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blender-archive/source/blender/compositor/intern/COM_CPUDevice.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

38 lines
940 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_CPUDevice.h"
#include "COM_ExecutionGroup.h"
#include "COM_NodeOperation.h"
namespace blender::compositor {
CPUDevice::CPUDevice(int thread_id) : thread_id_(thread_id)
{
}
void CPUDevice::execute(WorkPackage *work_package)
{
switch (work_package->type) {
case eWorkPackageType::Tile: {
const unsigned int chunk_number = work_package->chunk_number;
ExecutionGroup *execution_group = work_package->execution_group;
execution_group->get_output_operation()->execute_region(&work_package->rect, chunk_number);
execution_group->finalize_chunk_execution(chunk_number, nullptr);
break;
}
case eWorkPackageType::CustomFunction: {
work_package->execute_fn();
break;
}
}
if (work_package->executed_fn) {
work_package->executed_fn();
}
}
} // namespace blender::compositor