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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
f510057fefea61a15fbbbd6556bf00a6350bb519
blender-archive/source/gameengine/Physics
History
Ton Roosendaal 6b7b812208 This file did not compile, but is also not part of the build target...
Fixed neverheless, patch #6258 from Early Ehlinger
2008-09-18 16:43:31 +00:00
..
BlOde
This file did not compile, but is also not part of the build target...
2008-09-18 16:43:31 +00:00
Bullet
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
2008-09-17 01:49:47 +00:00
common
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Dummy
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Sumo
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
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