Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "BLI_vector.hh"
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#include "COM_Enums.h"
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#include "COM_ExecutionModel.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace blender::compositor {
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/* Forward declarations. */
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class CompositorContext;
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class ExecutionSystem;
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class MemoryBuffer;
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class NodeOperation;
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class SharedOperationBuffers;
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/**
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* Fully renders operations in order from inputs to outputs.
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*/
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class FullFrameExecutionModel : public ExecutionModel {
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private:
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/**
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* Contains operations active buffers data.
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* Buffers will be disposed once reader operations are finished.
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*/
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SharedOperationBuffers &active_buffers_;
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/**
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* Number of operations finished.
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*/
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int num_operations_finished_;
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/**
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* Order of priorities for output operations execution.
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*/
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Vector<eCompositorPriority> priorities_;
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public:
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FullFrameExecutionModel(CompositorContext &context,
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SharedOperationBuffers &shared_buffers,
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Span<NodeOperation *> operations);
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void execute(ExecutionSystem &exec_system) override;
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private:
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void determine_areas_to_render_and_reads();
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/**
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* Render output operations in order of priority.
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*/
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void render_operations();
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void render_output_dependencies(NodeOperation *output_op);
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/**
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* Returns input buffers with an offset relative to given output coordinates.
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* Returned memory buffers must be deleted.
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*/
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Vector<MemoryBuffer *> get_input_buffers(NodeOperation *op, int output_x, int output_y);
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MemoryBuffer *create_operation_buffer(NodeOperation *op, int output_x, int output_y);
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void render_operation(NodeOperation *op);
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void operation_finished(NodeOperation *operation);
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/**
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* Calculates given output operation area to be rendered taking into account viewer and render
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* borders.
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*/
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void get_output_render_area(NodeOperation *output_op, rcti &r_area);
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/**
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* Determines all operations areas needed to render given output area.
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*/
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void determine_areas_to_render(NodeOperation *output_op, const rcti &output_area);
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/**
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* Determines reads to receive by operations in output operation tree (i.e: Number of dependent
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* operations each operation has).
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*/
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void determine_reads(NodeOperation *output_op);
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void update_progress_bar();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel")
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#endif
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};
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} // namespace blender::compositor
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