This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/include/UI_resources.h
Nathan Craddock 71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00

433 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editorui
*/
#ifndef __UI_RESOURCES_H__
#define __UI_RESOURCES_H__
#include "BLI_sys_types.h"
/* Define icon enum. */
#define DEF_ICON(name) ICON_##name,
#define DEF_ICON_VECTOR(name) ICON_##name,
#define DEF_ICON_COLOR(name) ICON_##name,
#define DEF_ICON_BLANK(name) ICON_BLANK_##name,
typedef enum {
/* ui */
#include "UI_icons.h"
BIFICONID_LAST,
} BIFIconID;
#define BIFICONID_FIRST (ICON_NONE)
/* use to denote intentionally unset theme color */
#define TH_UNDEFINED -1
typedef enum ThemeColorID {
TH_REDALERT,
TH_THEMEUI,
// common colors among spaces
TH_BACK,
/** Use when 'TH_SHOW_BACK_GRAD' is set (the lower, darker color). */
TH_BACK_GRAD,
TH_TEXT,
TH_TEXT_HI,
TH_TITLE,
TH_TAB_ACTIVE,
TH_TAB_INACTIVE,
TH_TAB_BACK,
TH_TAB_OUTLINE,
TH_HEADER,
TH_HEADERDESEL,
TH_HEADER_TEXT,
TH_HEADER_TEXT_HI,
/* panels */
TH_PANEL_HEADER,
TH_PANEL_BACK,
TH_PANEL_SUB_BACK,
TH_BUTBACK,
TH_BUTBACK_TEXT,
TH_BUTBACK_TEXT_HI,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_WIRE_INNER,
TH_WIRE_EDIT,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_UNREFERENCED,
TH_VERTEX_SIZE,
TH_OUTLINE_WIDTH,
TH_OBCENTER_DIA,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_NORMAL,
TH_VNORMAL,
TH_LNORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_TIME_SCRUB_BACKGROUND,
TH_TIME_KEYFRAME,
TH_TIME_GP_KEYFRAME,
TH_NURB_ULINE,
TH_NURB_VLINE,
TH_NURB_SEL_ULINE,
TH_NURB_SEL_VLINE,
/* this eight colors should be in one block */
TH_HANDLE_FREE,
TH_HANDLE_AUTO,
TH_HANDLE_VECT,
TH_HANDLE_ALIGN,
TH_HANDLE_AUTOCLAMP,
TH_HANDLE_SEL_FREE,
TH_HANDLE_SEL_AUTO,
TH_HANDLE_SEL_VECT,
TH_HANDLE_SEL_ALIGN,
TH_HANDLE_SEL_AUTOCLAMP,
TH_ACTIVE_SPLINE,
TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_R,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_D,
TH_SYNTAX_N,
TH_SYNTAX_S,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_BONE_POSE_ACTIVE,
TH_STRIP,
TH_STRIP_SELECT,
TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
TH_KEYTYPE_KEYFRAME_SELECT,
TH_KEYTYPE_EXTREME,
TH_KEYTYPE_EXTREME_SELECT,
TH_KEYTYPE_BREAKDOWN,
TH_KEYTYPE_BREAKDOWN_SELECT,
TH_KEYTYPE_JITTER,
TH_KEYTYPE_JITTER_SELECT,
TH_KEYTYPE_MOVEHOLD,
TH_KEYTYPE_MOVEHOLD_SELECT,
TH_KEYBORDER,
TH_KEYBORDER_SELECT,
TH_LIGHT,
TH_SPEAKER,
TH_CAMERA,
TH_EMPTY,
TH_NODE,
TH_NODE_INPUT,
TH_NODE_OUTPUT,
TH_NODE_COLOR,
TH_NODE_FILTER,
TH_NODE_VECTOR,
TH_NODE_TEXTURE,
TH_NODE_PATTERN,
TH_NODE_SCRIPT,
TH_NODE_LAYOUT,
TH_NODE_SHADER,
TH_NODE_INTERFACE,
TH_NODE_CONVERTOR,
TH_NODE_GROUP,
TH_NODE_FRAME,
TH_NODE_MATTE,
TH_NODE_DISTORT,
TH_CONSOLE_OUTPUT,
TH_CONSOLE_INPUT,
TH_CONSOLE_INFO,
TH_CONSOLE_ERROR,
TH_CONSOLE_CURSOR,
TH_CONSOLE_SELECT,
TH_SEQ_MOVIE,
TH_SEQ_MOVIECLIP,
TH_SEQ_MASK,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_TRANSITION,
TH_SEQ_META,
TH_SEQ_TEXT,
TH_SEQ_PREVIEW,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
TH_HANDLE_VERTEX,
TH_HANDLE_VERTEX_SELECT,
TH_HANDLE_VERTEX_SIZE,
TH_GP_VERTEX,
TH_GP_VERTEX_SELECT,
TH_GP_VERTEX_SIZE,
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
TH_DOPESHEET_IPOLINE,
TH_PREVIEW_BACK,
TH_EDGE_CREASE,
TH_DRAWEXTRA_EDGELEN,
TH_DRAWEXTRA_EDGEANG,
TH_DRAWEXTRA_FACEAREA,
TH_DRAWEXTRA_FACEANG,
TH_NODE_CURVING,
TH_MARKER_OUTLINE,
TH_MARKER,
TH_ACT_MARKER,
TH_SEL_MARKER,
TH_BUNDLE_SOLID,
TH_DIS_MARKER,
TH_PATH_BEFORE,
TH_PATH_AFTER,
TH_CAMERA_PATH,
TH_LOCK_MARKER,
TH_STITCH_PREVIEW_FACE,
TH_STITCH_PREVIEW_EDGE,
TH_STITCH_PREVIEW_VERT,
TH_STITCH_PREVIEW_STITCHABLE,
TH_STITCH_PREVIEW_UNSTITCHABLE,
TH_STITCH_PREVIEW_ACTIVE,
TH_PAINT_CURVE_HANDLE,
TH_PAINT_CURVE_PIVOT,
TH_UV_SHADOW,
TH_UV_OTHERS,
TH_FREESTYLE_EDGE_MARK,
TH_FREESTYLE_FACE_MARK,
TH_MATCH, /* highlight color for search matches */
TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
TH_SELECT_ACTIVE, /* highlight color for active outliner item */
TH_SELECTED_OBJECT, /* selected object color for outliner */
TH_ACTIVE_OBJECT, /* active object color for outliner */
TH_EDITED_OBJECT, /* edited object color for outliner */
TH_ROW_ALTERNATE, /* overlay on every other row */
TH_SKIN_ROOT,
TH_ANIM_ACTIVE, /* active action */
TH_ANIM_INACTIVE, /* no active action */
TH_ANIM_PREVIEW_RANGE, /* preview range overlay */
TH_ICON_SCENE,
TH_ICON_COLLECTION,
TH_ICON_OBJECT,
TH_ICON_OBJECT_DATA,
TH_ICON_MODIFIER,
TH_ICON_SHADING,
TH_ICON_FUND,
TH_SCROLL_TEXT,
TH_NLA_TWEAK, /* 'tweaking' track in NLA */
TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
TH_NLA_TRANSITION,
TH_NLA_TRANSITION_SEL,
TH_NLA_META,
TH_NLA_META_SEL,
TH_NLA_SOUND,
TH_NLA_SOUND_SEL,
TH_WIDGET_EMBOSS,
TH_EDITOR_OUTLINE,
TH_AXIS_X, /* X/Y/Z Axis */
TH_AXIS_Y,
TH_AXIS_Z,
TH_GIZMO_HI,
TH_GIZMO_PRIMARY,
TH_GIZMO_SECONDARY,
TH_GIZMO_A,
TH_GIZMO_B,
TH_SHOW_BACK_GRAD,
TH_INFO_SELECTED,
TH_INFO_SELECTED_TEXT,
TH_INFO_ERROR,
TH_INFO_ERROR_TEXT,
TH_INFO_WARNING,
TH_INFO_WARNING_TEXT,
TH_INFO_INFO,
TH_INFO_INFO_TEXT,
TH_INFO_DEBUG,
TH_INFO_DEBUG_TEXT,
TH_VIEW_OVERLAY,
TH_V3D_CLIPPING_BORDER,
TH_METADATA_BG,
TH_METADATA_TEXT,
TH_EDGE_BEVEL,
TH_VERTEX_BEVEL,
} ThemeColorID;
/* specific defines per space should have higher define values */
struct bTheme;
struct bThemeState {
struct bTheme *theme;
int spacetype, regionid;
};
// THE CODERS API FOR THEMES:
// returns one value, not scaled
float UI_GetThemeValuef(int colorid);
int UI_GetThemeValue(int colorid);
float UI_GetThemeValueTypef(int colorid, int spacetype);
int UI_GetThemeValueType(int colorid, int spacetype);
// get three color values, scaled to 0.0-1.0 range
void UI_GetThemeColor3fv(int colorid, float col[3]);
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4]);
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
// get three color values, range 0-255,
// complete with shading offset for the RGB components and blending.
void UI_GetThemeColorBlendShade3ubv(
int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
// get four color values, scaled to 0.0-1.0 range
void UI_GetThemeColor4fv(int colorid, float col[4]);
/* get four color values from specified space type, scaled to 0.0-1.0 range */
void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4]);
// get four color values, range 0.0-1.0, complete with shading offset for the RGB components
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
// get four color values ranged between 0 and 255; includes the alpha channel
void UI_GetThemeColorShadeAlpha4ubv(int colorid,
int coloffset,
int alphaoffset,
unsigned char col[4]);
// get four color values, range 0.0-1.0,
// complete with shading offset for the RGB components and blending.
void UI_GetThemeColorBlendShade3fv(
int colorid1, int colorid2, float fac, int offset, float col[3]);
void UI_GetThemeColorBlendShade4fv(
int colorid1, int colorid2, float fac, int offset, float col[4]);
// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
// get a theme color from specified space type
void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3]);
void UI_GetThemeColorType3ubv(int colorid, int spacetype, unsigned char col[3]);
void UI_GetThemeColorType4ubv(int colorid, int spacetype, unsigned char col[4]);
// get theme color for coloring monochrome icons
bool UI_GetIconThemeColor4ubv(int colorid, unsigned char col[4]);
// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3],
const unsigned char cp2[3],
unsigned char col[3],
float fac,
int offset);
// sets the font color
// (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color)
void UI_FontThemeColor(int fontid, int colorid);
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);
// clear the openGL ClearColor using the input colorid using optional transparency
void UI_ThemeClearColorAlpha(int colorid, float alpha);
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);
// get current theme
struct bTheme *UI_GetTheme(void);
void UI_Theme_Store(struct bThemeState *theme_state);
void UI_Theme_Restore(struct bThemeState *theme_state);
// return shadow width outside menus and popups */
int UI_ThemeMenuShadowWidth(void);
/* only for buttons in theme editor! */
const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
#endif /* __UI_RESOURCES_H__ */