Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_IDMaskNode.h"
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#include "COM_IDMaskOperation.h"
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#include "COM_SMAAOperation.h"
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namespace blender::compositor {
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IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void IDMaskNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *bnode = this->get_bnode();
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IDMaskOperation *operation;
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operation = new IDMaskOperation();
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operation->set_object_index(bnode->custom1);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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if (bnode->custom2 == 0) {
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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}
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else {
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SMAAEdgeDetectionOperation *operation1 = nullptr;
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operation1 = new SMAAEdgeDetectionOperation();
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converter.add_operation(operation1);
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converter.add_link(operation->get_output_socket(0), operation1->get_input_socket(0));
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/* Blending Weight Calculation Pixel Shader (Second Pass). */
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SMAABlendingWeightCalculationOperation *operation2 =
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new SMAABlendingWeightCalculationOperation();
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converter.add_operation(operation2);
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converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0));
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/* Neighborhood Blending Pixel Shader (Third Pass). */
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SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
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converter.add_operation(operation3);
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converter.add_link(operation->get_output_socket(0), operation3->get_input_socket(0));
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converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), operation3->get_output_socket());
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}
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}
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} // namespace blender::compositor
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