Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
31 lines
697 B
C++
31 lines
697 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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#include "COM_ChunkOrderHotspot.h"
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namespace blender::compositor {
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/** Helper to determine the order how chunks are prioritized during execution. */
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struct ChunkOrder {
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unsigned int index = 0;
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int x = 0;
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int y = 0;
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double distance = 0.0;
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friend bool operator<(const ChunkOrder &a, const ChunkOrder &b);
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void update_distance(ChunkOrderHotspot *hotspots, unsigned int len_hotspots);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:ChunkOrderHotspot")
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#endif
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};
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} // namespace blender::compositor
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