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blender-archive/source/blender/compositor/intern/COM_MemoryProxy.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

37 lines
710 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_MemoryProxy.h"
#include "COM_MemoryBuffer.h"
namespace blender::compositor {
MemoryProxy::MemoryProxy(DataType datatype)
{
write_buffer_operation_ = nullptr;
executor_ = nullptr;
buffer_ = nullptr;
datatype_ = datatype;
}
void MemoryProxy::allocate(unsigned int width, unsigned int height)
{
rcti result;
result.xmin = 0;
result.xmax = width;
result.ymin = 0;
result.ymax = height;
buffer_ = new MemoryBuffer(this, result, MemoryBufferState::Default);
}
void MemoryProxy::free()
{
if (buffer_) {
delete buffer_;
buffer_ = nullptr;
}
}
} // namespace blender::compositor