openSubdiv_init() would detect available evaluators before any OpenGL context exists, causing a crash with libepoxy. This test however is redundant as we already check the requirements on the Blender side through the GPU API. To simplify things, completely remove the device detection in the opensubdiv module and reduce the evaluators to just CPU and GPU. The plan here is to move to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these different backends no longer make sense. This also removes the user preference for OpenSubdiv compute device, which was not used for the new GPU subdivision implementation. Ref D15291 Differential Revision: https://developer.blender.org/D15470
175 lines
5.6 KiB
C
175 lines
5.6 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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#include "BKE_subdiv_modifier.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_modifier.h"
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#include "BKE_subdiv.h"
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#include "GPU_capabilities.h"
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#include "GPU_context.h"
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#include "opensubdiv_capi.h"
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bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params)
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{
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const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
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SubdivSettings settings;
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settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE);
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settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision);
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settings.level = settings.is_simple ? 1 :
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(settings.is_adaptive ? smd->quality : requested_levels);
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settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease);
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settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
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smd->boundary_smooth);
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settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
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smd->uv_smooth);
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
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if (settings.level == 0) {
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/* Modifier is effectively disabled, but still update settings if runtime data
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* was already allocated. */
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if (runtime_data) {
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runtime_data->settings = settings;
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}
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return false;
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}
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/* Allocate runtime data if it did not exist yet. */
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if (runtime_data == NULL) {
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runtime_data = MEM_callocN(sizeof(*runtime_data), "subsurf runtime");
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smd->modifier.runtime = runtime_data;
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}
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runtime_data->settings = settings;
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return true;
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}
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static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene,
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const Object *ob,
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int required_mode)
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{
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ModifierData *md = ob->modifiers.last;
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while (md) {
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if (BKE_modifier_is_enabled(scene, md, required_mode)) {
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break;
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}
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md = md->prev;
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}
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return md;
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}
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bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh)
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{
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return (smd->flags & eSubsurfModifierFlag_UseCustomNormals) && (mesh->flag & ME_AUTOSMOOTH) &&
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CustomData_has_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
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}
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static bool subsurf_modifier_use_autosmooth_or_split_normals(const SubsurfModifierData *smd,
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const Mesh *mesh)
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{
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return (mesh->flag & ME_AUTOSMOOTH) || BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh);
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}
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static bool is_subdivision_evaluation_possible_on_gpu(void)
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{
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/* Only OpenGL is supported for OpenSubdiv evaluation for now. */
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if (GPU_backend_get_type() != GPU_BACKEND_OPENGL) {
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return false;
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}
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if (!(GPU_compute_shader_support() && GPU_shader_storage_buffer_objects_support())) {
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return false;
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}
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if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
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return false;
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}
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return true;
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}
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bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
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const Mesh *mesh)
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{
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if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
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/* GPU subdivision is explicitly disabled, so we don't force it. */
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return false;
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}
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if (!is_subdivision_evaluation_possible_on_gpu()) {
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/* The GPU type is not compatible with the subdivision. */
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return false;
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}
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return subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh);
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}
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bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
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const Object *ob,
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const Mesh *mesh,
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const SubsurfModifierData *smd,
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int required_mode)
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{
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if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
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return false;
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}
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/* Deactivate GPU subdivision if autosmooth or custom split normals are used as those are
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* complicated to support on GPU, and should really be separate workflows. */
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if (subsurf_modifier_use_autosmooth_or_split_normals(smd, mesh)) {
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return false;
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}
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ModifierData *md = modifier_get_last_enabled_for_mode(scene, ob, required_mode);
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if (md != (const ModifierData *)smd) {
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return false;
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}
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return is_subdivision_evaluation_possible_on_gpu();
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}
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bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh)
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{
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SubsurfRuntimeData *runtime_data = mesh->runtime.subsurf_runtime_data;
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return runtime_data && runtime_data->has_gpu_subdiv;
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}
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void (*BKE_subsurf_modifier_free_gpu_cache_cb)(Subdiv *subdiv) = NULL;
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Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data,
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const Mesh *mesh,
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const bool for_draw_code)
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{
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if (runtime_data->subdiv && runtime_data->set_by_draw_code != for_draw_code) {
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BKE_subdiv_free(runtime_data->subdiv);
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runtime_data->subdiv = NULL;
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}
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Subdiv *subdiv = BKE_subdiv_update_from_mesh(
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runtime_data->subdiv, &runtime_data->settings, mesh);
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runtime_data->subdiv = subdiv;
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runtime_data->set_by_draw_code = for_draw_code;
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return subdiv;
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}
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int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode)
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{
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if (is_final_render) {
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return eModifierMode_Render;
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}
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return eModifierMode_Realtime | (is_edit_mode ? eModifierMode_Editmode : 0);
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}
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