scene_methods[] = {
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{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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M_Scene_New_doc},
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{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_Scene method declarations--------------------*/
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static PyObject *Scene_getLayerList( BPy_Scene * self );
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static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_makeCurrent( BPy_Scene * self );
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static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getChildren( BPy_Scene * self );
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static PyObject *Scene_getActiveObject(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getRenderingContext( BPy_Scene * self );
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static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
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static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getSequence( BPy_Scene * self );
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static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getTimeLine( BPy_Scene * self );
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/*internal*/
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
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static PyObject *Scene_repr( BPy_Scene * self );
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/*object seq*/
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static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode);
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/*-----------------------BPy_Scene method def------------------------------*/
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static PyMethodDef BPy_Scene_methods[] = {
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/* name, method, flags, doc */
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{"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS,
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"() - Return Scene name"},
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{"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS,
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"(str) - Change Scene name"},
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{"getLayers", ( PyCFunction ) Scene_getLayerList, METH_NOARGS,
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"() - Return a list of layers int indices which are set in this scene "},
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{"setLayers", ( PyCFunction ) Scene_oldsetLayers, METH_VARARGS,
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"(layers) - Change layers which are set in this scene\n"
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"(layers) - list of integers in the range [1, 20]."},
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{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
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"(duplicate_objects = 1) - Return a copy of this scene\n"
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"The optional argument duplicate_objects defines how the scene\n"
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"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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"\n\t2: Full copy\n"},
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{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
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"() - Make self the current scene"},
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{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
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"(full = 0) - Update scene self.\n"
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"full = 0: sort the base list of objects."
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"full = 1: full update -- also regroups, does ipos, keys"},
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{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
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"(obj) - Link Object obj to this scene"},
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{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
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"(obj) - Unlink Object obj from this scene"},
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{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
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"() - Return list of all objects linked to this scene"},
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{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
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"() - Return this scene's active object"},
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{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
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METH_NOARGS,
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"() - Return current active Camera"},
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{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_VARARGS,
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"(eventname) - Get a list of this scene's scriptlinks (Text names) "
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"of the given type\n"
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"(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
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"(text, evt) - Add a new scene scriptlink.\n"
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"(text) - string: an existing Blender Text name;\n"
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"(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
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METH_VARARGS,
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"() - Delete all scriptlinks from this scene.\n"
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"([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
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{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
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METH_VARARGS,
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"() - Set the currently active Camera"},
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{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
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METH_NOARGS,
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"() - Get the rendering context for the scene and return it as a BPy_RenderData"},
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{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
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METH_NOARGS,
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"() - Get the radiosity context for this scene."},
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{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
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"(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
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" (not rendered).\n"
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"(mode) - int:\n"
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"\t0 - keep playing in biggest given 'win';\n"
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"\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
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"\t2 - play once in biggest given 'win';\n"
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"\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
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"(win) - int: see Blender.Window.Types. Only these are meaningful here:"
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"VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, "
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"since they can be used just as an interruptible timer. If 'win' is not"
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"available or invalid, VIEW3D is tried, then any bigger window."
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"Returns 0 for normal exit or 1 when canceled by user input."},
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{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
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"() - Get time line of this Scene"},
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{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Python BPy_Scene getsetattr funcs: */
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/*****************************************************************************/
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static PyObject *Scene_getLayerMask( BPy_Scene * self )
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{
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SCENE_DEL_CHECK_PY(self);
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return PyInt_FromLong( self->scene->lay & ((1<<20)-1) );
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}
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static int Scene_setLayerMask( BPy_Scene * self, PyObject * value )
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{
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int laymask = 0;
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SCENE_DEL_CHECK_INT(self);
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if (!PyInt_CheckExact(value)) {
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return EXPP_ReturnIntError( PyExc_AttributeError,
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"expected an integer (bitmask) as argument" );
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}
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laymask = PyInt_AsLong(value);
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if (laymask <= 0 || laymask > (1<<20) - 1) /* binary: 1111 1111 1111 1111 1111 */
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return EXPP_ReturnIntError( PyExc_AttributeError,
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"bitmask must have from 1 up to 20 bits set");
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self->scene->lay = laymask;
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/* if this is the current scene then apply the scene layers value
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* to the view layers value: */
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if (G.vd && (self->scene == G.scene)) {
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int val, bit = 0;
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G.vd->lay = laymask;
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while( bit < 20 ) {
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val = 1 << bit;
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if( laymask & val ) {
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G.vd->layact = val;
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break;
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}
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bit++;
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}
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}
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return 0;
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}
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static PyObject *Scene_getLayerList( BPy_Scene * self )
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{
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PyObject *laylist = PyList_New( 0 ), *item;
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int layers, bit = 0, val = 0;
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SCENE_DEL_CHECK_PY(self);
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if( !laylist )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create pylist!" ) );
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layers = self->scene->lay;
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while( bit < 20 ) {
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val = 1 << bit;
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if( layers & val ) {
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item = Py_BuildValue( "i", bit + 1 );
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PyList_Append( laylist, item );
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Py_DECREF( item );
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}
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bit++;
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}
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return laylist;
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}
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static int Scene_setLayerList( BPy_Scene * self, PyObject * value )
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{
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PyObject *item = NULL;
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int layers = 0, val, i, len_list;
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SCENE_DEL_CHECK_INT(self);
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if( !PySequence_Check( value ) )
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return ( EXPP_ReturnIntError( PyExc_TypeError,
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"expected a list of integers in the range [1, 20]" ) );
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len_list = PySequence_Size(value);
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if (len_list == 0)
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return ( EXPP_ReturnIntError( PyExc_AttributeError,
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"list can't be empty, at least one layer must be set" ) );
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for( i = 0; i < len_list; i++ ) {
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item = PySequence_GetItem( value, i );
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if( !PyInt_Check( item ) ) {
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Py_DECREF( item );
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return EXPP_ReturnIntError
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( PyExc_AttributeError,
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"list must contain only integer numbers" );
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}
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val = ( int ) PyInt_AsLong( item );
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if( val < 1 || val > 20 )
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return EXPP_ReturnIntError
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( PyExc_AttributeError,
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"layer values must be in the range [1, 20]" );
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layers |= 1 << ( val - 1 );
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}
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self->scene->lay = layers;
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if (G.vd && (self->scene == G.scene)) {
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int bit = 0;
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G.vd->lay = layers;
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while( bit < 20 ) {
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val = 1 << bit;
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if( layers & val ) {
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G.vd->layact = val;
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break;
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}
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bit++;
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}
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}
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return 0;
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}
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static PyObject *Scene_getWorld( BPy_Scene * self )
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{
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SCENE_DEL_CHECK_PY(self);
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if (!self->scene->world)
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Py_RETURN_NONE;
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return World_CreatePyObject(self->scene->world);
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}
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static int Scene_setWorld( BPy_Scene * self, PyObject * value )
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{
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SCENE_DEL_CHECK_INT(self);
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return GenericLib_assignData(value, (void **) &self->scene->world, NULL, 1, ID_WO, 0);
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}
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/* accessed from scn.objects */
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static PyObject *Scene_getObjects( BPy_Scene *self)
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{
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SCENE_DEL_CHECK_PY(self);
|
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return SceneObSeq_CreatePyObject(self, NULL, 0);
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}
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static PyObject *Scene_getCursor( BPy_Scene * self )
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{
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|
SCENE_DEL_CHECK_PY(self);
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return newVectorObject( self->scene->cursor, 3, Py_WRAP );
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|
}
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static int Scene_setCursor( BPy_Scene * self, PyObject * value )
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{
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|
VectorObject *bpy_vec;
|
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SCENE_DEL_CHECK_INT(self);
|
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if (!VectorObject_Check(value))
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return ( EXPP_ReturnIntError( PyExc_TypeError,
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|
"expected a vector" ) );
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|
bpy_vec = (VectorObject *)value;
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|
if (bpy_vec->size != 3)
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return ( EXPP_ReturnIntError( PyExc_ValueError,
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|
"can only assign a 3D vector" ) );
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|
VECCOPY(self->scene->cursor, bpy_vec->vec);
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return 0;
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}
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|
|
/*****************************************************************************/
|
|
/* Python attributes get/set structure: */
|
|
/*****************************************************************************/
|
|
static PyGetSetDef BPy_Scene_getseters[] = {
|
|
GENERIC_LIB_GETSETATTR,
|
|
{"Layers",
|
|
(getter)Scene_getLayerMask, (setter)Scene_setLayerMask,
|
|
"Scene layer bitmask",
|
|
NULL},
|
|
{"layers",
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|
(getter)Scene_getLayerList, (setter)Scene_setLayerList,
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|
"Scene layer list",
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|
NULL},
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|
{"world",
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|
(getter)Scene_getWorld, (setter)Scene_setWorld,
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"Scene layer bitmask",
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NULL},
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{"cursor",
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(getter)Scene_getCursor, (setter)Scene_setCursor,
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"Scene layer bitmask",
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|
NULL},
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|
{"timeline",
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|
(getter)Scene_getTimeLine, (setter)NULL,
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|
"Scenes timeline (read only)",
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|
NULL},
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|
{"render",
|
|
(getter)Scene_getRenderingContext, (setter)NULL,
|
|
"Scenes rendering context (read only)",
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|
NULL},
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|
{"radiosity",
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(getter)Scene_getRadiosityContext, (setter)NULL,
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"Scenes radiosity context (read only)",
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NULL},
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{"sequence",
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|
(getter)Scene_getSequence, (setter)NULL,
|
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"Scene sequencer data (read only)",
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|
NULL},
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|
{"objects",
|
|
(getter)Scene_getObjects, (setter)NULL,
|
|
"Scene object iterator",
|
|
NULL},
|
|
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
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|
};
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|
|
|
|
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|
/*-----------------------BPy_Scene method def------------------------------*/
|
|
PyTypeObject Scene_Type = {
|
|
PyObject_HEAD_INIT( NULL )
|
|
0, /* ob_size */
|
|
"Scene", /* tp_name */
|
|
sizeof( BPy_Scene ), /* tp_basicsize */
|
|
0, /* tp_itemsize */
|
|
/* methods */
|
|
NULL, /* tp_dealloc */
|
|
NULL, /* printfunc tp_print; */
|
|
NULL, /* getattrfunc tp_getattr; */
|
|
NULL, /* setattrfunc tp_setattr; */
|
|
( cmpfunc ) Scene_compare, /* tp_compare */
|
|
( reprfunc ) Scene_repr, /* tp_repr */
|
|
|
|
/* Method suites for standard classes */
|
|
|
|
NULL, /* PyNumberMethods *tp_as_number; */
|
|
NULL, /* PySequenceMethods *tp_as_sequence; */
|
|
NULL, /* PyMappingMethods *tp_as_mapping; */
|
|
|
|
/* More standard operations (here for binary compatibility) */
|
|
|
|
( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */
|
|
NULL, /* ternaryfunc tp_call; */
|
|
NULL, /* reprfunc tp_str; */
|
|
NULL, /* getattrofunc tp_getattro; */
|
|
NULL, /* setattrofunc tp_setattro; */
|
|
|
|
/* Functions to access object as input/output buffer */
|
|
NULL, /* PyBufferProcs *tp_as_buffer; */
|
|
|
|
/*** Flags to define presence of optional/expanded features ***/
|
|
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
|
|
|
NULL, /* char *tp_doc; Documentation string */
|
|
/*** Assigned meaning in release 2.0 ***/
|
|
/* call function for all accessible objects */
|
|
NULL, /* traverseproc tp_traverse; */
|
|
|
|
/* delete references to contained objects */
|
|
NULL, /* inquiry tp_clear; */
|
|
|
|
/*** Assigned meaning in release 2.1 ***/
|
|
/*** rich comparisons ***/
|
|
NULL, /* richcmpfunc tp_richcompare; */
|
|
|
|
/*** weak reference enabler ***/
|
|
0, /* long tp_weaklistoffset; */
|
|
|
|
/*** Added in release 2.2 ***/
|
|
/* Iterators */
|
|
NULL, /* getiterfunc tp_iter; */
|
|
NULL, /* iternextfunc tp_iternext; */
|
|
|
|
/*** Attribute descriptor and subclassing stuff ***/
|
|
BPy_Scene_methods, /* struct PyMethodDef *tp_methods; */
|
|
NULL, /* struct PyMemberDef *tp_members; */
|
|
BPy_Scene_getseters, /* struct PyGetSetDef *tp_getset; */
|
|
NULL, /* struct _typeobject *tp_base; */
|
|
NULL, /* PyObject *tp_dict; */
|
|
NULL, /* descrgetfunc tp_descr_get; */
|
|
NULL, /* descrsetfunc tp_descr_set; */
|
|
0, /* long tp_dictoffset; */
|
|
NULL, /* initproc tp_init; */
|
|
NULL, /* allocfunc tp_alloc; */
|
|
NULL, /* newfunc tp_new; */
|
|
/* Low-level free-memory routine */
|
|
NULL, /* freefunc tp_free; */
|
|
/* For PyObject_IS_GC */
|
|
NULL, /* inquiry tp_is_gc; */
|
|
NULL, /* PyObject *tp_bases; */
|
|
/* method resolution order */
|
|
NULL, /* PyObject *tp_mro; */
|
|
NULL, /* PyObject *tp_cache; */
|
|
NULL, /* PyObject *tp_subclasses; */
|
|
NULL, /* PyObject *tp_weaklist; */
|
|
NULL
|
|
};
|
|
|
|
/*-----------------------Scene module Init())-----------------------------*/
|
|
PyObject *Scene_Init( void )
|
|
{
|
|
|
|
PyObject *submodule;
|
|
PyObject *dict;
|
|
|
|
if( PyType_Ready( &Scene_Type ) < 0 )
|
|
return NULL;
|
|
if( PyType_Ready( &SceneObSeq_Type ) < 0 )
|
|
return NULL;
|
|
|
|
submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc );
|
|
|
|
dict = PyModule_GetDict( submodule );
|
|
PyDict_SetItemString( dict, "Render", Render_Init( ) );
|
|
PyDict_SetItemString( dict, "Radio", Radio_Init( ) );
|
|
PyDict_SetItemString( dict, "Sequence", Sequence_Init( ) );
|
|
|
|
return submodule;
|
|
}
|
|
|
|
/*-----------------------compare----------------------------------------*/
|
|
static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
|
|
{
|
|
return ( a->scene == b->scene ) ? 0 : -1;
|
|
}
|
|
|
|
/*----------------------repr--------------------------------------------*/
|
|
static PyObject *Scene_repr( BPy_Scene * self )
|
|
{
|
|
if( !(self->scene) )
|
|
return PyString_FromString( "[Scene - Removed]");
|
|
else
|
|
return PyString_FromFormat( "[Scene \"%s\"]",
|
|
self->scene->id.name + 2 );
|
|
}
|
|
|
|
/*-----------------------CreatePyObject---------------------------------*/
|
|
PyObject *Scene_CreatePyObject( Scene * scene )
|
|
{
|
|
BPy_Scene *pyscene;
|
|
|
|
pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
|
|
|
|
if( !pyscene )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create BPy_Scene object" );
|
|
|
|
pyscene->scene = scene;
|
|
|
|
return ( PyObject * ) pyscene;
|
|
}
|
|
|
|
/*-----------------------FromPyObject-----------------------------------*/
|
|
Scene *Scene_FromPyObject( PyObject * pyobj )
|
|
{
|
|
return ( ( BPy_Scene * ) pyobj )->scene;
|
|
}
|
|
|
|
/*-----------------------Scene module function defintions---------------*/
|
|
/*-----------------------Scene.New()------------------------------------*/
|
|
static PyObject *M_Scene_New( PyObject * self, PyObject * args,
|
|
PyObject * kword )
|
|
{
|
|
char *name = "Scene";
|
|
char *kw[] = { "name", NULL };
|
|
PyObject *pyscene; /* for the Scene object wrapper in Python */
|
|
Scene *blscene; /* for the actual Scene we create in Blender */
|
|
|
|
if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected a string or an empty argument list" ) );
|
|
|
|
blscene = add_scene( name ); /* first create the Scene in Blender */
|
|
|
|
if( blscene ) {
|
|
/* normally, for most objects, we set the user count to zero here.
|
|
* Scene is different than most objs since it is the container
|
|
* for all the others. Since add_scene() has already set
|
|
* the user count to one, we leave it alone.
|
|
*/
|
|
|
|
/* now create the wrapper obj in Python */
|
|
pyscene = Scene_CreatePyObject( blscene );
|
|
} else
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create Scene obj in Blender" ) );
|
|
|
|
if( pyscene == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create Scene PyObject" ) );
|
|
|
|
return pyscene;
|
|
}
|
|
|
|
/*-----------------------Scene.Get()------------------------------------*/
|
|
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
|
{
|
|
char *name = NULL;
|
|
Scene *scene_iter;
|
|
|
|
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument (or nothing)" ) );
|
|
|
|
scene_iter = G.main->scene.first;
|
|
|
|
if( name ) { /* (name) - Search scene by name */
|
|
|
|
PyObject *wanted_scene = NULL;
|
|
|
|
while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
|
|
|
|
if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
|
|
wanted_scene =
|
|
Scene_CreatePyObject( scene_iter );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
}
|
|
|
|
if( wanted_scene == NULL ) { /* Requested scene doesn't exist */
|
|
char error_msg[64];
|
|
PyOS_snprintf( error_msg, sizeof( error_msg ),
|
|
"Scene \"%s\" not found", name );
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_NameError, error_msg ) );
|
|
}
|
|
|
|
return wanted_scene;
|
|
}
|
|
|
|
else { /* () - return a list with wrappers for all scenes in Blender */
|
|
int index = 0;
|
|
PyObject *sce_pylist, *pyobj;
|
|
|
|
sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
|
|
|
|
if( sce_pylist == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create PyList" ) );
|
|
|
|
while( scene_iter ) {
|
|
pyobj = Scene_CreatePyObject( scene_iter );
|
|
|
|
if( !pyobj )
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_MemoryError,
|
|
"couldn't create PyString" ) );
|
|
|
|
PyList_SET_ITEM( sce_pylist, index, pyobj );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
index++;
|
|
}
|
|
|
|
return sce_pylist;
|
|
}
|
|
}
|
|
|
|
/*-----------------------Scene.GetCurrent()------------------------------*/
|
|
static PyObject *M_Scene_GetCurrent( PyObject * self )
|
|
{
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
static PyObject *M_Scene_getCurrent_deprecated( PyObject * self )
|
|
{
|
|
printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n");
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
|
|
|
|
/*-----------------------Scene.Unlink()----------------------------------*/
|
|
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
|
|
{
|
|
PyObject *pyobj;
|
|
BPy_Scene *pyscn;
|
|
Scene *scene;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Scene PyType object" );
|
|
|
|
pyscn = (BPy_Scene *)pyobj;
|
|
scene = pyscn->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(pyscn);
|
|
|
|
if( scene == G.scene )
|
|
return EXPP_ReturnPyObjError( PyExc_SystemError,
|
|
"current Scene cannot be removed!" );
|
|
|
|
free_libblock( &G.main->scene, scene );
|
|
|
|
pyscn->scene= NULL;
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* DEPRECATE ME !!! */
|
|
/*-----------------------BPy_Scene function defintions-------------------*/
|
|
|
|
/*-----------------------Scene.setLayers()---------------------------------*/
|
|
static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * args )
|
|
{
|
|
return EXPP_setterWrapper( (void *)self, args, (setter)Scene_setLayerList );
|
|
}
|
|
/* END DEPRECATE CODE */
|
|
|
|
|
|
/*-----------------------Scene.copy()------------------------------------*/
|
|
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
|
|
{
|
|
short dup_objs = 1;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|h", &dup_objs ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected int in [0,2] or nothing as argument" );
|
|
|
|
return Scene_CreatePyObject( copy_scene( scene, dup_objs ) );
|
|
}
|
|
|
|
/*-----------------------Scene.makeCurrent()-----------------------------*/
|
|
static PyObject *Scene_makeCurrent( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.makeCurrent() deprecated!\n\tuse Blender.Main.scenes.active = scene instead\n");
|
|
|
|
if( scene && scene != G.scene) {
|
|
set_scene( scene );
|
|
scene_update_for_newframe(scene, scene->lay);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.update()----------------------------------*/
|
|
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
int full = 0;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
if( !PyArg_ParseTuple( args, "|i", &full ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing or int (0 or 1) argument" );
|
|
|
|
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
|
|
* A "RuntimeError: max recursion limit" happens when a scriptlink
|
|
* on frame change has scene.update(1).
|
|
* Investigate better how to avoid this. */
|
|
if( !full )
|
|
DAG_scene_sort( scene );
|
|
|
|
else if( full == 1 )
|
|
set_scene_bg( scene );
|
|
|
|
else
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"in method scene.update(full), full should be:\n"
|
|
"0: to only sort scene elements (old behavior); or\n"
|
|
"1: for a full update (regroups, does ipos, keys, etc.)" );
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.link()------------------------------------*/
|
|
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
BPy_Object *bpy_obj;
|
|
Object *object = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.link(ob) deprecated!\n\tuse scene.objects.link(ob) instead\n");
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object argument" );
|
|
|
|
|
|
/*return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Could not create data on demand for this object type!" );*/
|
|
|
|
object = bpy_obj->object;
|
|
|
|
/* Object.c's EXPP_add_obdata does not support these objects */
|
|
if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
|
|
} else {
|
|
/* Ok, all is fine, let's try to link it */
|
|
Base *base;
|
|
|
|
/* We need to link the object to a 'Base', then link this base
|
|
* to the scene. See DNA_scene_types.h ... */
|
|
|
|
/* First, check if the object isn't already in the scene */
|
|
base = object_in_scene( object, scene );
|
|
/* if base is not NULL ... */
|
|
if( base ) /* ... the object is already in one of the Scene Bases */
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"object already in scene!" );
|
|
|
|
/* not linked, go get mem for a new base object */
|
|
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
/* if the object has not yet been linked to object data, then
|
|
* set the real type before we try creating data */
|
|
|
|
if( bpy_obj->realtype != OB_EMPTY ) {
|
|
object->type = bpy_obj->realtype;
|
|
bpy_obj->realtype = OB_EMPTY;
|
|
}
|
|
|
|
/* check if this object has obdata, case not, try to create it */
|
|
|
|
if( !object->data && ( object->type != OB_EMPTY ) )
|
|
EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay = object->lay;
|
|
base->flag = object->flag;
|
|
|
|
object->id.us += 1; /* incref the object user count in Blender */
|
|
|
|
BLI_addhead( &scene->base, base ); /* finally, link new base to scene */
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.unlink()----------------------------------*/
|
|
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
BPy_Object *bpy_obj = NULL;
|
|
Scene *scene = self->scene;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.unlink(ob) deprecated!\n\tuse scene.objects.unlink(ob) instead\n");
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object as argument" );
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( bpy_obj->object, scene );
|
|
|
|
if( base ) { /* if it is, remove it */
|
|
if (scene->basact==base)
|
|
scene->basact= NULL; /* in case the object was selected */
|
|
|
|
free_and_unlink_base_from_scene( scene, base );
|
|
Py_RETURN_TRUE;
|
|
}
|
|
else
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
/*-----------------------Scene.getChildren()-----------------------------*/
|
|
static PyObject *Scene_getChildren( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pylist = PyList_New( 0 );
|
|
PyObject *bpy_obj;
|
|
Object *object;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.getChildren() deprecated!\n\tuse scene.objects instead\n");
|
|
|
|
base = scene->base.first;
|
|
|
|
while( base ) {
|
|
object = base->object;
|
|
|
|
bpy_obj = Object_CreatePyObject( object );
|
|
|
|
if( !bpy_obj )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create new object wrapper" );
|
|
|
|
PyList_Append( pylist, bpy_obj );
|
|
Py_XDECREF( bpy_obj ); /* PyList_Append incref'ed it */
|
|
|
|
base = base->next;
|
|
}
|
|
|
|
return pylist;
|
|
}
|
|
|
|
/*-----------------------Scene.getActiveObject()------------------------*/
|
|
static PyObject *Scene_getActiveObject(BPy_Scene *self)
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pyob;
|
|
Object *ob;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.getActiveObject() deprecated!\n\tuse scene.objects.active instead\n");
|
|
|
|
ob = ((scene->basact) ? (scene->basact->object) : 0);
|
|
|
|
if (ob) {
|
|
pyob = Object_CreatePyObject( ob );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
Py_RETURN_NONE; /* no active object */
|
|
}
|
|
|
|
/*-----------------------Scene.getCurrentCamera()------------------------*/
|
|
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
|
|
{
|
|
Object *cam_obj;
|
|
PyObject *pyob;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.getCurrentCamera() deprecated!\n\tGet scene.objects.camera instead\n");
|
|
|
|
cam_obj = scene->camera;
|
|
|
|
if( cam_obj ) { /* if found, return a wrapper for it */
|
|
pyob = Object_CreatePyObject( cam_obj );
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
return pyob;
|
|
}
|
|
|
|
Py_RETURN_NONE; /* none found */
|
|
}
|
|
|
|
/*-----------------------Scene.setCurrentCamera()------------------------*/
|
|
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Object *object;
|
|
BPy_Object *cam_obj;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
printf("scene.setCurrentCamera(ob) deprecated!\n\tSet scene.objects.camera = ob instead\n");
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Camera Object as argument" );
|
|
|
|
object = cam_obj->object;
|
|
if( object->type != OB_CAMERA )
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"expected Camera Object as argument" );
|
|
|
|
scene->camera = object; /* set the current Camera */
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.getRenderingContext()---------------------*/
|
|
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return RenderData_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return Radio_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getSequence( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
if (self->scene->ed) /* we should create this if its not there :/ */
|
|
return SceneSeq_CreatePyObject( self->scene, NULL );
|
|
else
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* scene.addScriptLink */
|
|
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_addScriptLink( slink, args, 1 );
|
|
}
|
|
|
|
/* scene.clearScriptLinks */
|
|
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_clearScriptLinks( slink, args );
|
|
}
|
|
|
|
/* scene.getScriptLinks */
|
|
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
PyObject *ret = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
ret = EXPP_getScriptLinks( slink, args, 1 );
|
|
|
|
if( ret )
|
|
return ret;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
|
|
{
|
|
int mode = 0, win = SPACE_VIEW3D;
|
|
PyObject *ret = NULL;
|
|
ScrArea *sa = NULL, *oldsa = curarea;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing, or or two ints as arguments." );
|
|
|
|
if( mode < 0 || mode > 3 )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"mode should be in range [0, 3]." );
|
|
|
|
switch ( win ) {
|
|
case SPACE_VIEW3D:
|
|
case SPACE_SEQ:
|
|
case SPACE_IPO:
|
|
case SPACE_ACTION:
|
|
case SPACE_NLA:
|
|
case SPACE_SOUND:
|
|
case SPACE_BUTS: /* from here they don't 'play', but ... */
|
|
case SPACE_TEXT: /* ... might be used as a timer. */
|
|
case SPACE_SCRIPT:
|
|
case SPACE_OOPS:
|
|
case SPACE_IMAGE:
|
|
case SPACE_IMASEL:
|
|
case SPACE_INFO:
|
|
case SPACE_FILE:
|
|
break;
|
|
default:
|
|
win = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* we have to move to a proper win */
|
|
sa = find_biggest_area_of_type( win );
|
|
if( !sa && win != SPACE_VIEW3D )
|
|
sa = find_biggest_area_of_type( SPACE_VIEW3D );
|
|
|
|
if( !sa )
|
|
sa = find_biggest_area( );
|
|
|
|
if( sa )
|
|
areawinset( sa->win );
|
|
|
|
/* play_anim returns 0 for normal exit or 1 if user canceled it */
|
|
ret = Py_BuildValue( "i", play_anim( mode ) );
|
|
|
|
if( sa )
|
|
areawinset( oldsa->win );
|
|
|
|
return ret;
|
|
}
|
|
|
|
static PyObject *Scene_getTimeLine( BPy_Scene *self )
|
|
{
|
|
BPy_TimeLine *tm;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
|
|
if (!tm)
|
|
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
|
"couldn't create BPy_TimeLine object");
|
|
tm->marker_list= &(self->scene->markers);
|
|
tm->sfra= (int) self->scene->r.sfra;
|
|
tm->efra= (int) self->scene->r.efra;
|
|
|
|
return (PyObject *)tm;
|
|
}
|
|
|
|
/************************************************************************
|
|
*
|
|
* Object Sequence
|
|
*
|
|
************************************************************************/
|
|
/*
|
|
* create a thin wrapper for the scenes objects
|
|
*/
|
|
|
|
/* accessed from scn.objects.selected or scn.objects.context */
|
|
static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode)
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode));
|
|
}
|
|
|
|
int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_)
|
|
{
|
|
/*
|
|
ONLY SUPPORTS scn.objects.selected and scn.objects.context
|
|
cannot assign to scn.objects yet!!!
|
|
*/
|
|
PyObject *item;
|
|
Scene *scene= self->bpyscene->scene;
|
|
Object *blen_ob;
|
|
Base *base;
|
|
int size, mode = (int)_mode_;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
/* scn.objects.selected = scn.objects - shortcut to select all */
|
|
if (BPy_SceneObSeq_Check(value)) {
|
|
BPy_SceneObSeq *bpy_sceneseq = (BPy_SceneObSeq *)value;
|
|
if (self->bpyscene->scene != bpy_sceneseq->bpyscene->scene)
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Cannot assign a SceneObSeq type from another scene" );
|
|
if (bpy_sceneseq->mode != EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Can only assign scn.objects to scn.objects.context or scn.objects.selected" );
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
base->flag |= SELECT;
|
|
base->object->flag |= SELECT;
|
|
|
|
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
|
base->object->lay= base->lay= G.vd->lay;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (!PySequence_Check(value))
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Error, must assign a sequence of objects to scn.objects.selected" );
|
|
|
|
/* for context and selected, just deselect, dont remove */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
base->flag &= ~SELECT;
|
|
base->object->flag &= ~SELECT;
|
|
}
|
|
|
|
size = PySequence_Length(value);
|
|
while (size) {
|
|
size--;
|
|
item = PySequence_GetItem(value, size);
|
|
if ( PyObject_TypeCheck(item, &Object_Type) ) {
|
|
blen_ob= ((BPy_Object *)item)->object;
|
|
base = object_in_scene( blen_ob, scene );
|
|
if (base) {
|
|
blen_ob->flag |= SELECT;
|
|
base->flag |= SELECT;
|
|
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
|
blen_ob->lay= base->lay= G.vd->lay;
|
|
}
|
|
}
|
|
}
|
|
Py_DECREF(item);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode )
|
|
{
|
|
BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type);
|
|
seq->bpyscene = self; Py_INCREF(self);
|
|
seq->iter = iter;
|
|
seq->mode = mode;
|
|
return (PyObject *)seq;
|
|
}
|
|
|
|
static int SceneObSeq_len( BPy_SceneObSeq * self )
|
|
{
|
|
Scene *scene= self->bpyscene->scene;
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode == EXPP_OBSEQ_NORMAL)
|
|
return BLI_countlist( &( scene->base ) );
|
|
else if (self->mode == EXPP_OBSEQ_SELECTED) {
|
|
int len=0;
|
|
Base *base;
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if (base->flag & SELECT) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
} else if (self->mode == EXPP_OBSEQ_CONTEXT) {
|
|
int len=0;
|
|
Base *base;
|
|
|
|
if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */
|
|
return 0;
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if ((base->flag & SELECT) && (base->lay & G.vd->lay)) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
/*should never run this */
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* retrive a single Object from somewhere in the Object list
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
|
|
{
|
|
int index=0;
|
|
PyObject *bpy_obj;
|
|
Base *base= NULL;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* objects */
|
|
if (self->mode==EXPP_OBSEQ_NORMAL)
|
|
for (base= scene->base.first; base && i!=index; base= base->next, index++) {}
|
|
/* selected */
|
|
else if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if (base->flag & SELECT)
|
|
index++;
|
|
/* context */
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT)
|
|
if (G.vd)
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if ((base->flag & SELECT) && (base->lay & G.vd->lay))
|
|
index++;
|
|
|
|
if (!(base))
|
|
return EXPP_ReturnPyObjError( PyExc_IndexError,
|
|
"array index out of range" );
|
|
|
|
bpy_obj = Object_CreatePyObject( base->object );
|
|
|
|
if( !bpy_obj )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"PyObject_New() failed" );
|
|
|
|
return (PyObject *)bpy_obj;
|
|
}
|
|
|
|
static PySequenceMethods SceneObSeq_as_sequence = {
|
|
( inquiry ) SceneObSeq_len, /* sq_length */
|
|
( binaryfunc ) 0, /* sq_concat */
|
|
( intargfunc ) 0, /* sq_repeat */
|
|
( intargfunc ) SceneObSeq_item, /* sq_item */
|
|
( intintargfunc ) 0, /* sq_slice */
|
|
( intobjargproc ) 0, /* sq_ass_item */
|
|
( intintobjargproc ) 0, /* sq_ass_slice */
|
|
0,0,0,
|
|
};
|
|
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type iterator (iterates over GroupObjects)
|
|
*
|
|
************************************************************************/
|
|
|
|
/*
|
|
* Initialize the interator index
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
|
|
{
|
|
/* we need to get the first base, but for selected context we may need to advance
|
|
to the first selected or first conext base */
|
|
Base *base= self->bpyscene->scene->base.first;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
|
|
base= base->next;
|
|
}
|
|
/* create a new iterator if were alredy using this one */
|
|
if (self->iter==NULL) {
|
|
self->iter = base;
|
|
return EXPP_incr_ret ( (PyObject *) self );
|
|
} else {
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return next SceneOb.
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
|
|
{
|
|
PyObject *object;
|
|
Base *base;
|
|
if( !(self->iter) || !(self->bpyscene->scene) ) {
|
|
self->iter= NULL;
|
|
return EXPP_ReturnPyObjError( PyExc_StopIteration,
|
|
"iterator at end" );
|
|
}
|
|
|
|
object= Object_CreatePyObject( self->iter->object );
|
|
base= self->iter->next;
|
|
|
|
if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
|
|
base= base->next;
|
|
}
|
|
self->iter= base;
|
|
return object;
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_link( BPy_SceneObSeq * self, PyObject *pyobj )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* this shold eventually replace Scene_link */
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot link to objects.selection or objects.context!" ));
|
|
|
|
/*
|
|
if (self->iter != NULL)
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Cannot modify scene objects while iterating" );
|
|
*/
|
|
|
|
if( PyTuple_Size(pyobj) == 1 ) {
|
|
BPy_LibraryData *seq = ( BPy_LibraryData * )PyTuple_GET_ITEM( pyobj, 0 );
|
|
if( BPy_LibraryData_Check( seq ) )
|
|
return LibraryData_importLibData( seq, seq->name,
|
|
( seq->kind == OBJECT_IS_LINK ? FILE_LINK : 0 ),
|
|
self->bpyscene->scene );
|
|
}
|
|
return Scene_link(self->bpyscene, pyobj);
|
|
}
|
|
|
|
/* This is buggy with new object data not already linked to an object, for now use the above code */
|
|
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
|
|
void *data = NULL;
|
|
char *name = NULL;
|
|
char *desc = NULL;
|
|
short type = OB_EMPTY;
|
|
struct Object *object;
|
|
Base *base;
|
|
PyObject *py_data;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "O|s", &py_data, &name ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"scene.objects.new(obdata) - expected obdata to be\n\ta python obdata type or the string 'Empty'" );
|
|
|
|
if( BPy_Armature_Check( py_data ) ) {
|
|
data = ( void * ) Armature_FromPyObject( py_data );
|
|
type = OB_ARMATURE;
|
|
} else if( BPy_Camera_Check( py_data ) ) {
|
|
data = ( void * ) Camera_FromPyObject( py_data );
|
|
type = OB_CAMERA;
|
|
} else if( BPy_Lamp_Check( py_data ) ) {
|
|
data = ( void * ) Lamp_FromPyObject( py_data );
|
|
type = OB_LAMP;
|
|
} else if( BPy_Curve_Check( py_data ) ) {
|
|
data = ( void * ) Curve_FromPyObject( py_data );
|
|
type = OB_CURVE;
|
|
} else if( BPy_NMesh_Check( py_data ) ) {
|
|
data = ( void * ) NMesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
if( !data ) /* NULL means there is already an error */
|
|
return NULL;
|
|
} else if( BPy_Mesh_Check( py_data ) ) {
|
|
data = ( void * ) Mesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
} else if( BPy_Lattice_Check( py_data ) ) {
|
|
data = ( void * ) Lattice_FromPyObject( py_data );
|
|
type = OB_LATTICE;
|
|
} else if( BPy_Metaball_Check( py_data ) ) {
|
|
data = ( void * ) Metaball_FromPyObject( py_data );
|
|
type = OB_MBALL;
|
|
} else if( BPy_Text3d_Check( py_data ) ) {
|
|
data = ( void * ) Text3d_FromPyObject( py_data );
|
|
type = OB_FONT;
|
|
} else if( ( desc = PyString_AsString( (PyObject *)py_data ) ) != NULL ) {
|
|
if( !strcmp( desc, "Empty" ) ) {
|
|
type = OB_EMPTY;
|
|
data = NULL;
|
|
} else
|
|
goto typeError;
|
|
} else {
|
|
typeError:
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected an object and optionally a string as arguments" );
|
|
}
|
|
|
|
if (!name) {
|
|
if (type == OB_EMPTY)
|
|
name = "Empty";
|
|
else
|
|
name = ((ID *)data)->name + 2;
|
|
}
|
|
|
|
object = add_only_object(type, name);
|
|
|
|
if( data ) {
|
|
object->data = data;
|
|
id_us_plus((ID *)data);
|
|
}
|
|
|
|
object->flag = SELECT;
|
|
|
|
/* creates the curve for the text object */
|
|
if (type == OB_FONT)
|
|
text_to_curve(object, 0);
|
|
|
|
/* link to scene */
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay= object->lay = scene->lay & ((1<<20)-1); /* Layer, by default visible*/
|
|
|
|
base->flag = SELECT;
|
|
object->id.us = 1; /* we will exist once in this scene */
|
|
|
|
BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */
|
|
|
|
/* make sure data and object materials are consistent */
|
|
test_object_materials( (ID *)object->data );
|
|
|
|
return Object_CreatePyObject( object );
|
|
|
|
}
|
|
|
|
static PyObject *SceneObSeq_unlink( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
PyObject *pyobj;
|
|
Object *blen_ob;
|
|
Scene *scene;
|
|
Base *base= NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" ));
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected a python object as an argument" ) );
|
|
|
|
blen_ob = ( ( BPy_Object * ) pyobj )->object;
|
|
|
|
scene = self->bpyscene->scene;
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( blen_ob, scene);
|
|
if( base ) { /* if it is, remove it */
|
|
if (scene->basact==base)
|
|
scene->basact= NULL; /* in case the object was selected */
|
|
free_and_unlink_base_from_scene(scene, base);
|
|
Py_RETURN_TRUE;
|
|
}
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self)
|
|
{
|
|
PyObject *pyob;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot get active from objects.selected or objects.context" ));
|
|
|
|
base= self->bpyscene->scene->basact;
|
|
if (!base)
|
|
Py_RETURN_NONE;
|
|
|
|
pyob = Object_CreatePyObject( base->object );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value)
|
|
{
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnIntError( PyExc_TypeError,
|
|
"cannot set active from objects.selected or objects.context" ));
|
|
|
|
if (value==Py_None) {
|
|
self->bpyscene->scene->basact= NULL;
|
|
return 0;
|
|
}
|
|
|
|
if (!BPy_Object_Check(value))
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Object or None types can only be assigned to active!" ));
|
|
|
|
base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene );
|
|
|
|
if (!base)
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"cannot assign an active object outside the scene." ));
|
|
|
|
self->bpyscene->scene->basact= base;
|
|
return 0;
|
|
}
|
|
|
|
PyObject *SceneObSeq_getCamera(BPy_SceneObSeq *self)
|
|
{
|
|
PyObject *pyob;
|
|
Object *ob;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot get camera from objects.selected or objects.context" ));
|
|
|
|
ob= self->bpyscene->scene->camera;
|
|
if (!ob)
|
|
Py_RETURN_NONE;
|
|
|
|
pyob = Object_CreatePyObject( ob );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
static int SceneObSeq_setCamera(BPy_SceneObSeq *self, PyObject *value)
|
|
{
|
|
int ret;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnIntError( PyExc_TypeError,
|
|
"cannot set camera from objects.selected or objects.context" );
|
|
|
|
ret = GenericLib_assignData(value, (void **) &self->bpyscene->scene->camera, 0, 0, ID_OB, 0);
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( ret == 0 && !G.background && self->bpyscene->scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
static struct PyMethodDef BPy_SceneObSeq_methods[] = {
|
|
{"link", (PyCFunction)SceneObSeq_link, METH_VARARGS,
|
|
"link object to this scene"},
|
|
{"new", (PyCFunction)SceneObSeq_new, METH_VARARGS,
|
|
"Create a new object in this scene from the obdata given and return a new object"},
|
|
{"unlink", (PyCFunction)SceneObSeq_unlink, METH_VARARGS,
|
|
"unlinks the object from the scene"},
|
|
{NULL, NULL, 0, NULL}
|
|
};
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type standard operations
|
|
*
|
|
************************************************************************/
|
|
|
|
static void SceneObSeq_dealloc( BPy_SceneObSeq * self )
|
|
{
|
|
Py_DECREF(self->bpyscene);
|
|
PyObject_DEL( self );
|
|
}
|
|
|
|
static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b )
|
|
{
|
|
return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1;
|
|
}
|
|
|
|
/*
|
|
* repr function
|
|
* callback functions building meaninful string to representations
|
|
*/
|
|
static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self )
|
|
{
|
|
if( !(self->bpyscene->scene) )
|
|
return PyString_FromFormat( "[Scene ObjectSeq Removed]" );
|
|
else if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
|
|
/*self->mode==0*/
|
|
return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
}
|
|
|
|
static PyGetSetDef SceneObSeq_getseters[] = {
|
|
{"selected",
|
|
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
|
"sequence of selected objects",
|
|
(void *)EXPP_OBSEQ_SELECTED},
|
|
{"context",
|
|
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
|
"sequence of user context objects",
|
|
(void *)EXPP_OBSEQ_CONTEXT},
|
|
{"active",
|
|
(getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive,
|
|
"active object",
|
|
NULL},
|
|
{"camera",
|
|
(getter)SceneObSeq_getCamera, (setter)SceneObSeq_setCamera,
|
|
"camera object",
|
|
NULL},
|
|
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/* Python SceneObSeq_Type structure definition: */
|
|
/*****************************************************************************/
|
|
PyTypeObject SceneObSeq_Type = {
|
|
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
|
0, /* ob_size */
|
|
/* For printing, in format "<module>.<name>" */
|
|
"Blender SceneObSeq", /* char *tp_name; */
|
|
sizeof( BPy_SceneObSeq ), /* int tp_basicsize; */
|
|
0, /* tp_itemsize; For allocation */
|
|
|
|
/* Methods to implement standard operations */
|
|
|
|
( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */
|
|
NULL, /* printfunc tp_print; */
|
|
NULL, /* getattrfunc tp_getattr; */
|
|
NULL, /* setattrfunc tp_setattr; */
|
|
( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */
|
|
( reprfunc ) SceneObSeq_repr, /* reprfunc tp_repr; */
|
|
|
|
/* Method suites for standard classes */
|
|
|
|
NULL, /* PyNumberMethods *tp_as_number; */
|
|
&SceneObSeq_as_sequence, /* PySequenceMethods *tp_as_sequence; */
|
|
NULL, /* PyMappingMethods *tp_as_mapping; */
|
|
|
|
/* More standard operations (here for binary compatibility) */
|
|
|
|
NULL, /* hashfunc tp_hash; */
|
|
NULL, /* ternaryfunc tp_call; */
|
|
NULL, /* reprfunc tp_str; */
|
|
NULL, /* getattrofunc tp_getattro; */
|
|
NULL, /* setattrofunc tp_setattro; */
|
|
|
|
/* Functions to access object as input/output buffer */
|
|
NULL, /* PyBufferProcs *tp_as_buffer; */
|
|
|
|
/*** Flags to define presence of optional/expanded features ***/
|
|
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
|
|
|
NULL, /* char *tp_doc; Documentation string */
|
|
/*** Assigned meaning in release 2.0 ***/
|
|
/* call function for all accessible objects */
|
|
NULL, /* traverseproc tp_traverse; */
|
|
|
|
/* delete references to contained objects */
|
|
NULL, /* inquiry tp_clear; */
|
|
|
|
/*** Assigned meaning in release 2.1 ***/
|
|
/*** rich comparisons ***/
|
|
NULL, /* richcmpfunc tp_richcompare; */
|
|
|
|
/*** weak reference enabler ***/
|
|
0, /* long tp_weaklistoffset; */
|
|
|
|
/*** Added in release 2.2 ***/
|
|
/* Iterators */
|
|
( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */
|
|
( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */
|
|
|
|
/*** Attribute descriptor and subclassing stuff ***/
|
|
BPy_SceneObSeq_methods, /* struct PyMethodDef *tp_methods; */
|
|
NULL, /* struct PyMemberDef *tp_members; */
|
|
SceneObSeq_getseters, /* struct PyGetSetDef *tp_getset; */
|
|
NULL, /* struct _typeobject *tp_base; */
|
|
NULL, /* PyObject *tp_dict; */
|
|
NULL, /* descrgetfunc tp_descr_get; */
|
|
NULL, /* descrsetfunc tp_descr_set; */
|
|
0, /* long tp_dictoffset; */
|
|
NULL, /* initproc tp_init; */
|
|
NULL, /* allocfunc tp_alloc; */
|
|
NULL, /* newfunc tp_new; */
|
|
/* Low-level free-memory routine */
|
|
NULL, /* freefunc tp_free; */
|
|
/* For PyObject_IS_GC */
|
|
NULL, /* inquiry tp_is_gc; */
|
|
NULL, /* PyObject *tp_bases; */
|
|
/* method resolution order */
|
|
NULL, /* PyObject *tp_mro; */
|
|
NULL, /* PyObject *tp_cache; */
|
|
NULL, /* PyObject *tp_subclasses; */
|
|
NULL, /* PyObject *tp_weaklist; */
|
|
NULL
|
|
};
|