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blender-archive/source/blender/blenkernel/BKE_writeavi.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

63 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
/* generic blender movie support, could move to own module */
struct RenderData;
struct ReportList;
struct Scene;
typedef struct bMovieHandle {
int (*start_movie)(void *context_v,
const struct Scene *scene,
struct RenderData *rd,
int rectx,
int recty,
struct ReportList *reports,
bool preview,
const char *suffix);
int (*append_movie)(void *context_v,
struct RenderData *rd,
int start_frame,
int frame,
int *pixels,
int rectx,
int recty,
const char *suffix,
struct ReportList *reports);
void (*end_movie)(void *context_v);
/* Optional function. */
void (*get_movie_path)(char *string,
const struct RenderData *rd,
bool preview,
const char *suffix);
void *(*context_create)(void);
void (*context_free)(void *context_v);
} bMovieHandle;
bMovieHandle *BKE_movie_handle_get(char imtype);
/**
* \note Similar to #BKE_image_path_from_imformat()
*/
void BKE_movie_filepath_get(char *string,
const struct RenderData *rd,
bool preview,
const char *suffix);
#ifdef __cplusplus
}
#endif