This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/intern/editmesh.c
Hans Goudey 7b091fbb94 Cleanup: Remove includes from DerivedMesh header
Headers should only include other headers when absolutely necessary,
to avoid unnecessary dependencies and increasing compile times.
To make this change simpler, three DerivedMesh functions with a single
use were removed.
2022-05-15 20:27:28 +02:00

320 lines
11 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
BMEditMesh *BKE_editmesh_create(BMesh *bm)
{
BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
em->bm = bm;
return em;
}
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
{
BMEditMesh *em_copy = MEM_callocN(sizeof(BMEditMesh), __func__);
*em_copy = *em;
em_copy->bm = BM_mesh_copy(em->bm);
/* The tessellation is NOT calculated on the copy here,
* because currently all the callers of this function use
* it to make a backup copy of the #BMEditMesh to restore
* it in the case of errors in an operation. For performance reasons,
* in that case it makes more sense to do the
* tessellation only when/if that copy ends up getting used. */
em_copy->looptris = NULL;
/* Copy various settings. */
em_copy->selectmode = em->selectmode;
em_copy->mat_nr = em->mat_nr;
return em_copy;
}
BMEditMesh *BKE_editmesh_from_object(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
/* sanity check */
#if 0 /* disable in mutlti-object edit. */
# ifndef NDEBUG
if (((Mesh *)ob->data)->edit_mesh) {
BLI_assert(((Mesh *)ob->data)->edit_mesh->ob == ob);
}
# endif
#endif
return ((Mesh *)ob->data)->edit_mesh;
}
static void editmesh_tessface_calc_intern(BMEditMesh *em,
const struct BMeshCalcTessellation_Params *params)
{
/* allocating space before calculating the tessellation */
BMesh *bm = em->bm;
/* This assumes all faces can be scan-filled, which isn't always true,
* worst case we over allocate a little which is acceptable. */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
const int looptris_tot_prev_alloc = em->looptris ?
(MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) :
0;
BMLoop *(*looptris)[3];
/* this means no reallocs for quad dominant models, for */
if ((em->looptris != NULL) &&
/* (*em->tottri >= looptris_tot)) */
/* Check against allocated size in case we over allocated a little. */
((looptris_tot_prev_alloc >= looptris_tot) &&
(looptris_tot_prev_alloc <= looptris_tot * 2))) {
looptris = em->looptris;
}
else {
if (em->looptris) {
MEM_freeN(em->looptris);
}
looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
}
em->looptris = looptris;
em->tottri = looptris_tot;
/* after allocating the em->looptris, we're ready to tessellate */
BM_mesh_calc_tessellation_ex(em->bm, em->looptris, params);
}
void BKE_editmesh_looptri_calc_ex(BMEditMesh *em,
const struct BMeshCalcTessellation_Params *params)
{
editmesh_tessface_calc_intern(em, params);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->mesh_eval_final && em->mesh_eval_final == em->mesh_eval_cage) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
}
else if (em->mesh_eval_final) {
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_final);
BKE_mesh_runtime_looptri_ensure(em->mesh_eval_cage);
}
#endif
}
void BKE_editmesh_looptri_calc(BMEditMesh *em)
{
BKE_editmesh_looptri_calc_ex(em,
&(const struct BMeshCalcTessellation_Params){
.face_normals = false,
});
}
void BKE_editmesh_looptri_and_normals_calc(BMEditMesh *em)
{
BKE_editmesh_looptri_calc_ex(em,
&(const struct BMeshCalcTessellation_Params){
.face_normals = true,
});
BM_mesh_normals_update_ex(em->bm,
&(const struct BMeshNormalsUpdate_Params){
.face_normals = false,
});
}
void BKE_editmesh_looptri_calc_with_partial_ex(BMEditMesh *em,
struct BMPartialUpdate *bmpinfo,
const struct BMeshCalcTessellation_Params *params)
{
BLI_assert(em->tottri == poly_to_tri_count(em->bm->totface, em->bm->totloop));
BLI_assert(em->looptris != NULL);
BM_mesh_calc_tessellation_with_partial_ex(em->bm, em->looptris, bmpinfo, params);
}
void BKE_editmesh_looptri_calc_with_partial(BMEditMesh *em, struct BMPartialUpdate *bmpinfo)
{
BKE_editmesh_looptri_calc_with_partial_ex(em,
bmpinfo,
&(const struct BMeshCalcTessellation_Params){
.face_normals = false,
});
}
void BKE_editmesh_looptri_and_normals_calc_with_partial(BMEditMesh *em,
struct BMPartialUpdate *bmpinfo)
{
BKE_editmesh_looptri_calc_with_partial_ex(em,
bmpinfo,
&(const struct BMeshCalcTessellation_Params){
.face_normals = true,
});
BM_mesh_normals_update_with_partial_ex(em->bm,
bmpinfo,
&(const struct BMeshNormalsUpdate_Params){
.face_normals = false,
});
}
void BKE_editmesh_free_data(BMEditMesh *em)
{
if (em->looptris) {
MEM_freeN(em->looptris);
}
if (em->bm) {
BM_mesh_free(em->bm);
}
}
struct CageUserData {
int totvert;
float (*cos_cage)[3];
BLI_bitmap *visit_bitmap;
};
static void cage_mapped_verts_callback(void *userData,
int index,
const float co[3],
const float UNUSED(no[3]))
{
struct CageUserData *data = userData;
if ((index >= 0 && index < data->totvert) && (!BLI_BITMAP_TEST(data->visit_bitmap, index))) {
BLI_BITMAP_ENABLE(data->visit_bitmap, index);
copy_v3_v3(data->cos_cage[index], co);
}
}
float (*BKE_editmesh_vert_coords_alloc(struct Depsgraph *depsgraph,
BMEditMesh *em,
struct Scene *scene,
Object *ob,
int *r_vert_len))[3]
{
Mesh *cage = editbmesh_get_eval_cage(depsgraph, scene, ob, em, &CD_MASK_BAREMESH);
float(*cos_cage)[3] = MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, "bmbvh cos_cage");
/* When initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate. */
BLI_bitmap *visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
struct CageUserData data;
data.totvert = em->bm->totvert;
data.cos_cage = cos_cage;
data.visit_bitmap = visit_bitmap;
BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
MEM_freeN(visit_bitmap);
if (r_vert_len) {
*r_vert_len = em->bm->totvert;
}
return cos_cage;
}
const float (*BKE_editmesh_vert_coords_when_deformed(struct Depsgraph *depsgraph,
BMEditMesh *em,
struct Scene *scene,
Object *ob,
int *r_vert_len,
bool *r_is_alloc))[3]
{
const float(*coords)[3] = NULL;
*r_is_alloc = false;
Mesh *me = ob->data;
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object_eval);
if ((me->runtime.edit_data != NULL) && (me->runtime.edit_data->vertexCos != NULL)) {
/* Deformed, and we have deformed coords already. */
coords = me->runtime.edit_data->vertexCos;
}
else if ((editmesh_eval_final != NULL) &&
(editmesh_eval_final->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH)) {
/* If this is an edit-mesh type, leave NULL as we can use the vertex coords. */
}
else {
/* Constructive modifiers have been used, we need to allocate coordinates. */
*r_is_alloc = true;
coords = BKE_editmesh_vert_coords_alloc(depsgraph, em, scene, ob, r_vert_len);
}
return coords;
}
float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3]
{
return BM_mesh_vert_coords_alloc(em->bm, r_vert_len);
}
void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
{
BMesh *bm = em->bm;
/* We need to create custom-loop-normals (CLNORS) data if none exist yet,
* otherwise there is no way to edit them.
* Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
* we want to keep same shading in case we were using auto-smooth so far.
* NOTE: there is a problem here, which is that if someone starts a normal editing operation on
* previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
* with related sharp edges (and hence auto-smooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(bm, me->smoothresh);
}
}
BM_lnorspace_update(bm);
}
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, Mesh *me)
{
if (!(me->flag & ME_AUTOSMOOTH)) {
me->flag |= ME_AUTOSMOOTH;
BKE_editmesh_lnorspace_update(em, me);
}
}
BoundBox *BKE_editmesh_cage_boundbox_get(struct Object *object, BMEditMesh *UNUSED(em))
{
if (object->runtime.editmesh_bb_cage == NULL) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (object->runtime.editmesh_eval_cage) {
BKE_mesh_wrapper_minmax(object->runtime.editmesh_eval_cage, min, max);
}
object->runtime.editmesh_bb_cage = MEM_callocN(sizeof(BoundBox), "BMEditMesh.bb_cage");
BKE_boundbox_init_from_minmax(object->runtime.editmesh_bb_cage, min, max);
}
return object->runtime.editmesh_bb_cage;
}