Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. */
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#include "COM_SceneTimeNode.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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SceneTimeNode::SceneTimeNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void SceneTimeNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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SetValueOperation *SecondOperation = new SetValueOperation();
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SetValueOperation *frameOperation = new SetValueOperation();
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const int frameNumber = context.get_framenumber();
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const Scene *scene = context.get_scene();
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const double frameRate = (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base);
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SecondOperation->set_value(float(frameNumber / frameRate));
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converter.add_operation(SecondOperation);
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frameOperation->set_value(frameNumber);
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converter.add_operation(frameOperation);
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converter.map_output_socket(get_output_socket(0), SecondOperation->get_output_socket());
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converter.map_output_socket(get_output_socket(1), frameOperation->get_output_socket());
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}
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} // namespace blender::compositor
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