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blender-archive/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLENDER_FILE_LOADER_H__
#define __BLENDER_FILE_LOADER_H__
/** \file
* \ingroup freestyle
*/
#include <string.h>
#include <float.h>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../geometry/GeomCleaner.h"
#include "../geometry/GeomUtils.h"
#include "../scene_graph/IndexedFaceSet.h"
#include "../scene_graph/NodeGroup.h"
#include "../scene_graph/NodeTransform.h"
#include "../scene_graph/NodeShape.h"
#include "../system/FreestyleConfig.h"
#include "../system/RenderMonitor.h"
extern "C" {
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "render_types.h"
#include "BKE_customdata.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BLI_iterator.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
}
#include "DEG_depsgraph_query.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class NodeGroup;
struct LoaderState {
float *pv;
float *pn;
IndexedFaceSet::FaceEdgeMark *pm;
unsigned *pvi;
unsigned *pni;
unsigned *pmi;
unsigned currentIndex;
unsigned currentMIndex;
float minBBox[3];
float maxBBox[3];
};
class BlenderFileLoader {
public:
/*! Builds a MaxFileLoader */
BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
virtual ~BlenderFileLoader();
/*! Loads the 3D scene and returns a pointer to the scene root node */
NodeGroup *Load();
/*! Gets the number of read faces */
inline unsigned int numFacesRead()
{
return _numFacesRead;
}
#if 0
/*! Gets the smallest edge size read */
inline real minEdgeSize()
{
return _minEdgeSize;
}
#endif
/*! Modifiers */
inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
{
_pRenderMonitor = iRenderMonitor;
}
protected:
void insertShapeNode(Object *ob, Mesh *mesh, int id);
int testDegenerateTriangle(float v1[3], float v2[3], float v3[3]);
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris,
float triCoords[][3],
float v1[3],
float v2[3],
float v3[3],
float triNormals[][3],
float n1[3],
float n2[3],
float n3[3],
bool edgeMarks[5],
bool em1,
bool em2,
bool em3,
int clip[3]);
void addTriangle(struct LoaderState *ls,
float v1[3],
float v2[3],
float v3[3],
float n1[3],
float n2[3],
float n3[3],
bool fm,
bool em1,
bool em2,
bool em3);
protected:
struct detri_t {
unsigned viA, viB, viP; // 0 <= viA, viB, viP < viSize
Vec3r v;
unsigned n;
};
Render *_re;
Depsgraph *_depsgraph;
NodeGroup *_Scene;
unsigned _numFacesRead;
#if 0
real _minEdgeSize;
#endif
bool _smooth; /* if true, face smoothness is taken into account */
float _viewplane_left;
float _viewplane_right;
float _viewplane_bottom;
float _viewplane_top;
float _z_near, _z_far;
float _z_offset;
RenderMonitor *_pRenderMonitor;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderFileLoader")
#endif
};
} /* namespace Freestyle */
#endif // __BLENDER_FILE_LOADER_H__