Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_DifferenceMatteNode.h"
|
|
#include "COM_DifferenceMatteOperation.h"
|
|
#include "COM_SetAlphaMultiplyOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
DifferenceMatteNode::DifferenceMatteNode(bNode *editor_node) : Node(editor_node)
|
|
{
|
|
/* pass */
|
|
}
|
|
|
|
void DifferenceMatteNode::convert_to_operations(NodeConverter &converter,
|
|
const CompositorContext & /*context*/) const
|
|
{
|
|
NodeInput *input_socket = this->get_input_socket(0);
|
|
NodeInput *input_socket2 = this->get_input_socket(1);
|
|
NodeOutput *output_socket_image = this->get_output_socket(0);
|
|
NodeOutput *output_socket_matte = this->get_output_socket(1);
|
|
bNode *editor_node = this->get_bnode();
|
|
|
|
DifferenceMatteOperation *operation_set = new DifferenceMatteOperation();
|
|
operation_set->set_settings((NodeChroma *)editor_node->storage);
|
|
converter.add_operation(operation_set);
|
|
|
|
converter.map_input_socket(input_socket, operation_set->get_input_socket(0));
|
|
converter.map_input_socket(input_socket2, operation_set->get_input_socket(1));
|
|
converter.map_output_socket(output_socket_matte, operation_set->get_output_socket(0));
|
|
|
|
SetAlphaMultiplyOperation *operation = new SetAlphaMultiplyOperation();
|
|
converter.add_operation(operation);
|
|
|
|
converter.map_input_socket(input_socket, operation->get_input_socket(0));
|
|
converter.add_link(operation_set->get_output_socket(), operation->get_input_socket(1));
|
|
converter.map_output_socket(output_socket_image, operation->get_output_socket());
|
|
|
|
converter.add_preview(operation->get_output_socket());
|
|
}
|
|
|
|
} // namespace blender::compositor
|