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blender-archive/source/blender/compositor/intern/COM_MultiThreadedOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

56 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class MultiThreadedOperation : public NodeOperation {
protected:
/**
* Number of execution passes.
*/
int num_passes_;
/**
* Current execution pass.
*/
int current_pass_;
protected:
MultiThreadedOperation();
/**
* Called before an update memory buffer pass is executed. Single-threaded calls.
*/
virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output),
const rcti &UNUSED(area),
Span<MemoryBuffer *> UNUSED(inputs))
{
}
/**
* Executes operation updating a memory buffer area. Multi-threaded calls.
*/
virtual void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) = 0;
/**
* Called after an update memory buffer pass is executed. Single-threaded calls.
*/
virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output),
const rcti &UNUSED(area),
Span<MemoryBuffer *> UNUSED(inputs))
{
}
private:
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor