109 lines
4.0 KiB
C++
109 lines
4.0 KiB
C++
#include "BPy_SmoothingShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char SmoothingShader___doc__[] =
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"Class hierarchy: :class:`StrokeShader` > :class:`SmoothingShader`\n"
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(iNbIteration, iFactorPoint, ifactorCurvature, iFactorCurvatureDifference, iAnisoPoint, iAnisNormal, iAnisoCurvature, icarricatureFactor)\n"
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"\n"
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" Builds a SmoothingShader object.\n"
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"\n"
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" :arg iNbIteration: The number of iterations (400).\n"
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" :type iNbIteration: int\n"
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" :arg iFactorPoint: 0.0\n"
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" :type iFactorPoint: float\n"
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" :arg ifactorCurvature: 0.0\n"
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" :type ifactorCurvature: float\n"
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" :arg iFactorCurvatureDifference: 0.2\n"
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" :type iFactorCurvatureDifference: float\n"
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" :arg iAnisoPoint: \n"
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" :type iAnisoPoint: float\n"
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" :arg iAnisNormal: 0.0\n"
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" :type iAnisNormal: float\n"
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" :arg iAnisoCurvature: 0.0\n"
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" :type iAnisoCurvature: float\n"
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" :arg icarricatureFactor: 1.0\n"
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" :type icarricatureFactor: float\n"
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"\n"
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".. method:: shade(s)\n"
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"\n"
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" Smoothes the stroke by moving the vertices to make the stroke\n"
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" smoother. Uses curvature flow to converge towards a curve of\n"
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" constant curvature. The diffusion method we use is anisotropic to\n"
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" prevent the diffusion accross corners.\n"
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"\n"
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" :arg s: A Stroke object.\n"
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" :type s: :class:`Stroke`\n";
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static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args)
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{
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int i1;
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double d2, d3, d4, d5, d6, d7, d8;
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if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) ))
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return -1;
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self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
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return 0;
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}
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/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
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PyTypeObject SmoothingShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SmoothingShader", /* tp_name */
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sizeof(BPy_SmoothingShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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SmoothingShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)SmoothingShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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