239 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
 | 
						|
#
 | 
						|
#  This program is free software; you can redistribute it and/or
 | 
						|
#  modify it under the terms of the GNU General Public License
 | 
						|
#  as published by the Free Software Foundation; either version 2
 | 
						|
#  of the License, or (at your option) any later version.
 | 
						|
#
 | 
						|
#  This program is distributed in the hope that it will be useful,
 | 
						|
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
#  GNU General Public License for more details.
 | 
						|
#
 | 
						|
#  You should have received a copy of the GNU General Public License
 | 
						|
#  along with this program; if not, write to the Free Software Foundation,
 | 
						|
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
#
 | 
						|
# ##### END GPL LICENSE BLOCK #####
 | 
						|
 | 
						|
# <pep8 compliant>
 | 
						|
import bpy
 | 
						|
 | 
						|
 | 
						|
from properties_physics_common import basic_force_field_settings_ui
 | 
						|
from properties_physics_common import basic_force_field_falloff_ui
 | 
						|
 | 
						|
 | 
						|
class PhysicButtonsPanel():
 | 
						|
    bl_space_type = 'PROPERTIES'
 | 
						|
    bl_region_type = 'WINDOW'
 | 
						|
    bl_context = "physics"
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        rd = context.scene.render
 | 
						|
        return (context.object) and (not rd.use_game_engine)
 | 
						|
 | 
						|
 | 
						|
class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Force Fields"
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        ob = context.object
 | 
						|
        field = ob.field
 | 
						|
 | 
						|
        split = layout.split(percentage=0.2)
 | 
						|
        split.label(text="Type:")
 | 
						|
 | 
						|
        split.prop(field, "type", text="")
 | 
						|
 | 
						|
        if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
 | 
						|
            split = layout.split(percentage=0.2)
 | 
						|
            split.label(text="Shape:")
 | 
						|
            split.prop(field, "shape", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        if field.type == 'NONE':
 | 
						|
            return  # nothing to draw
 | 
						|
        elif field.type == 'GUIDE':
 | 
						|
            col = split.column()
 | 
						|
            col.prop(field, "guide_minimum")
 | 
						|
            col.prop(field, "guide_free")
 | 
						|
            col.prop(field, "falloff_power")
 | 
						|
            col.prop(field, "use_guide_path_add")
 | 
						|
            col.prop(field, "use_guide_path_weight")
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Clumping:")
 | 
						|
            col.prop(field, "guide_clump_amount")
 | 
						|
            col.prop(field, "guide_clump_shape")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(field, "use_max_distance")
 | 
						|
            sub = row.row()
 | 
						|
            sub.active = field.use_max_distance
 | 
						|
            sub.prop(field, "distance_max")
 | 
						|
 | 
						|
            layout.separator()
 | 
						|
 | 
						|
            layout.prop(field, "guide_kink_type")
 | 
						|
            if (field.guide_kink_type != 'NONE'):
 | 
						|
                layout.prop(field, "guide_kink_axis")
 | 
						|
 | 
						|
                split = layout.split()
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.prop(field, "guide_kink_frequency")
 | 
						|
                col.prop(field, "guide_kink_shape")
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.prop(field, "guide_kink_amplitude")
 | 
						|
 | 
						|
        elif field.type == 'TEXTURE':
 | 
						|
            col = split.column()
 | 
						|
            col.prop(field, "strength")
 | 
						|
            col.prop(field, "texture", text="")
 | 
						|
            col.prop(field, "texture_mode", text="")
 | 
						|
            col.prop(field, "texture_nabla")
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.prop(field, "use_object_coords")
 | 
						|
            col.prop(field, "use_root_coords")
 | 
						|
            col.prop(field, "use_2d_force")
 | 
						|
        else:
 | 
						|
            basic_force_field_settings_ui(self, context, field)
 | 
						|
 | 
						|
        if field.type not in ('NONE', 'GUIDE'):
 | 
						|
 | 
						|
            layout.label(text="Falloff:")
 | 
						|
            layout.prop(field, "falloff_type", expand=True)
 | 
						|
 | 
						|
            basic_force_field_falloff_ui(self, context, field)
 | 
						|
 | 
						|
            if field.falloff_type == 'CONE':
 | 
						|
                layout.separator()
 | 
						|
 | 
						|
                split = layout.split(percentage=0.35)
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.label(text="Angular:")
 | 
						|
                col.prop(field, "use_radial_min", text="Use Minimum")
 | 
						|
                col.prop(field, "use_radial_max", text="Use Maximum")
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.prop(field, "radial_falloff", text="Power")
 | 
						|
 | 
						|
                sub = col.column()
 | 
						|
                sub.active = field.use_radial_min
 | 
						|
                sub.prop(field, "radial_min", text="Angle")
 | 
						|
 | 
						|
                sub = col.column()
 | 
						|
                sub.active = field.use_radial_max
 | 
						|
                sub.prop(field, "radial_max", text="Angle")
 | 
						|
 | 
						|
            elif field.falloff_type == 'TUBE':
 | 
						|
                layout.separator()
 | 
						|
 | 
						|
                split = layout.split(percentage=0.35)
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.label(text="Radial:")
 | 
						|
                col.prop(field, "use_radial_min", text="Use Minimum")
 | 
						|
                col.prop(field, "use_radial_max", text="Use Maximum")
 | 
						|
 | 
						|
                col = split.column()
 | 
						|
                col.prop(field, "radial_falloff", text="Power")
 | 
						|
 | 
						|
                sub = col.column()
 | 
						|
                sub.active = field.use_radial_min
 | 
						|
                sub.prop(field, "radial_min", text="Distance")
 | 
						|
 | 
						|
                sub = col.column()
 | 
						|
                sub.active = field.use_radial_max
 | 
						|
                sub.prop(field, "radial_max", text="Distance")
 | 
						|
 | 
						|
 | 
						|
class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Collision"
 | 
						|
    #bl_options = {'DEFAULT_CLOSED'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        ob = context.object
 | 
						|
        rd = context.scene.render
 | 
						|
        return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        md = context.collision
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        if md:
 | 
						|
            # remove modifier + settings
 | 
						|
            split.context_pointer_set("modifier", md)
 | 
						|
            split.operator("object.modifier_remove", text="Remove")
 | 
						|
            col = split.column()
 | 
						|
 | 
						|
            #row = split.row(align=True)
 | 
						|
            #row.prop(md, "show_render", text="")
 | 
						|
            #row.prop(md, "show_viewport", text="")
 | 
						|
 | 
						|
            coll = md.settings
 | 
						|
 | 
						|
        else:
 | 
						|
            # add modifier
 | 
						|
            split.operator("object.modifier_add", text="Add").type = 'COLLISION'
 | 
						|
            split.label()
 | 
						|
 | 
						|
            coll = None
 | 
						|
 | 
						|
        if coll:
 | 
						|
            settings = context.object.collision
 | 
						|
 | 
						|
            layout.active = settings.use
 | 
						|
 | 
						|
            split = layout.split()
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Particle:")
 | 
						|
            col.prop(settings, "permeability", slider=True)
 | 
						|
            col.prop(settings, "stickness")
 | 
						|
            col.prop(settings, "use_particle_kill")
 | 
						|
            col.label(text="Particle Damping:")
 | 
						|
            sub = col.column(align=True)
 | 
						|
            sub.prop(settings, "damping_factor", text="Factor", slider=True)
 | 
						|
            sub.prop(settings, "damping_random", text="Random", slider=True)
 | 
						|
 | 
						|
            col.label(text="Particle Friction:")
 | 
						|
            sub = col.column(align=True)
 | 
						|
            sub.prop(settings, "friction_factor", text="Factor", slider=True)
 | 
						|
            sub.prop(settings, "friction_random", text="Random", slider=True)
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Soft Body and Cloth:")
 | 
						|
            sub = col.column(align=True)
 | 
						|
            sub.prop(settings, "thickness_outer", text="Outer", slider=True)
 | 
						|
            sub.prop(settings, "thickness_inner", text="Inner", slider=True)
 | 
						|
 | 
						|
            col.label(text="Soft Body Damping:")
 | 
						|
            col.prop(settings, "damping", text="Factor", slider=True)
 | 
						|
 | 
						|
            col.label(text="Force Fields:")
 | 
						|
            col.prop(settings, "absorption", text="Absorption")
 | 
						|
 | 
						|
 | 
						|
def register():
 | 
						|
    pass
 | 
						|
 | 
						|
 | 
						|
def unregister():
 | 
						|
    pass
 | 
						|
 | 
						|
if __name__ == "__main__":
 | 
						|
    register()
 |