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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
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2019-04-17 06:21:24 +02:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
*/
#include "BPy_SpatialNoiseShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SpatialNoiseShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
" :arg amount: The amplitude of the noise.\n"
" :type amount: float\n"
" :arg scale: The noise frequency.\n"
" :type scale: float\n"
" :arg num_octaves: The number of octaves\n"
" :type num_octaves: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
" :arg pure_random: True if you don't want any coherence.\n"
" :type pure_random: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
float f1, f2;
int i3;
PyObject *obj4 = 0, *obj5 = 0;
if (!PyArg_ParseTupleAndKeywords(args,
kwds,
"ffiO!O!",
(char **)kwlist,
&f1,
&f2,
&i3,
&PyBool_Type,
&obj4,
&PyBool_Type,
&obj5)) {
return -1;
}
self->py_ss.ss = new SpatialNoiseShader(
f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
return 0;
}
/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
PyTypeObject SpatialNoiseShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "SpatialNoiseShader", /* tp_name */
sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SpatialNoiseShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SpatialNoiseShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif