Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#ifndef __COM_CHUNKORDER_H__
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#define __COM_CHUNKORDER_H__
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#include "COM_ChunkOrderHotspot.h"
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class ChunkOrder {
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private:
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unsigned int m_number;
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int m_x;
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int m_y;
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double m_distance;
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public:
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ChunkOrder();
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void determineDistance(ChunkOrderHotspot **hotspots, unsigned int numberOfHotspots);
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friend bool operator<(const ChunkOrder &a, const ChunkOrder &b);
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void setChunkNumber(unsigned int chunknumber)
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{
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this->m_number = chunknumber;
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}
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void setX(int x)
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{
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this->m_x = x;
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}
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void setY(int y)
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{
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this->m_y = y;
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}
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unsigned int getChunkNumber()
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{
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return this->m_number;
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}
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double getDistance()
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{
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return this->m_distance;
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}
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};
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#endif
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