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blender-archive/source
Brecht Van Lommel f5e89b3f47 Bugfix: this adds some epsilons (FLT_EPSILON, so quite small) to the
raytracing intersection code, to avoid rays slipping through between
triangles, this would mostly show up with sceen aligned quads and
baking of height maps for example. Epsilon's are not pretty, but I
haven't found a reliable way around them.
2008-02-19 12:13:35 +00:00
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