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blender-archive/source/blender/compositor/nodes/COM_CombineXYZNode.cc
Campbell Barton c434782e3a File headers: SPDX License migration
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#include "COM_CombineXYZNode.h"
#include "COM_ConvertOperation.h"
namespace blender::compositor {
CombineXYZNode::CombineXYZNode(bNode *editor_node) : Node(editor_node)
{
}
void CombineXYZNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &UNUSED(context)) const
{
NodeInput *input_x_socket = this->get_input_socket(0);
NodeInput *input_y_socket = this->get_input_socket(1);
NodeInput *input_z_socket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
CombineChannelsOperation *operation = new CombineChannelsOperation();
if (input_x_socket->is_linked()) {
operation->set_canvas_input_index(0);
}
else if (input_y_socket->is_linked()) {
operation->set_canvas_input_index(1);
}
else {
operation->set_canvas_input_index(2);
}
converter.add_operation(operation);
converter.map_input_socket(input_x_socket, operation->get_input_socket(0));
converter.map_input_socket(input_y_socket, operation->get_input_socket(1));
converter.map_input_socket(input_z_socket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket());
}
} // namespace blender::compositor