Some more work on UI drawing code, added a generic structure for how widgets will be defined. It's still a wrapper on top of old buttons. Docs follow still. Some visual improvements; - more button types supported (check render buttons) - pressed state is shown - better 'panel' triangle AA, and new divider style Still a lot of work here. I expect the next days/weeks to be much more coding too, had to catch up with a lot of other Blender stuff. There's more (excitement) going on than code. :)
		
			
				
	
	
		
			631 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			631 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef UI_INTERFACE_H
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#define UI_INTERFACE_H
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/* Struct Declarations */
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struct ID;
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struct Main;
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struct ListBase;
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struct ARegion;
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struct ScrArea;
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struct wmWindow;
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struct wmWindowManager;
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struct wmOperator;
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struct AutoComplete;
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struct bContext;
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struct Panel;
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struct PointerRNA;
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struct PropertyRNA;
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struct ReportList;
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typedef struct uiBut uiBut;
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typedef struct uiBlock uiBlock;
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typedef struct uiPopupBlockHandle uiPopupBlockHandle;
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/* Defines */
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/* uiBlock->dt */
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#define UI_EMBOSS		0	/* use one of the themes for drawing */
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#define UI_EMBOSSN		1	/* Nothing */
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#define UI_EMBOSSM		2	/* Minimal builtin emboss, also for logic buttons */
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#define UI_EMBOSSP		3	/* Pulldown */
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#define UI_EMBOSSR		4	/* Rounded */
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#define UI_EMBOSST		5	/* Table */
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#define UI_EMBOSSX		0	/* for a python file, which i can't change.... duh! */
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/* uiBlock->direction */
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#define UI_TOP		1
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#define UI_DOWN		2
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#define UI_LEFT		4
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#define UI_RIGHT	8
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#define UI_DIRECTION	15
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#define UI_CENTER		16
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#define UI_SHIFT_FLIPPED	32
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/* uiBlock->autofill (not yet used) */
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#define UI_BLOCK_COLLUMNS	1
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#define UI_BLOCK_ROWS		2
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/* uiBlock->flag (controls) */
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#define UI_BLOCK_LOOP			1
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#define UI_BLOCK_REDRAW			2
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#define UI_BLOCK_RET_1			4		/* XXX 2.5 not implemented */
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#define UI_BLOCK_NUMSELECT		8
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#define UI_BLOCK_ENTER_OK		16
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#define UI_BLOCK_NOSHADOW		32
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#define UI_BLOCK_NO_HILITE		64		/* XXX 2.5 not implemented */
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#define UI_BLOCK_MOVEMOUSE_QUIT	128
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#define UI_BLOCK_KEEP_OPEN		256
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#define UI_BLOCK_POPUP			512
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#define UI_BLOCK_2_50			1024	/* XXX 2.5 migration flag */
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/* uiPopupBlockHandle->menuretval */
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#define UI_RETURN_CANCEL	1       /* cancel all menus cascading */
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#define UI_RETURN_OK        2       /* choice made */
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#define UI_RETURN_OUT       4       /* left the menu */
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	/* block->flag bits 12-15 are identical to but->flag bits */
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/* block->font, for now: bold = medium+1 */
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#define UI_HELV			0
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#define UI_HELVB		1
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/* panel controls */
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#define UI_PNL_TRANSP	1
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#define UI_PNL_SOLID	2
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#define UI_PNL_CLOSE	32
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#define UI_PNL_STOW		64
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#define UI_PNL_TO_MOUSE	128
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#define UI_PNL_UNSTOW	256
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#define UI_PNL_SCALE	512
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/* warning the first 6 flags are internal */
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/* but->flag */
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#define UI_TEXT_LEFT	64
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#define UI_ICON_LEFT	128
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#define UI_ICON_RIGHT	256
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	/* control for button type block */
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#define UI_MAKE_TOP		512
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#define UI_MAKE_DOWN	1024
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#define UI_MAKE_LEFT	2048
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#define UI_MAKE_RIGHT	4096
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	/* button align flag, for drawing groups together */
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#define UI_BUT_ALIGN		(15<<14)
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#define UI_BUT_ALIGN_TOP	(1<<14)
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#define UI_BUT_ALIGN_LEFT	(1<<15)
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#define UI_BUT_ALIGN_RIGHT	(1<<16)
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#define UI_BUT_ALIGN_DOWN	(1<<17)
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#define UI_BUT_DISABLED		(1<<18)
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/* dont draw hilite on mouse over */
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#define UI_NO_HILITE		(1<<19)
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/* Button types, bits stored in 1 value... and a short even!
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- bits 0-4:  bitnr (0-31)
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- bits 5-7:  pointer type
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- bit  8:    for 'bit'
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- bit  9-15: button type (now 6 bits, 64 types)
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*/
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#define CHA	32
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#define SHO	64
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#define INT	96
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#define FLO	128
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#define FUN	192
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#define BIT	256
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#define BUTPOIN	(128+64+32)
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#define BUT	(1<<9)
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#define ROW	(2<<9)
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#define TOG	(3<<9)
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#define SLI	(4<<9)
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#define	NUM	(5<<9)
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#define TEX	(6<<9)
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#define TOG3	(7<<9)
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#define TOGR	(8<<9)
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#define TOGN	(9<<9)
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#define LABEL	(10<<9)
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#define MENU	(11<<9)
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#define ICONROW	(12<<9)
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#define ICONTOG	(13<<9)
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#define NUMSLI	(14<<9)
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#define COL		(15<<9)
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#define IDPOIN	(16<<9)
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#define HSVSLI 	(17<<9)
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#define SCROLL	(18<<9)
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#define BLOCK	(19<<9)
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#define BUTM	(20<<9)
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#define SEPR	(21<<9)
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#define LINK	(22<<9)
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#define INLINK	(23<<9)
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#define KEYEVT	(24<<9)
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#define ICONTEXTROW (25<<9)
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#define HSVCUBE (26<<9)
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#define PULLDOWN (27<<9)
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#define ROUNDBOX (28<<9)
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#define CHARTAB (29<<9)
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#define BUT_COLORBAND (30<<9)
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#define BUT_NORMAL (31<<9)
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#define BUT_CURVE (32<<9)
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#define BUT_TOGDUAL (33<<9)
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#define ICONTOGN (34<<9)
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#define FTPREVIEW (35<<9)
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#define NUMABS	(36<<9)
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#define HMENU	(37<<9)
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#define BUTTYPE	(63<<9)
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/* Drawing
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 *
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 * Functions to draw various shapes, taking theme settings into account.
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 * Used for code that draws its own UI style elements. */
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void uiEmboss(float x1, float y1, float x2, float y2, int sel);
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
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void uiSetRoundBox(int type);
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int uiGetRoundBox(void);
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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/* Menus
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 *
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 * These functions are used by popup menus, toolbox and header menus. They
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 * assume uiMenuItem head is already created, which is done by uiMenuButton
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 * for header menus, or can be done with uiPupMenuBegin for popups. These
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 * functions do not use uiDefBut functions in order to simplify creating
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 * them, and to permit other types of menus (radial, ..) in the future. */
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typedef struct uiMenuItem uiMenuItem;
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typedef void (*uiMenuCreateFunc)(struct bContext *C, uiMenuItem *head, void *arg1);
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typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
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void uiMenuFunc(uiMenuItem *head, uiMenuHandleFunc handlefunc, void *argv);
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void uiMenuContext(uiMenuItem *head, int opcontext);
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void uiMenuItemVal(uiMenuItem *head, const char *name, int icon, int argval);
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void uiMenuItemEnumO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemBooleanO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemsEnumO(uiMenuItem *head, char *opname, char *propname);
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void uiMenuItemIntO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
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void uiMenuItemFloatO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, float value);
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void uiMenuItemStringO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, char *value);
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void uiMenuItemO(uiMenuItem *head, int icon, char *opname);
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void uiMenuItemBooleanR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuItemEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname, int value);
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void uiMenuItemsEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuLevel(uiMenuItem *head, const char *name, uiMenuCreateFunc newlevel);
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void uiMenuLevelEnumO(uiMenuItem *head, char *opname, char *propname);
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void uiMenuLevelEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
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void uiMenuSeparator(uiMenuItem *head);
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/* Popup Menus
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 *
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 * Functions used to create popup menus. For more extended menus the
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 * uiPupMenuBegin/End functions can be used to define own items with
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 * the uiMenu functions inbetween. If it is a simple confirmation menu
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 * or similar, popups can be created with a single function call. */
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uiMenuItem *uiPupMenuBegin(const char *title, int icon);
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void uiPupMenuEnd(struct bContext *C, struct uiMenuItem *head);
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void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
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void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
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void uiPupMenuNotice(struct bContext *C, char *str, ...);
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void uiPupMenuError(struct bContext *C, char *str, ...);
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void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
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void uiPupMenuSetActive(int val);
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/* Popup Blocks
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 *
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 * Functions used to create popup blocks. These are like popup menus
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 * but allow using all button types and creating an own layout. */
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typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
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void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
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void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
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/* Blocks
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 *
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 * Functions for creating, drawing and freeing blocks. A Block is a
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 * container of buttons and used for various purposes.
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 * 
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 * Begin/Define Buttons/End/Draw is the typical order in which these
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 * function should be called, though for popup blocks Draw is left out.
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 * Freeing blocks is done by the screen/ module automatically.
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 *
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 * */
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uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, char *name, short dt, short font);
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void uiEndBlock(const struct bContext *C, uiBlock *block);
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void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
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uiBlock *uiGetBlock(char *name, struct ARegion *ar);
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void uiFreeBlock(const struct bContext *C, uiBlock *block);
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void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
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void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
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void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
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void uiBlockClearButLock(uiBlock *block);
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/* Appearance/Cruft
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 *
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 * These functions should mostly dissappear ideally, or become internal.
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 * Font handling could move to blenfont/, and appearance could be dictated
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 * better by high level information instead of spread out all over. */
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void uiSetCurFont(uiBlock *block, int index);
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void *uiSetCurFont_ext(float aspect);
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void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small);
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void *uiBlockGetCurFont	(uiBlock *block);
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/* automatic aligning, horiz or verical */
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void uiBlockBeginAlign(uiBlock *block);
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void uiBlockEndAlign(uiBlock *block);
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void uiBoundsBlock(struct uiBlock *block, int addval);
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void uiTextBoundsBlock(uiBlock *block, int addval);
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void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
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void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
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int		uiBlocksGetYMin		(struct ListBase *lb);
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int		uiBlockGetCol		(uiBlock *block);
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void	uiBlockSetCol		(uiBlock *block, int col);
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void	uiBlockSetEmboss	(uiBlock *block, int emboss);
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void	uiBlockSetDirection	(uiBlock *block, int direction);
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void 	uiBlockFlipOrder	(uiBlock *block);
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void	uiBlockSetFlag		(uiBlock *block, int flag);
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void	uiBlockClearFlag	(uiBlock *block, int flag);
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void	uiBlockSetXOfs		(uiBlock *block, int xofs);
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int		uiButGetRetVal		(uiBut *but);
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void	uiButSetFlag		(uiBut *but, int flag);
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void	uiButClearFlag		(uiBut *but, int flag);
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void	uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag);
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/* Buttons
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 *
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 * Functions to define various types of buttons in a block. Postfixes:
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 * - F: float
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 * - I: int
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 * - S: short
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 * - C: char
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 * - R: RNA
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 * - O: operator */
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uiBut *uiDefBut(uiBlock *block, 
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					   int type, int retval, char *str, 
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					   short x1, short y1, 
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					   short x2, short y2, 
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					   void *poin, 
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					   float min, float max, 
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					   float a1, float a2,  char *tip);
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uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconBut(uiBlock *block, 
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					   int type, int retval, int icon, 
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					   short x1, short y1, 
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					   short x2, short y2, 
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					   void *poin, 
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					   float min, float max, 
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					   float a1, float a2,  char *tip);
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uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefIconTextBut(uiBlock *block,
 | 
						|
						int type, int retval, int icon, char *str, 
 | 
						|
						short x1, short y1,
 | 
						|
						short x2, short y2,
 | 
						|
						void *poin,
 | 
						|
						float min, float max,
 | 
						|
						float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
/* for passing inputs to ButO buttons */
 | 
						|
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
 | 
						|
 | 
						|
/* Special Buttons
 | 
						|
 *
 | 
						|
 * Butons with a more specific purpose:
 | 
						|
 * - IDPoinBut: for creating buttons that work on a pointer to an ID block.
 | 
						|
 * - MenuBut: buttons that popup a menu (in headers usually).
 | 
						|
 * - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
 | 
						|
 * - BlockBut: buttons that popup a block with more buttons.
 | 
						|
 * - KeyevtBut: buttons that can be used to turn key events into values.
 | 
						|
 * - PickerButtons: buttons like the color picker (for code sharing).
 | 
						|
 * - AutoButR: RNA property button with type automatically defined. */
 | 
						|
 | 
						|
#define UI_ID_RENAME		1
 | 
						|
#define UI_ID_BROWSE		2
 | 
						|
#define UI_ID_ADD_NEW		4
 | 
						|
#define UI_ID_OPEN			8
 | 
						|
#define UI_ID_ALONE			16
 | 
						|
#define UI_ID_DELETE		32
 | 
						|
#define UI_ID_LOCAL			64
 | 
						|
#define UI_ID_AUTO_NAME		128
 | 
						|
#define UI_ID_FAKE_USER		256
 | 
						|
#define UI_ID_PIN			512
 | 
						|
#define UI_ID_BROWSE_RENDER	1024
 | 
						|
#define UI_ID_FULL			(UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)
 | 
						|
 | 
						|
typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
 | 
						|
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
 | 
						|
 | 
						|
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
 | 
						|
						short x1, short y1, short x2, short y2, void *idpp, char *tip);
 | 
						|
int uiDefIDPoinButs(uiBlock *block, struct Main *main, struct ID *parid, struct ID *id, int id_code, short *pin_p, int x, int y, uiIDPoinFunc func, int events);
 | 
						|
 | 
						|
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
 | 
						|
 | 
						|
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
 | 
						|
 | 
						|
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
 | 
						|
int uiDefAutoButsRNA(const struct bContext *C, uiBlock *block, struct PointerRNA *ptr);
 | 
						|
 | 
						|
/* Links
 | 
						|
 *
 | 
						|
 * Game engine logic brick links. Non-functional currently in 2.5,
 | 
						|
 * code to handle and draw these is disabled internally. */
 | 
						|
 | 
						|
void uiSetButLink(struct uiBut *but,  void **poin,  void ***ppoin,  short *tot,  int from, int to);
 | 
						|
 | 
						|
void uiComposeLinks(uiBlock *block);
 | 
						|
uiBut *uiFindInlink(uiBlock *block, void *poin);
 | 
						|
 | 
						|
/* Callbacks
 | 
						|
 *
 | 
						|
 * uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
 | 
						|
 * HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
 | 
						|
 * mostly for compatibility with older code.
 | 
						|
 *
 | 
						|
 * uiButSetCompleteFunc is for tab completion.
 | 
						|
 *
 | 
						|
 * uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
 | 
						|
 * in case events, operators or RNA are not sufficient to handle the button.
 | 
						|
 *
 | 
						|
 * uiButSetNFunc will free the argument with MEM_freeN. */
 | 
						|
 | 
						|
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
 | 
						|
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
 | 
						|
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
 | 
						|
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
 | 
						|
 | 
						|
void	uiBlockSetHandleFunc(uiBlock *block,	uiBlockHandleFunc func, void *arg);
 | 
						|
void	uiBlockSetButmFunc	(uiBlock *block,	uiMenuHandleFunc func, void *arg);
 | 
						|
 | 
						|
void	uiBlockSetFunc		(uiBlock *block,	uiButHandleFunc func, void *arg1, void *arg2);
 | 
						|
void	uiButSetFunc		(uiBut *but,		uiButHandleFunc func, void *arg1, void *arg2);
 | 
						|
void	uiButSetNFunc		(uiBut *but,		uiButHandleNFunc func, void *argN, void *arg2);
 | 
						|
 | 
						|
void	uiButSetCompleteFunc(uiBut *but,		uiButCompleteFunc func, void *arg);
 | 
						|
 | 
						|
void 	uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(struct bContext *C, uiBlock *block));
 | 
						|
 | 
						|
/* Autocomplete
 | 
						|
 *
 | 
						|
 * Tab complete helper functions, for use in uiButCompleteFunc callbacks.
 | 
						|
 * Call begin once, then multiple times do_name with all possibilities,
 | 
						|
 * and finally end to finish and get the completed name. */
 | 
						|
 | 
						|
typedef struct AutoComplete AutoComplete;
 | 
						|
 | 
						|
AutoComplete *autocomplete_begin(char *startname, int maxlen);
 | 
						|
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
 | 
						|
void autocomplete_end(AutoComplete *autocpl, char *autoname);
 | 
						|
 | 
						|
/* Panels
 | 
						|
 *
 | 
						|
 * Functions for creating, freeing and drawing panels. The API here
 | 
						|
 * could use a good cleanup, though how they will function in 2.5 is
 | 
						|
 * not clear yet so we postpone that. */
 | 
						|
 | 
						|
extern void uiNewPanelTabbed(char *, char *);
 | 
						|
extern int uiNewPanel(const struct bContext *C, struct ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
 | 
						|
 | 
						|
extern void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
 | 
						|
extern void uiEndPanels(const struct bContext *C, struct ARegion *ar);
 | 
						|
extern void uiFreePanels(struct ListBase *lb);
 | 
						|
	
 | 
						|
extern void uiPanelsHome(struct ARegion *ar);
 | 
						|
 | 
						|
extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
 | 
						|
extern void uiNewPanelTitle(struct uiBlock *block, char *str);
 | 
						|
struct Panel *uiPanelFromBlock(struct uiBlock *block);
 | 
						|
 | 
						|
/* Handlers
 | 
						|
 *
 | 
						|
 * Handlers that can be registered in regions, areas and windows for
 | 
						|
 * handling WM events. Mostly this is done automatic by modules such
 | 
						|
 * as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
 | 
						|
 | 
						|
void UI_add_region_handlers(struct ListBase *handlers);
 | 
						|
void UI_add_area_handlers(struct ListBase *handlers);
 | 
						|
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *menu);
 | 
						|
 | 
						|
/* Legacy code
 | 
						|
 * Callbacks and utils to get 2.48 work */
 | 
						|
 | 
						|
void test_idbutton_cb(struct bContext *C, void *namev, void *arg2);
 | 
						|
void test_scriptpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_actionpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_obpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_meshobpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_meshpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_matpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_scenepoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_grouppoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_texpoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void test_imapoin_but(struct bContext *C, char *name, struct ID **idpp);
 | 
						|
void autocomplete_bone(struct bContext *C, char *str, void *arg_v);
 | 
						|
void autocomplete_vgroup(struct bContext *C, char *str, void *arg_v);
 | 
						|
 | 
						|
struct CurveMapping;
 | 
						|
struct rctf;
 | 
						|
void curvemap_buttons(uiBlock *block, struct CurveMapping *cumap, char labeltype, short event, short redraw, struct rctf *rect);
 | 
						|
 | 
						|
 | 
						|
/* Module
 | 
						|
 *
 | 
						|
 * init and exit should be called before using this module. init_userdef must
 | 
						|
 * be used to reinitialize some internal state if user preferences change. */
 | 
						|
 | 
						|
void UI_init(void);
 | 
						|
void UI_init_userdef(void);
 | 
						|
void UI_exit(void);
 | 
						|
 | 
						|
/* XXX hide this */
 | 
						|
 | 
						|
uiBut *uiDefMenuButO(uiBlock *block, char *opname, char *name);
 | 
						|
uiBut *uiDefMenuSep(uiBlock *block);
 | 
						|
uiBut *uiDefMenuSub(uiBlock *block, uiBlockCreateFunc func, char *name);
 | 
						|
uiBut *uiDefMenuTogR(uiBlock *block, struct PointerRNA *ptr, char *propname, char *propvalue, char *name);
 | 
						|
 | 
						|
/* Layout
 | 
						|
 *
 | 
						|
 * More automated layout of buttons. Has three levels:
 | 
						|
 * - Layout: contains a number templates, within a bounded width or height.
 | 
						|
 * - Template: predefined layouts for buttons with a number of slots, each
 | 
						|
 *   slot can contain multiple items.
 | 
						|
 * - Item: item to put in a template slot, being either an RNA property,
 | 
						|
 *   operator, label or menu currently. */
 | 
						|
 | 
						|
/* layout */
 | 
						|
#define UI_LAYOUT_HORIZONTAL	0
 | 
						|
#define UI_LAYOUT_VERTICAL		1
 | 
						|
 | 
						|
typedef struct uiLayout uiLayout;
 | 
						|
 | 
						|
uiLayout *uiLayoutBegin(int dir, int x, int y, int w, int h);
 | 
						|
void uiLayoutContext(uiLayout *layout, int opcontext);
 | 
						|
void uiLayoutEnd(const struct bContext *C, uiBlock *block, uiLayout *layout, int *x, int *y);
 | 
						|
 | 
						|
/* vertical button templates */
 | 
						|
#define UI_TSLOT_COLUMN_1	0
 | 
						|
#define UI_TSLOT_COLUMN_2	1
 | 
						|
#define UI_TSLOT_COLUMN_3	2
 | 
						|
#define UI_TSLOT_COLUMN_4	3
 | 
						|
#define UI_TSLOT_COLUMN_5	4
 | 
						|
#define UI_TSLOT_COLUMN_MAX	5
 | 
						|
 | 
						|
#define UI_TSLOT_LR_LEFT	0
 | 
						|
#define UI_TSLOT_LR_RIGHT	1
 | 
						|
 | 
						|
void uiTemplateLeftRight(uiLayout *layout);
 | 
						|
void uiTemplateColumn(uiLayout *layout);
 | 
						|
uiLayout *uiTemplateStack(uiLayout *layout);
 | 
						|
 | 
						|
/* horizontal header templates */
 | 
						|
#define UI_TSLOT_HEADER		0
 | 
						|
 | 
						|
void uiTemplateHeaderMenus(uiLayout *layout);
 | 
						|
void uiTemplateHeaderButtons(uiLayout *layout);
 | 
						|
void uiTemplateHeaderID(uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, uiIDPoinFunc func);
 | 
						|
void uiTemplateSetColor(uiLayout *layout, int color);
 | 
						|
 | 
						|
/* items */
 | 
						|
void uiItemO(uiLayout *layout, int slot, const char *name, int icon, char *opname);
 | 
						|
void uiItemEnumO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
 | 
						|
void uiItemsEnumO(uiLayout *layout, int slot, char *opname, char *propname);
 | 
						|
void uiItemBooleanO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
 | 
						|
void uiItemIntO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
 | 
						|
void uiItemFloatO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, float value);
 | 
						|
void uiItemStringO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, char *value);
 | 
						|
void uiItemFullO(uiLayout *layout, int slot, const char *name, int icon, char *idname, IDProperty *properties, int context);
 | 
						|
 | 
						|
void uiItemR(uiLayout *layout, int slot, const char *name, int icon, struct PointerRNA *ptr, char *propname);
 | 
						|
void uiItemFullR(uiLayout *layout, int slot, const char *name, int icon, struct PointerRNA *ptr, char *propname, int index);
 | 
						|
 | 
						|
void uiItemLabel(uiLayout *layout, int slot, const char *name, int icon);
 | 
						|
 | 
						|
void uiItemMenu(uiLayout *layout, int slot, const char *name, int icon, uiMenuCreateFunc func);
 | 
						|
 | 
						|
/* utilities */
 | 
						|
#define UI_PANEL_WIDTH			340
 | 
						|
#define UI_COMPACT_PANEL_WIDTH	160
 | 
						|
 | 
						|
typedef void (*uiHeaderCreateFunc)(const struct bContext *C, uiLayout *layout);
 | 
						|
typedef void (*uiPanelCreateFunc)(const struct bContext *C, uiLayout *layout);
 | 
						|
 | 
						|
void uiRegionPanelLayout(const struct bContext *C, struct ARegion *ar, int vertical, char *context);
 | 
						|
void uiRegionHeaderLayout(const struct bContext *C, struct ARegion *ar);
 | 
						|
 | 
						|
#endif /*  UI_INTERFACE_H */
 | 
						|
 |