131 lines
6.0 KiB
C++
131 lines
6.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_CalligraphicShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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#include "../BPy_Convert.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char CalligraphicShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n"
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"\n"
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"[Thickness Shader]\n"
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"\n"
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".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
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"\n"
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" Builds a CalligraphicShader object.\n"
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"\n"
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" :arg thickness_min: The minimum thickness in the direction\n"
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" perpendicular to the main direction.\n"
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" :type thickness_min: float\n"
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" :arg thickness_max: The maximum thickness in the main direction.\n"
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" :type thickness_max: float\n"
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" :arg orientation: The 2D vector giving the main direction.\n"
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" :type orientation: :class:`mathutils.Vector`\n"
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" :arg clamp: If true, the strokes are drawn in black when the stroke\n"
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" direction is between -90 and 90 degrees with respect to the main\n"
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" direction and drawn in white otherwise. If false, the strokes\n"
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" are always drawn in black.\n"
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" :type clamp: bool\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
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" like made with a calligraphic tool, i.e. the stroke will be the\n"
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" thickest in a main direction, and the thinnest in the direction\n"
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" perpendicular to this one, and an interpolation in between.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int CalligraphicShader___init__(BPy_CalligraphicShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"thickness_min", "thickness_max", "orientation", "clamp", NULL};
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double d1, d2;
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float f3[2];
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PyObject *obj4 = 0;
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if (!PyArg_ParseTupleAndKeywords(
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args, kwds, "ddO&O!", (char **)kwlist, &d1, &d2, convert_v2, f3, &PyBool_Type, &obj4)) {
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return -1;
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}
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Vec2f v(f3[0], f3[1]);
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self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4));
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return 0;
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}
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/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
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PyTypeObject CalligraphicShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0) "CalligraphicShader", /* tp_name */
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sizeof(BPy_CalligraphicShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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CalligraphicShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)CalligraphicShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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