Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "BLI_map.hh"
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#include "BLI_vector.hh"
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#include "DNA_vec_types.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace blender::compositor {
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class MemoryBuffer;
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class NodeOperation;
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/**
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* Stores and shares operations rendered buffers including render data. Buffers are
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* disposed once all dependent operations have finished reading them.
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*/
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class SharedOperationBuffers {
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private:
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typedef struct BufferData {
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public:
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BufferData();
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std::unique_ptr<MemoryBuffer> buffer;
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blender::Vector<rcti> render_areas;
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int registered_reads;
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int received_reads;
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bool is_rendered;
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} BufferData;
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blender::Map<NodeOperation *, BufferData> buffers_;
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public:
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/**
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* Whether given operation area to render is already registered.
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*/
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bool is_area_registered(NodeOperation *op, const rcti &area_to_render);
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/**
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* Registers an operation area to render.
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*/
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void register_area(NodeOperation *op, const rcti &area_to_render);
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/**
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* Whether given operation has any registered reads (other operation registered it depends on
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* given operation).
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*/
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bool has_registered_reads(NodeOperation *op);
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/**
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* Registers an operation read (other operation depends on given operation).
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*/
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void register_read(NodeOperation *read_op);
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/**
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* Get registered areas given operation needs to render.
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*/
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Vector<rcti> get_areas_to_render(NodeOperation *op, int offset_x, int offset_y);
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/**
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* Whether this operation buffer has already been rendered.
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*/
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bool is_operation_rendered(NodeOperation *op);
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/**
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* Stores given operation rendered buffer.
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*/
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void set_rendered_buffer(NodeOperation *op, std::unique_ptr<MemoryBuffer> buffer);
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/**
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* Get given operation rendered buffer.
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*/
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MemoryBuffer *get_rendered_buffer(NodeOperation *op);
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/**
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* Reports an operation has finished reading given operation. If all given operation dependencies
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* have finished its buffer will be disposed.
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*/
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void read_finished(NodeOperation *read_op);
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private:
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BufferData &get_buffer_data(NodeOperation *op);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:SharedOperationBuffers")
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#endif
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};
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} // namespace blender::compositor
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