Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
30 lines
961 B
C++
30 lines
961 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_InvertNode.h"
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#include "BKE_node.h"
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#include "COM_InvertOperation.h"
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namespace blender::compositor {
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InvertNode::InvertNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void InvertNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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InvertOperation *operation = new InvertOperation();
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bNode *node = this->get_bnode();
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operation->set_color(node->custom1 & CMP_CHAN_RGB);
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operation->set_alpha(node->custom1 & CMP_CHAN_A);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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