Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
38 lines
940 B
C++
38 lines
940 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_CPUDevice.h"
|
|
|
|
#include "COM_ExecutionGroup.h"
|
|
#include "COM_NodeOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
CPUDevice::CPUDevice(int thread_id) : thread_id_(thread_id)
|
|
{
|
|
}
|
|
|
|
void CPUDevice::execute(WorkPackage *work_package)
|
|
{
|
|
switch (work_package->type) {
|
|
case eWorkPackageType::Tile: {
|
|
const unsigned int chunk_number = work_package->chunk_number;
|
|
ExecutionGroup *execution_group = work_package->execution_group;
|
|
|
|
execution_group->get_output_operation()->execute_region(&work_package->rect, chunk_number);
|
|
execution_group->finalize_chunk_execution(chunk_number, nullptr);
|
|
break;
|
|
}
|
|
case eWorkPackageType::CustomFunction: {
|
|
work_package->execute_fn();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (work_package->executed_fn) {
|
|
work_package->executed_fn();
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|