Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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class MultiThreadedOperation : public NodeOperation {
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protected:
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/**
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* Number of execution passes.
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*/
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int num_passes_;
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/**
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* Current execution pass.
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*/
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int current_pass_;
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protected:
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MultiThreadedOperation();
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/**
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* Called before an update memory buffer pass is executed. Single-threaded calls.
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*/
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virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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}
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/**
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* Executes operation updating a memory buffer area. Multi-threaded calls.
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*/
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virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) = 0;
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/**
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* Called after an update memory buffer pass is executed. Single-threaded calls.
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*/
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virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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}
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private:
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void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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