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blender-archive/source/blender/render/extern/include/RE_shader_ext.h
Campbell Barton a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00

76 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file RE_shader_ext.h
* \ingroup render
*/
#ifndef __RE_SHADER_EXT_H__
#define __RE_SHADER_EXT_H__
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is for texture exports */
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* localized texture result data */
/* note; tr tg tb ta has to remain in this order */
typedef struct TexResult {
float tin, tr, tg, tb, ta;
int talpha;
float *nor;
} TexResult;
typedef struct BakeImBufuserData {
float *displacement_buffer;
char *mask_buffer;
} BakeImBufuserData;
/* node shaders... */
struct Tex;
struct MTex;
struct ImBuf;
struct ImagePool;
struct Object;
/* this one uses nodes */
int multitex_ext(struct Tex *tex,
float texvec[3],
float dxt[3], float dyt[3],
int osatex,
struct TexResult *texres,
const short thread,
struct ImagePool *pool,
bool scene_color_manage,
const bool skip_load_image);
/* nodes disabled */
int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image);
/* only for internal node usage */
int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres,
const short thread, short which_output, struct MTex *mtex, struct ImagePool *pool);
#endif /* __RE_SHADER_EXT_H__ */