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blender-archive/source/blender/bmesh/intern/bmesh_walkers.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* BMesh Walker API.
*/
#include <stdlib.h>
#include <string.h> /* for memcpy */
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "bmesh.h"
#include "bmesh_walkers_private.h"
/**
* - joeedh -
* design notes:
*
* original design: walkers directly emulation recursive functions.
* functions save their state onto a worklist, and also add new states
* to implement recursive or looping behavior. generally only one
* state push per call with a specific state is desired.
*
* basic design pattern: the walker step function goes through it's
* list of possible choices for recursion, and recurses (by pushing a new state)
* using the first non-visited one. This choice is the flagged as visited using
* the ghash. each step may push multiple new states onto the worklist at once.
*
* - Walkers use tool flags, not header flags.
* - Walkers now use ghash for storing visited elements,
* rather then stealing flags. ghash can be rewritten
* to be faster if necessary, in the far future :) .
* - tools should ALWAYS have necessary error handling
* for if walkers fail.
*/
void *BMW_begin(BMWalker *walker, void *start)
{
BLI_assert(((BMHeader *)start)->htype & walker->begin_htype);
walker->begin(walker, start);
return BMW_current_state(walker) ? walker->step(walker) : NULL;
}
/**
* \brief Init Walker
*
* Allocates and returns a new mesh walker of a given type.
* The elements visited are filtered by the bitmask 'searchmask'.
*/
void BMW_init(BMWalker *walker,
BMesh *bm,
int type,
short mask_vert,
short mask_edge,
short mask_face,
BMWFlag flag,
int layer)
{
memset(walker, 0, sizeof(BMWalker));
walker->layer = layer;
walker->flag = flag;
walker->bm = bm;
walker->mask_vert = mask_vert;
walker->mask_edge = mask_edge;
walker->mask_face = mask_face;
walker->visit_set = BLI_gset_ptr_new("bmesh walkers");
walker->visit_set_alt = BLI_gset_ptr_new("bmesh walkers sec");
if (UNLIKELY(type >= BMW_MAXWALKERS || type < 0)) {
fprintf(stderr,
"%s: Invalid walker type in BMW_init; type: %d, "
"searchmask: (v:%d, e:%d, f:%d), flag: %u, layer: %d\n",
__func__,
type,
mask_vert,
mask_edge,
mask_face,
flag,
layer);
BLI_assert(0);
return;
}
if (type != BMW_CUSTOM) {
walker->begin_htype = bm_walker_types[type]->begin_htype;
walker->begin = bm_walker_types[type]->begin;
walker->yield = bm_walker_types[type]->yield;
walker->step = bm_walker_types[type]->step;
walker->structsize = bm_walker_types[type]->structsize;
walker->order = bm_walker_types[type]->order;
walker->valid_mask = bm_walker_types[type]->valid_mask;
/* safety checks */
/* if this raises an error either the caller is wrong or
* 'bm_walker_types' needs updating */
BLI_assert(mask_vert == 0 || (walker->valid_mask & BM_VERT));
BLI_assert(mask_edge == 0 || (walker->valid_mask & BM_EDGE));
BLI_assert(mask_face == 0 || (walker->valid_mask & BM_FACE));
}
walker->worklist = BLI_mempool_create(walker->structsize, 0, 128, BLI_MEMPOOL_NOP);
BLI_listbase_clear(&walker->states);
}
/**
* \brief End Walker
*
* Frees a walker's worklist.
*/
void BMW_end(BMWalker *walker)
{
BLI_mempool_destroy(walker->worklist);
BLI_gset_free(walker->visit_set, NULL);
BLI_gset_free(walker->visit_set_alt, NULL);
}
/**
* \brief Step Walker
*/
void *BMW_step(BMWalker *walker)
{
BMHeader *head;
head = BMW_walk(walker);
return head;
}
/**
* \brief Walker Current Depth
*
* Returns the current depth of the walker.
*/
int BMW_current_depth(BMWalker *walker)
{
return walker->depth;
}
/**
* \brief Main Walking Function
*
* Steps a mesh walker forward by one element
*/
void *BMW_walk(BMWalker *walker)
{
void *current = NULL;
while (BMW_current_state(walker)) {
current = walker->step(walker);
if (current) {
return current;
}
}
return NULL;
}
/**
* \brief Current Walker State
*
* Returns the first state from the walker state
* worklist. This state is the next in the
* worklist for processing.
*/
void *BMW_current_state(BMWalker *walker)
{
BMwGenericWalker *currentstate = walker->states.first;
if (currentstate) {
/* Automatic update of depth. For most walkers that
* follow the standard "Step" pattern of:
* - read current state
* - remove current state
* - push new states
* - return walk result from just-removed current state
* this simple automatic update should keep track of depth
* just fine. Walkers that deviate from that pattern may
* need to manually update the depth if they care about
* keeping it correct. */
walker->depth = currentstate->depth + 1;
}
return currentstate;
}
/**
* \brief Remove Current Walker State
*
* Remove and free an item from the end of the walker state
* worklist.
*/
void BMW_state_remove(BMWalker *walker)
{
void *oldstate;
oldstate = BMW_current_state(walker);
BLI_remlink(&walker->states, oldstate);
BLI_mempool_free(walker->worklist, oldstate);
}
/**
* \brief Add a new Walker State
*
* Allocate a new empty state and put it on the worklist.
* A pointer to the new state is returned so that the caller
* can fill in the state data. The new state will be inserted
* at the front for depth-first walks, and at the end for
* breadth-first walks.
*/
void *BMW_state_add(BMWalker *walker)
{
BMwGenericWalker *newstate;
newstate = BLI_mempool_alloc(walker->worklist);
newstate->depth = walker->depth;
switch (walker->order) {
case BMW_DEPTH_FIRST:
BLI_addhead(&walker->states, newstate);
break;
case BMW_BREADTH_FIRST:
BLI_addtail(&walker->states, newstate);
break;
default:
BLI_assert(0);
break;
}
return newstate;
}
/**
* \brief Reset Walker
*
* Frees all states from the worklist, resetting the walker
* for reuse in a new walk.
*/
void BMW_reset(BMWalker *walker)
{
while (BMW_current_state(walker)) {
BMW_state_remove(walker);
}
walker->depth = 0;
BLI_gset_clear(walker->visit_set, NULL);
BLI_gset_clear(walker->visit_set_alt, NULL);
}