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blender-archive/source/blender/compositor/nodes/COM_IDMaskNode.cc
Campbell Barton c434782e3a File headers: SPDX License migration
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See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

54 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_IDMaskNode.h"
#include "COM_IDMaskOperation.h"
#include "COM_SMAAOperation.h"
namespace blender::compositor {
IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void IDMaskNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *bnode = this->get_bnode();
IDMaskOperation *operation;
operation = new IDMaskOperation();
operation->set_object_index(bnode->custom1);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
if (bnode->custom2 == 0) {
converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
}
else {
SMAAEdgeDetectionOperation *operation1 = nullptr;
operation1 = new SMAAEdgeDetectionOperation();
converter.add_operation(operation1);
converter.add_link(operation->get_output_socket(0), operation1->get_input_socket(0));
/* Blending Weight Calculation Pixel Shader (Second Pass). */
SMAABlendingWeightCalculationOperation *operation2 =
new SMAABlendingWeightCalculationOperation();
converter.add_operation(operation2);
converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0));
/* Neighborhood Blending Pixel Shader (Third Pass). */
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
converter.add_operation(operation3);
converter.add_link(operation->get_output_socket(0), operation3->get_input_socket(0));
converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), operation3->get_output_socket());
}
}
} // namespace blender::compositor